In the original Colonization, when you got to independence war, you had the posibility to go to other european countrys different from mother country to keep trading. Anyway, shipping to homeland was forbidden.
The way they made this was popping a window to select destination (London, La Rochelle or Amsterdam in my case, as I usually played as spanish).
In Col you could'n literarly go to Europe any more after you declared Independence. There was a window where you could select european ports (After the independence was granted) but you had to buy a ship every time you wanted to bring something from Europe and on top of that, the ship you paid for and all colonists onboard were Tory upon arrival, and they would disembark somewhere just to wander aimlessly around. Capturing them was the best you could do; and I don't really see the point of doing that, since by the time you're independent your colonies would usually already be overpopulated, due to the fact, that from the moment you declare independence building new colonies is disabled. The game was obviously unfinished. I red, that in Col Civ IV you can continue trading with Europe after the declaration if you choose Monarchy, but I've got no idea what happens after you win.
"Missing Feature of Original" -> Considered a bug
it would be a nice feature to continue trade with other european homeports, but this would be a new idea / feature for freecol2.
Also it would imply maybe even different prices of goods in every homeport, which is (I think) not the case in the original game (please correct me if i'm wrong).
It would maybe also be an idea for 2.0 to enable players to be able to make trade profits if prices differ (buy for example cheap goods from la rochelle and sell it for higher price in seville).
Before you win the war of independence, you cannot enter europe ('E'), neither your own, nor foreign ones. see attached screenshot.
Also documented this issue in the WWC1 wiki, to wrap this ticket up:
Col1 Behaviour:
1.) As soon as you declare independence, you can no longer trade with europe. If you press 'E' for the Europe screen you get a message: "The European Status Screen is no longer available once the War of Independence has begun..." (screenshot above).
2.) All other european AIs stop acting, all their units get disbanded (only colonies stay).
3.) If you win the war, then this buggy features partly described start to be enabled: You can enter all european market screens. In my testgame I played English, so that's my original homeport. There I still have to pay for recruits as usual, however the recruiting caused by cross production is no longer enabled, price would drop to 10 gold for the first recruit in line and stay there (will never be recruited automatically). I can also buy a ship, and sail to new world. This unit(s) appears as it should and I can control it when it arrives.
4.) For other european homeports: you can visit them and have a look at their prices. One of the homeports, in my case Spanish, act as the "pseudo" home base for the tories (probably the way it was implemented in col1). It's the one who receded from New World. The money and tax values are the ones of the nation they represented, you can use it until you run out of money. For the "pseudo" tory homebase, the units and ships appear as Tories, and the behiour is like described: if you buy colonists, they land somewhere and wander around uselessly. If you buy military units, they would land and also attack. Recruiting is "free".
5.) For the nations not receded from New World: You also see their money + tax values. Recruits are "free". But they appear as the nation they represent (French blue, Netherlands orange). You can buy a ship and set sail, but they never arrive (-> probably because the other european power AI's don't act anymore).
6.) You can look in all nation's colonies, and edit them. However they do not produce anything anymore (also would'nt starve or produce new born citizens).
7.) If you enable cheat menu, you can create foreign units, but only 'loyal' (= tories), which also act like if you bought them in europe "pseudo" homebase.
I think that the game after you won the war is rather designed for just having a look around at the whole game status. It is rather pointless to continue playing - what would you have as a goal?
Suggestion for freecol (col1 compliance):
I wouldn't enable trade / looking at other european ports also after the war is won. Looking at other colonies / disabling AI - possibly?
For future features beyond col1, I think trading with other nations (different prices?), the cross / emmigration empowerment mpope referred to would be nice to have. If other AI should still act as before - also potential useful to continue playing.
Last edit: Jazz Rexl 2021-12-21
Ticket moved from /p/freecol/pending-features-for-freecol/9/
Moved this to an Improvement Request rather than completely closing it. Agreed with jazzrexl that the Col1 behaviour sounds too buggy to regard as required for FreeCol-Col1-emulation. Disagree though with:
We implement alternate victory conditions. Eliminating all other European colonies is one of them, which is ample reason to continue playing (one of my test games is such a game). However European port trade is fairly unimportant so not a high priority feature. IIRC we already have working customs houses post revolution so you can still make some money. Being able to recruit specialists easily is probably the most desirable feature.
Hi,
Sorry I wanted only to say it is pointless in col1 and if you do not have another victory condition like defeating other europeans. So if we have that in place, certainly continue playing is cool :)
And then there are a few useful improvements we can add, so yep, moving it to the improvement queue is the way.
BR,
Stefan!
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Dec 22, 2021, 07:57 by mpope@users.sourceforge.net: