Hi, It is rather pointless to continue playing - what would you have as a goal? We implement alternate victory conditions. Eliminating all other European colonies is one of them, which is ample reason to continue playing (one of my test games is such a game). Sorry I wanted only to say it is pointless in col1 and if you do not have another victory condition like defeating other europeans. So if we have that in place, certainly continue playing is cool :) And then there are a few useful improvements...
Add coronado reveal all colonies at endOfTurn.
Francisco Coronado differences
Refactored csNewTurn (split up into smaller methods only).
So, really, 11x11? That is indeed quite large. I will put that in, but only as revealed territory, not ongoing visible area. Yes, exactly. And this is also correct - only the territory (ongoing visible area / no fog of war - only in sight radius of the colony). we have a similar one with people building 1-turn colonies to cash in a treasure train yes, this is a very common exploit ;) Open for col1 compliance: Coronado applies revealing of colonies not only on election time, but from election on....
What Would Col1 Do?
Trade with european countrys while independent
Also documented this issue in the WWC1 wiki, to wrap this ticket up: Col1 Behaviour: 1.) As soon as you declare independence, you can no longer trade with europe. If you press 'E' for the Europe screen you get a message: "The European Status Screen is no longer available once the War of Independence has begun..." (screenshot above). 2.) All other european AIs stop acting, all their units get disbanded (only colonies stay). 3.) If you win the war, then this buggy features partly described start to...