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#488 Construction doesn't complete

Fixed_0.6.1
closed-fixed
None
5
2013-01-16
2007-04-24
Doruk Fisek
No

I'm using the cvs version of Freecol (as of 25 Apr 07, 02:00 EEST).

The constructions of buildings didn't complete, although there are enough hammers and tools. I downgraded to FreeCol 0.6.0 and no such problem occured.

Just hit end of turn to reproduce the bug, a blacksmith's shop should have been completed in "Raki" colony.

Discussion

  • Doruk Fisek

    Doruk Fisek - 2007-04-24

    Save game, hit end of turn to see uncompleted building.

     
  • Doruk Fisek

    Doruk Fisek - 2007-04-24

    Logged In: YES
    user_id=1775928
    Originator: YES

    File Added: freecol-070425cvs-blacksmithshopnotcompleted.log

     
  • Michael Vehrs

    Michael Vehrs - 2007-04-25

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    The problem is that the colony currently checks whether a building can be completed before the production of extant buildings is added. In the past, the situation was reversed, which led to the problem that tools required for a building were used up by the armoury. So, in order to solve this issue, we need to produce hammers and tools, then check for the possible completion of a building, and then produce muskets from tools.

     
  • Michael Vehrs

    Michael Vehrs - 2007-04-25
    • assigned_to: nobody --> burschik
     
  • Michael Vehrs

    Michael Vehrs - 2007-04-26
    • milestone: --> Fixed_(FreeCol_0.6.1)
    • status: open --> closed-fixed
     
  • Doruk Fisek

    Doruk Fisek - 2007-04-26

    Hit "end of turn" and the ironworks in "Gani" colony doesn't complete due to lack of tools.

     
  • Doruk Fisek

    Doruk Fisek - 2007-04-26

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    user_id=1775928
    Originator: YES

    > for a building were used up by the armoury. So, in order to solve this
    > issue, we need to produce hammers and tools, then check for the possible
    > completion of a building, and then produce muskets from tools.
    I checked out the latest cvs, the hammers are produced before the completion; but the tools aren't. I attached a new savegame, hit "end of turn" and the ironworks in "Gani" colony doesn't complete due to lack of tools. Though the tools needed are produced during the same turn.
    File Added: freecol-070426cvs-notenoughtools.fsg.gz

     
  • Doruk Fisek

    Doruk Fisek - 2007-04-26
    • status: closed-fixed --> open-fixed
     
  • Sergio Cambra

    Sergio Cambra - 2007-04-26
    • status: open-fixed --> closed-fixed
     
  • Sergio Cambra

    Sergio Cambra - 2007-04-26

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    user_id=717082
    Originator: NO

    The bug has been fixed according to your bug report. Please
    continue to submit bug reports, since they help us create a stable
    and good game.

    This document describes how you can get an updated version
    from CVS:

    http://freecol.sourceforge.net/index.php?section=17

    Please post a comment to this bug report if you, using the
    updated version, still experience the same problem.

     

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