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#3023 Cross production stopped!

Fixed_0.12.0
closed-fixed
nobody
None
7
2022-05-01
2017-02-04
Fenyo
No

1) Start a new random game, but choose the English.
2) Press F1 to see the Religious Advisor, now you see crosses: 2+2/10
3) Close Rel.Adv. window
4) Press End of Turn, don't care with the caravel.
5) In this new turn, press F1 again to see the Religious Advisor.

Now you see crosses: 2+2/10
It is the same as in the previous turn.

(and i have seen cases where the crosses have not subtracted after they reached the target, resulted in an infinite select immigrant window)

Discussion

  • Fenyo

    Fenyo - 2017-02-05

    This is still unresolved. :(

     
  • Mike Pope

    Mike Pope - 2017-02-06

    Try git.2158c5c.

     
  • Fenyo

    Fenyo - 2017-02-06

    I'm sorry man, nothing has changed with that commit. :(

     
    • Mike Pope

      Mike Pope - 2017-02-06

      It did for me, following the above instructions. And I just tried it with your heavily modified game with the intermittant zero colonies, where it was working fine. Please attach a game that demonstrates the problem.

       
  • Fenyo

    Fenyo - 2017-02-06

    1) Load this savegame
    2) Press F1 to see the Religious Advisor, now you see crosses: 2+2/10
    3) Close Rel.Adv. window
    4) Press End of Turn, don't care with the caravel.
    5) In this new turn, press F1 again to see the Religious Advisor.
    Now you see crosses: 2+2/10

    I have tried this above with this savegame several times, using current git version (i always build with "ant clean" command first), but i always get the same result.

     
  • Fenyo

    Fenyo - 2017-02-06

    Maybe it has something has to do with a default option/setting.
    Try deleting all user files first (game_options.xml, map_generator_options.xml, options.xml).
    (i almost always delete these when testing)

     
  • Mike Pope

    Mike Pope - 2017-02-07

    OK, found a missing check. I was trying too hard to keep the server update minimal. Minor bug though, it would have fixed itself as soon as you put down a colony. Try git.7ecc847.

    Try deleting all user files first (game_options.xml, map_generator_options.xml, options.xml).
    (i almost always delete these when testing)

    That is not necessary when playing from a saved game for the game and map options files, because they are not read in that case. options.xml is read, but it only contains client configuration information, which could not be causing a server-to-client update bug like this.

     

    Last edit: Mike Pope 2017-02-07
  • Fenyo

    Fenyo - 2017-02-07

    Yess!
    It has been fixed now!
    Thank you!

    We can close this.

     
  • Mike Pope

    Mike Pope - 2017-02-07

    OK, closing.

     
  • Mike Pope

    Mike Pope - 2017-02-07
    • status: open --> closed-fixed
    • Group: Current --> Fixed_trunk
     
  • Mike Pope

    Mike Pope - 2022-05-01
    • Group: Fixed_trunk --> Fixed_0.12.0
     

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