1) Start a new random game, but choose the English.
2) Press F1 to see the Religious Advisor, now you see crosses: 2+2/10
3) Close Rel.Adv. window
4) Press End of Turn, don't care with the caravel.
5) In this new turn, press F1 again to see the Religious Advisor.
Now you see crosses: 2+2/10
It is the same as in the previous turn.
(and i have seen cases where the crosses have not subtracted after they reached the target, resulted in an infinite select immigrant window)
This is still unresolved. :(
Try git.2158c5c.
I'm sorry man, nothing has changed with that commit. :(
It did for me, following the above instructions. And I just tried it with your heavily modified game with the intermittant zero colonies, where it was working fine. Please attach a game that demonstrates the problem.
1) Load this savegame
2) Press F1 to see the Religious Advisor, now you see crosses: 2+2/10
3) Close Rel.Adv. window
4) Press End of Turn, don't care with the caravel.
5) In this new turn, press F1 again to see the Religious Advisor.
Now you see crosses: 2+2/10
I have tried this above with this savegame several times, using current git version (i always build with "ant clean" command first), but i always get the same result.
Maybe it has something has to do with a default option/setting.
Try deleting all user files first (game_options.xml, map_generator_options.xml, options.xml).
(i almost always delete these when testing)
OK, found a missing check. I was trying too hard to keep the server update minimal. Minor bug though, it would have fixed itself as soon as you put down a colony. Try git.7ecc847.
That is not necessary when playing from a saved game for the game and map options files, because they are not read in that case. options.xml is read, but it only contains client configuration information, which could not be causing a server-to-client update bug like this.
Last edit: Mike Pope 2017-02-07
Yess!
It has been fixed now!
Thank you!
We can close this.
OK, closing.