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#2798 Alarm bars only showing when < Happy.

Fixed_0.11.3
closed-fixed
nobody
None
5
2015-03-08
2015-01-21
No

In previous version the Alarm bar [!] showed up as soon as you had visited a native village/city. Now it only shows up when the Alarm level for that village is worse than "Happy".

I'm not sure if this behaviour is by design or not but it was an extremely useful indicator of whether you had previously sent a scout to a village or not and as far as I can tell there is no other way of seeing that at a glance from the map. It might not be a bug but it does seem like a step backwards if not.

Discussion

  • Mike Pope

    Mike Pope - 2015-01-21
    • status: open --> closed-fixed
    • Group: Fixed_0.10.1 --> Fixed_trunk
     
  • Mike Pope

    Mike Pope - 2015-01-21

    I'm not sure if this behaviour is by design or not

    The current design is that the secondary colour in the indicator (i.e. not the colour of the native nation) is that of the most hated nation at that settlement. The current code is simple and if there is not yet a most hated nation, then it does not draw the indicator. I expect that is what you are seeing.

    it was an extremely useful indicator of whether you had previously sent a scout to a village or not

    Fair enough. In git.8bc8d0a I have fixed the display routine mentioned above to display the indicator even when there is no most hated nation.

    For now you can still tell if you right click on the settlement --- for a settlement that you have contacted (its name will not be "Unknown") but not visited, the panel heading will be something like "Foo, Cherokee Settlement (Happy,$)". Note the "$"! That is the indication that it is worth sending a scout there

     
  • hackerjacksf

    hackerjacksf - 2015-02-09

    Thanks, also thanks for the $ tip, never noticed that correlation before.

     
  • Mike Pope

    Mike Pope - 2015-03-08
    • Group: Fixed_trunk --> Fixed_0.11.3
     

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