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From: SourceForge.net <no...@so...> - 2006-01-26 05:15:03
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Bugs item #1415176, was opened at 2006-01-26 00:14 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1415176&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Technical Group: All Platforms Status: Open Resolution: None Priority: 9 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: Fleets positioned incorrectly Initial Comment: Fleets are not rotated correctly when positioned at the start of the game. Some ships are rotated along the wrong axis, and fleet formation is not maintained (as set when the fleet is created). The fleet should be rotated, not the individual ships. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1415176&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-19 04:05:19
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Bugs item #1409613, was opened at 2006-01-18 23:05 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1409613&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: User Interface Group: All Platforms Status: Open Resolution: None Priority: 9 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: LWJGL Keyboard Broken Initial Comment: When creating keyMaps, I accidentally destroyed the way to get input in LWJGL. This only came to my attention as I don't have a machine to test that on. In any event, you can't add KeyListeners to LWJGL windows, so the keyMap doesn't work for it. It actually causes the game to crash if you try to. So, this may mean that the keyMap needs to be reimplemented to work for both JOGL and LWJGL. The JInput API may be the key to this, not sure yet. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1409613&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-18 11:16:46
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Bugs item #1408948, was opened at 2006-01-18 06:16 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1408948&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Technical Group: All Platforms Status: Open Resolution: None Priority: 9 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: Error adding ships Initial Comment: When adding ships to a fleet, unless you have already loaded the model data (.3DS), then it will crash and you can't add more than one ship of that type. But that's bad too since you get a null model error when you create that... Here's the stack trace: apple.awt.EventQueueExceptionHandler Caught Throwable : java.lang.NullPointerException java.lang.NullPointerException at src.world.ship.Orientation.modelName(Orientation.java:347) at src.world.ship.Ship.getCopy(Ship.java:1161) at src.menus.pregame.FleetBuilderPanel.addWrappedShip (FleetBuilderPanel.java:510) at src.menus.pregame.FleetBuilderPanel.actionPerformed (FleetBuilderPanel.java:446) at javax.swing.AbstractButton.fireActionPerformed (AbstractButton.java:1819) at javax.swing.AbstractButton $ForwardActionEvents.actionPerformed(AbstractButton.java:1872) at javax.swing.DefaultButtonModel.fireActionPerformed (DefaultButtonModel.java:420) at javax.swing.DefaultButtonModel.setPressed (DefaultButtonModel.java:258) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased (BasicButtonListener.java:247) at java.awt.Component.processMouseEvent(Component.java: 5166) at java.awt.Component.processEvent(Component.java:4963) at java.awt.Container.processEvent(Container.java:1613) at java.awt.Component.dispatchEventImpl(Component.java:3681) at java.awt.Container.dispatchEventImpl(Container.java:1671) at java.awt.Component.dispatchEvent(Component.java:3543) at java.awt.LightweightDispatcher.retargetMouseEvent (Container.java:3527) at java.awt.LightweightDispatcher.processMouseEvent (Container.java:3242) at java.awt.LightweightDispatcher.dispatchEvent(Container.java: 3172) at java.awt.Container.dispatchEventImpl(Container.java:1657) at java.awt.Window.dispatchEventImpl(Window.java:1606) at java.awt.Component.dispatchEvent(Component.java:3543) at java.awt.EventQueue.dispatchEvent(EventQueue.java:480) at java.awt.EventDispatchThread.pumpOneEventForHierarchy (EventDispatchThread.java:234) at java.awt.EventDispatchThread.pumpEventsForHierarchy (EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEvents (EventDispatchThread.java:178) at java.awt.EventDispatchThread.pumpEvents (EventDispatchThread.java:170) at java.awt.EventDispatchThread.run(EventDispatchThread.java: 100) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1408948&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-18 01:36:19
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Bugs item #1408667, was opened at 2006-01-17 20:36 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1408667&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Technical Group: All Platforms Status: Open Resolution: None Priority: 7 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: Email not sent to correct player Initial Comment: Tried playing a game, and at the end of my turn, the email was sent back to me instead of the next player. What gives? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1408667&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-18 00:50:39
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Bugs item #1408646, was opened at 2006-01-17 19:50 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1408646&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Menu System Group: All Platforms Status: Open Resolution: None Priority: 7 Submitted By: rahvin (tyler_wilson) Assigned to: Nobody/Anonymous (nobody) Summary: Select a Game to Load (x3) Initial Comment: When joining an existing game, you have to select the file multiple times before it continues to fleet selection. e.g.: Main Menu Join Game Email Send Fleet to Email Game Host Open: [select game.config file] Open Open: [select game.config file] Open Open: [select game.config file] Open Fleet Selection ... This only happens if you have had the program open and done other activities. If the program is started fresh, it only prompts once. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1408646&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-17 09:37:27
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Bugs item #1408047, was opened at 2006-01-17 04:37 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1408047&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Technical Group: All Platforms Status: Open Resolution: None Priority: 9 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: Null model errors Initial Comment: When creating new ships, you end up with a ship that has a null model in the file. This causes the engine to choke on it, which makes the game unplayable, unless you're willing to get your hands dirty with xml and fix it. (Which is not acceptable.) I'm going huntin' for null models... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1408047&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-17 09:29:54
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Bugs item #1408042, was opened at 2006-01-17 04:29 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1408042&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Menu System Group: All Platforms Status: Open Resolution: None Priority: 7 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: Ship Editor does not display correct info Initial Comment: When you load a ship, the editor does not load all of the data, particularly the drop-down menus, as they are stuck at their default values. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1408042&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-17 02:55:58
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Bugs item #1407873, was opened at 2006-01-16 21:55 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1407873&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: User Interface Group: Mac OS X Status: Open Resolution: None Priority: 7 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: JTreeTable Initial Comment: JTreeTable does not display correctly (under Mac OS X at least), making it unusable since you cannot look at components and repair them etc. THIS IS SERIOUS! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1407873&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-17 01:32:08
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Bugs item #1407823, was opened at 2006-01-16 20:31 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1407823&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: User Interface Group: Mac OS X Status: Open Resolution: None Priority: 7 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: BoundingBoxes for Ships do not display (Mac OS X) Initial Comment: When you start the game, you will get one 1 second display of a bounding box for each ship that exists. No idea why this only happens on Mac OS X (appears fine on other platforms) or what the issue is. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1407823&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-16 07:15:05
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Bugs item #1407083, was opened at 2006-01-16 02:15 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1407083&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: User Interface Group: All Platforms Status: Open Resolution: None Priority: 4 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: Weapon Names Initial Comment: Currently, weapon names come up that are hideous, so this should be remedied so the names in the ship builder are the same as those in game. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1407083&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-16 00:51:42
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Bugs item #1406951, was opened at 2006-01-15 19:51 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1406951&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: User Interface Group: All Platforms Status: Open Resolution: None Priority: 7 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: Catching Keypresses Initial Comment: Currently, you must have the main window active in order for movement and other keys to be caught and action taken. Why not allow this application wide (so long as the user is not typing in some kind of JTextField or the like)? As it stands, it is annoying and sometimes seems like the application is not responding. This is especially bad since the main window isn't initially active when you load your game... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1406951&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-15 21:39:14
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Bugs item #1406866, was opened at 2006-01-15 16:39 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1406866&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Audio Group: All Platforms Status: Open Resolution: None Priority: 5 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: PointSound does not work Initial Comment: Currently, there is no positional audio in Eleconics. Attempts to use PointSounds have failed, i.e. no sound plays from that point. We should try to find a way to make positional audio in the game work, as it is a benefit of having a 3d scenegraph. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1406866&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-14 07:23:40
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Bugs item #1405569, was opened at 2006-01-14 02:23 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1405569&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Audio Group: Mac OS X Status: Open Resolution: None Priority: 7 Submitted By: spaniard (wilson_adam) Assigned to: Nobody/Anonymous (nobody) Summary: Audio Does Not Play Initial Comment: This may be an error specific to Mac OS X, but I'm not sure since I can't confirm if it exists on other platforms. Basically, music and SFx don't play. Console output would seem to suggest that the files are playing, but I can't hear anything. No idea. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1405569&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-13 12:45:30
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Bugs item #1404727, was opened at 2006-01-13 07:45 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1404727&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Menu System Group: Mac OS X Status: Open Resolution: None Priority: 9 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: Menu Windows Don't Resize Initial Comment: Some windows in the menu system (pregame) refuse to validate and resize as they should. No idea what broke this or what would fix it. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1404727&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2006-01-13 12:04:43
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Bugs item #1404694, was opened at 2006-01-13 07:04 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1404694&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Technical Group: All Platforms Status: Open Resolution: None Priority: 5 Submitted By: spaniard (wilson_adam) Assigned to: Nobody/Anonymous (nobody) Summary: Scout Model Files Initial Comment: The model files for the Scout class of ships have somehow become corrupted, and crash the game when you attempt to load them. It appears that we will have to create new models for the Scout ships to fix this... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1404694&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2005-07-23 14:35:37
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Bugs item #1243591, was opened at 2005-07-23 10:35 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1243591&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Technical Group: All Platforms Status: Open Resolution: None Priority: 5 Submitted By: rahvin (tyler_wilson) Assigned to: Nobody/Anonymous (nobody) Summary: SMTP Initial Comment: When setting preferences, the SMTP server for email selected must be that of the local ISP. Many ISPs block port 25 for everything but their own SMTP servers. Therefore, to send the email for the next turn, you must use the local SMTP server. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1243591&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2005-07-08 02:13:17
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Bugs item #1234558, was opened at 2005-07-07 22:13 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1234558&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Menu System Group: All Platforms Status: Open Resolution: None Priority: 8 Submitted By: spaniard (wilson_adam) Assigned to: Nobody/Anonymous (nobody) Summary: Weapon change -> Select ship -> Hit point null error Initial Comment: I selected a ship in my fleet, changed the active weapon from a missile to a projectile. This appeared to work normally. I then selected another ship in my fleet (since I wanted to change its weapon too) and then there was a stack trace printed in the console. This crashed the game. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1234558&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2005-07-07 19:09:36
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Bugs item #1234378, was opened at 2005-07-07 15:09 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1234378&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: spaniard (wilson_adam) Assigned to: Nobody/Anonymous (nobody) Summary: testing the mailing list Initial Comment: asdf ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1234378&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2005-07-07 19:05:54
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Bugs item #1234372, was opened at 2005-07-07 15:05 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1234372&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Technical Group: All Platforms Status: Open Resolution: None Priority: 3 Submitted By: spaniard (wilson_adam) Assigned to: Nobody/Anonymous (nobody) Summary: Some Items Don't Appear in Screenshots Initial Comment: The movement plane does not appear in the screenshots that we have taken. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1234372&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2005-07-07 18:55:46
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Bugs item #1234364, was opened at 2005-07-07 14:55 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1234364&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 1 Submitted By: spaniard (wilson_adam) Assigned to: Nobody/Anonymous (nobody) Summary: test Initial Comment: a;lskkdj ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1234364&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2005-07-07 18:18:50
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Bugs item #1234335, was opened at 2005-07-07 14:18 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1234335&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Audio Group: All Platforms Status: Open Resolution: None Priority: 1 Submitted By: spaniard (wilson_adam) Assigned to: Nobody/Anonymous (nobody) Summary: Audio Threading Initial Comment: Playing audio currently takes up A LOT of threads to make it work. There must be a better way to do this. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1234335&group_id=143222 |
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From: SourceForge.net <no...@so...> - 2005-07-07 18:08:50
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Bugs item #1234330, was opened at 2005-07-07 14:08 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1234330&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Technical Group: All Platforms Status: Open Resolution: None Priority: 8 Submitted By: spaniard (wilson_adam) Assigned to: Nobody/Anonymous (nobody) Summary: Exiting Eleconics Initial Comment: When you exit a game, ViewWindow currently "hangs" on trying to close the audio portions cleanly. This is in a failed attempt to allow the system to exit ViewWindow and return to MainMenu, which also does not work. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1234330&group_id=143222 |