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From: SourceForge.net <no...@so...> - 2006-01-19 04:05:19
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Bugs item #1409613, was opened at 2006-01-18 23:05 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1409613&group_id=143222 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: User Interface Group: All Platforms Status: Open Resolution: None Priority: 9 Submitted By: spaniard (wilson_adam) Assigned to: spaniard (wilson_adam) Summary: LWJGL Keyboard Broken Initial Comment: When creating keyMaps, I accidentally destroyed the way to get input in LWJGL. This only came to my attention as I don't have a machine to test that on. In any event, you can't add KeyListeners to LWJGL windows, so the keyMap doesn't work for it. It actually causes the game to crash if you try to. So, this may mean that the keyMap needs to be reimplemented to work for both JOGL and LWJGL. The JInput API may be the key to this, not sure yet. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=754827&aid=1409613&group_id=143222 |