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Uncle Albert's Magical Album

4 days ago
2 days ago
  • BEEN_Nath_58

    BEEN_Nath_58 - 4 days ago

    The game installs fine, but then refuses to run. It gives some error related to QuickTime, although it is installed.

    It is said that the game doesn't work well in Windows XP either, so if we come across the QT issue we should be able to look at the real issue.

    The game is abailable at MyAbandonware. Can anyone try it?

     
    • gho

      gho - 4 days ago

      I think I remember that it was playable by dropping the correct .QTS file in the game folder, I'll try to recover from my files / notes.

       
      • BEEN_Nath_58

        BEEN_Nath_58 - 4 days ago

        I found a quicktime.qts in my Windows folder but putting it in the game folder didn't help. Anyways you will know better.

         
  • BEEN_Nath_58

    BEEN_Nath_58 - 3 days ago

    Since the last month, I am putting my findings in text files. It looks like Vogons is unaware of your QTS dropping findings and maybe you can change that:
    https://www.vogons.org/viewtopic.php?p=1296659#p1296659

     
  • gho

    gho - 3 days ago

    I recovered my personal RIP with profile that I attach here.
    The RIP is about 290 MBytes (expanded to more than 600 MBytes) because it holds the full install of the game plus the almost complete CD content in the fake-CD folder because the game searches for files here and there and it was not easy to split the files between HD and CD. In any case, there seems to be no custom QuickTime, the game uses the one available on the CD though it's dot necessary to install it.
    Well, give a try to the profile (it still works with latest DxWnd releases) and let me know if you need more.

     
    • BEEN_Nath_58

      BEEN_Nath_58 - 3 days ago

      I had to install QuickTime from the CD, maybe you had it installed from some other game, or probably some equivalent codecs.

      Anyways now the game doesn...nothing.

       
      • huh

        huh - 3 days ago

        Hmm I have the same behavior. I installed the game in my VirtualXP but did not install QT. Instead I copied cmgr32.dll, QTIM32.DLL, VIEWENU.DLL to the installed DATA folder.
        It somehow works in WinXP, but when I transfered the game to Win7, ALBUM.EXE hangs in memory. The profile for the game from @gho has not changed anything here.

         

        Last edit: huh 3 days ago
  • gho

    gho - 3 days ago
     
    • huh

      huh - 3 days ago

      OK, I got it thanks. But nothing has changed here. ALBUM.EXE is still hanging in memory.

       
  • BEEN_Nath_58

    BEEN_Nath_58 - 3 days ago

    I tested in Win7 Started x86 yesterday, it hangs in memory

    Tried it in real Win7 x64 today, hangs in memory. The game hangs while trying to Load a Libray? Also for some reason, FindFileA gives a NO MORE FILE message (I have never seen it, but I can't say if it's the cause)

    The game is reported to work on XP, as well as reported by huh2.

    PS: I think I should install Italian Windows sometime

     
    • gho

      gho - 3 days ago

      I don't know .... it works for me until I flip the first page of the album (which requires listening and watching a few minutes of slow animations) then it crashes.Then a second try with exception handling flags was more robust and it worked. But I can't take care of it right now ...

       
      • BEEN_Nath_58

        BEEN_Nath_58 - 3 days ago

        I think I will need Italian windows to get there, and to get DEP issues in games simultaneously. You may consider putting some windowd mode game screenshots on MyAbandonware to confuse people 🤣

         
  • huh

    huh - 2 days ago

    then it crashes

    The game often crashes even in my VirtualXP. I haven't tried other settings.

     
  • BEEN_Nath_58

    BEEN_Nath_58 - 2 days ago

    The game runs fine in XP with Handle Exceptions, just as gho described. Not sure why that isn't the case on 7, 10 and 11.

    PS: is there a way we can have your OS installation image? it is quite difficult to imitate cases where mTropolis Windows Player works, Mech2 doesn't work, most games get DEP exceptions ...

     
    • gho

      gho - 2 days ago

      Is there a way we can have your OS installation image?

      I fear not, the original image was pre-installed on the HP portable and since then it was kept updated from the original Win10 to the current Win11 with (almost?) all patches installed.
      The only way would be to make a many GB dump of my HD, but then my bank account could be in danger ... ;)

       
      • BEEN_Nath_58

        BEEN_Nath_58 - 2 days ago

        NOT NEEDED now

        Well let's skip that idea, can you make a log with:
        1. No compatibility setting + DxWnd log
        2. Windows 95 Compatibility Mode + DxWnd admin + DxWnd log

        The necessary log settings are below:

        For some reason, the game somewhat opens up to a File Selector on Windows 11, hence going further in logs, but that's not the case for Win7,8,10.

         

        Last edit: BEEN_Nath_58 2 days ago
        • BEEN_Nath_58

          BEEN_Nath_58 - 2 days ago

          Just for a note, my observations of the game progressing somewhat is a bait. Since EmulateHeap is broken and basically breaks the game, so it progresses and then produces an error at the stage when the MPL file is read.

          You should be able to test it on your Windows 7 or Windows 10 system I guess.

          PS: this is the only third completely unplayable game I have. Can @huh2 and @gho tell more such games?

           
  • BEEN_Nath_58

    BEEN_Nath_58 - 2 days ago

    There were two doubts that had went on my mind, but I was too lazy to try it.
    1. The game was looping when trying to READ something. Reminded me of David Douillet Judo where disabling sound ran the game
    2. The game would launch somewhat when EmulateHeap was enabled. This shim breaks WinMM somewhat.

    Knowing that disabling sound devices has: stopped looping, as well as stop WinMM, I followed that path. And for the glory

     
    • BEEN_Nath_58

      BEEN_Nath_58 - 2 days ago

      On XP, the log goes:

      winmm.waveOutGetNumDevs: numdevs=1
      winmm.waveOutGetNumDevs: numdevs=1
      winmm.midiOutClose: hmo=0xae480
      winmm.midiOutGetDevCapsA: dev=0xffffffff siz=52(v1)
      > Mid = 1
      > Pid = 1
      > DriverVersion = 5.0
      > Pname = Microsoft MIDI Mapper
      > Technology = 0x5(MAPPER)
      > Voices = 0
      > Notes = 0
      > ChannelMask = 0xffff
      > Support = 0xb(WAVECAPS_PITCH+PLAYBACKRATE+LRVOLUME)
      

      On Windows 11 with sound devices:

      winmm.waveOutGetNumDevs: numdevs=1
      winmm.waveOutGetNumDevs: numdevs=1
      winmm.midiOutOpen: devid=MIDI_MAPPER callback=0 inst=0 flags=0(CALLBACK_NULL)
      
       

      Last edit: BEEN_Nath_58 2 days ago

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