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Rainbow Six doesn't use DxWnd's winmm

2021-03-30
2021-04-03
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  • dippy dipper

    dippy dipper - 2021-04-02

    Evidently, when I wrote that 80 I was thinking to the size of the line buffer (where 80 is far more than enough)

    I know what you mean. I had 40 column mode display on my Commodore 64 and it was plenty enough. ;-)

     
    • BEEN_Nath_58

      BEEN_Nath_58 - 2021-04-02

      Apparently if the limit is increased the Program Files directories may not pose any more problem, since they both crossed the 80 character limit.

       

      Last edit: BEEN_Nath_58 2021-04-02
  • dippy dipper

    dippy dipper - 2021-04-03

    RE: Mouse trails in software mode:

    it does in Direct3D but not in software rendering

    So it appears. For some reason you need to change the DirectX tab Renderer from "Primary Surface" to "gdi" or "OpenGL" if you want to run Rainbow Six in software mode without mouse trails.

     
    • BEEN_Nath_58

      BEEN_Nath_58 - 2021-04-03

      Thanks, they both work perfectly. Do you know if it's possible to increase the performance for the Software mode, they lag a lot? When I used dgVoodoo2 alone, the mouse trail problem occurs, but when I try to use DxWnd with dgVoodoo2 the game doesn't launch anymore.

       
      • dippy dipper

        dippy dipper - 2021-04-03

        Do you know if it's possible to increase the performance for the Software mode, they lag a lot?

        The DirectX tab option "Suppress ZBUFFER attach" seems to improve software rendering performance but causes graphical glitches. Might be a hint though that the performance issues are caused by the Z-buffer.

        When I used dgVoodoo2 alone, the mouse trail problem occurs, but when I try to use DxWnd with dgVoodoo2 the game doesn't launch anymore.

        I did not have much success with DgVoodoo2 but in theory you should be able to marry Dxwnd with alternate ddraw wrappers by placing them in the Dxwnd\alt.dll\ folder. Then enable the tweaks tab option "hook:ReplaceDirectXDLLs".

         
        • gho

          gho - 2021-04-03

          Please, be aware that dgVoodoo2 is a software in continuous development. I saw that in some cases the support for advanced features (like pixel shaders) was made at the cost of some lost support of legacy DirectX releases. I can't be more precise about that (you may ask DeGe, if you like) but I only wanted to suggest trying some of the older dgVoodoo2 releases to see if they work better with legacy software.
          In any case, DxWnd logs should be able to tell where the problem is more exactly.

           
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