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From: <ddm...@li...> - 2002-07-14 03:15:09
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>OK, tp help you, here is a list of sprites we need, and soem notes... > >sprite list: >^^^^^^^^^^^^ > >viking huts. 5 variants of a normal hut (like the one you just gave us), >different floor plans would be cool (so they're not ALL rectangles :-) From what research I have done, Viking huts were typically rectangular / square affairs but I will mix it up a little :-) >1 viking meeting hall. this should probably be aroung 800 pixels long, >300-400 wide. you'll probably have to split it into more than one >sprite, and we can glue them back together in the editor. Yeah I was looking forward to doing something with a meeting hall / warriors guild type building. Have all shields and runes and crap all over it too :-) >doors to fit all teh door holes you have made. these need to be >animated, probably about 7 frames would be heaps. so you need a start >position, and make them swing outwards.. this may be very hard to do, i >dunno. tell me what you need done, and ill try to help. Shouldn't be overly difficult. Probably get away with a 4-5 frame door sprite. Not sure how the game would handle multi-frame transparencies though ... >building addons. this is prettyy simple really, things like windows, >chimineys etc. etc. etc. (windows which go on gable roofs??) that would >be cool. Yeah the first sprite hut is basic design of it. I want to add small details like shields or weapons propped up on it etc. >notes: >^^^^^^^ > >i take it you have got the gae running?? if nopt, download the dink base >game, and then put the cvs tree in afolder under the dink main dir. i >called the folder "ddmodd", but you can acll it anything you want. then >run the dink frontend, and select the ddmodd mod, and click play. then >you can see the map up to date, and what your graphics look like... My home machine is busted at the moment so that may not happen for a little while. I am using a laptop currently that basicly better not have games on it :-) >shadows haveto be black pixels crosshatched with white pixels. otherwise >it looks funny... okies. >question: what tools do you use?? im curious, because i may be able to >help quite alot, depending on what tools you use, and wether i can get >them. Primarily Photoshop 6 but occasionally I'll drop into a program called Tile Studio to do really small floor tiles and what have you. Glenn _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com |
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From: <ddm...@li...> - 2002-07-14 03:09:08
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>also, ill now attempt to convert the hut Glenn made for us, and attempt >to add it to the dink.ini file. im not too optimistic though. Yeah I am fairly sure I got the palette right but you will have to gimme a screen shot of ho it looks and what the sizing of it is compared to your characater sprites. Glenn _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx |
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From: <ddm...@li...> - 2002-07-14 03:07:46
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Ok will fix shadows ... Glenn >ok guys, i did get the new graphic to go...and glenn, another thing, the >shadows need to be black pixels, otherwise it looks...funny.... > >the tarting screen for the elf is NOT where the elf actually starts, its >my scratch screen, where i try out different things. ill leave the >building there for now... > >-- >DOS: n., A small annoying boot virus that causes random spontaneous >system > crashes, usually just before saving a massive project. Easily >cured by > UNIX. See also MS-DOS, IBM-DOS, DR-DOS. >(from David Vicker's .plan) >Thomi Richards, >th...@im... > > >------------------------------------------------------- >This sf.net email is sponsored by:ThinkGeek >Welcome to geek heaven. >http://thinkgeek.com/sf >_______________________________________________ >Ddmodd-developers mailing list >Ddm...@li... >https://lists.sourceforge.net/lists/listinfo/ddmodd-developers _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx |
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From: <ddm...@li...> - 2002-07-14 03:05:15
|
Ok, sort of like a wooden hut / Daniel Boon style thingy. Yeah I can give that a go :-) Glenn >ok, first off, LOVE the hut, BUT, could i ask you to make the walls >treepost construction, instead of plaster sonstruction?? its just that i >had plaster construction in mind for another area of the map... also, >can we get the walls a bi darker?? (that will probably happen with the >above, right??). other than that, good work!! yeah!! yoohooo!! _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com |
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From: <ddm...@li...> - 2002-07-14 02:58:22
|
>the second thing is, the newart folder issapeared, so i re-added it. ill >add the hut file to the folder (once the improvments have been made, ill >re-add it, but i'd like to see the new content working, just to see what >it looks like in the game). now, we need to sort out soemone to convert >this image, and rename it, and add it to a folder of its own, and add >the dink.ini lines. i think originally phoenix was going to do this... >but he's off galavanting with sharp :-) (best of luck to them both) >soooo..... who wants to do it?? i would, but i dont know how, and dont >have the tools to do it at the mo. could i ask sabretrout or striker to >do it?? you guys are allready at the top of the credits (in my books), >so if you dont want to, just say... The image of the hut is definatly not what I would see in the game. Coming back and having a look at it today (I try not to use a computer on the weekend considering I work with them) there are a couple of things that are crap that I just noticed and need fixing. I'll have a look at some of the other messages as well but basicly: * I stuffed the top of the roof up, it should jut out a bit I think * Wanna try and re-do some of the door shadow * The walls need some texturing I think as well .... Anyways once I have this first building perfected I can use it to start pumping out the others .... Glenn _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com |
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From: <ddm...@li...> - 2002-07-14 01:55:08
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you need a tool called smartcad. its 10 megs, and ill upload it to my server soon... then ill email this list the URL. On Sat, 13 Jul 2002 13:44:38 -0500 Thus said ddm...@li...: > Am I missing something here, but how are you supposed to use the > map.smt file? > > _________________________________________________________________ > Send and receive Hotmail on your mobile device: http://mobile.msn.com > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers -- The software required Win95 or better, so I installed Linux. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-07-14 01:55:06
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eh?? nowim onfused... On Sat, 13 Jul 2002 15:00:59 -0500 Thus said ddm...@li...: > Neato! It merged on its own! > > >Am I missing something here, but how are you supposed to use the > >map.smt file? > > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers -- The software required Win95 or better, so I installed Linux. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-07-14 01:55:05
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ahhaaa!! THATS what the depth que does!! ok... now i understand... one helluva bridge comming up..... On Sat, 13 Jul 2002 12:54:13 -0500 Thus said ddm...@li...: > Okay, I believe I know how to fix this. Change the depth que of the > bridge sprites in the editor to a value that will let Dink walk over > the bridge correctly. Something like -10 always works. If you need > sprites (ie. Dink) to be able walk behind the bridge and look right, > you'll have to experiment a bit. > > -Striker > > >hmmm... im having trouble working out how to build a bridge. yeah, > >i know that sounds stupid, but how the f**k are you meant to do it?? > > > >the first approach i used was to place the bridge sprites over the > >river bank tiles, and, using the 'h' key, delete the hardness > >boundaries near the edge of the bridge. the trouble then was that > >dink could walk off the edge of the bridge. no problem there though, > >ill just paste some hard tiles on either side of the bridge. i got > >the bottom side looking OK, but the top side is impossible!! either > >the bridge pops into the foreground when dink walks to the back of > >the bridge, which makes it look like dink is walking on water, or i > >cant find the right hardness tile. > > > >is ther a standard way to do this?? i sure hope su, because im at a > >complete loss... the only other thing i can think of dpoing is > >getting a bench or something, making it invisable, and hard, and then > >stamping them along the bridge, but that's a bit ugly... anyway, ill > >look at the original dink map, and see how they did it... > > > > > >thanks. > > > >p.s.- any comments about the river?? > > > > > >------------------------------------------------------- > >This sf.net email is sponsored by:ThinkGeek > >Welcome to geek heaven. > >http://thinkgeek.com/sf > >_______________________________________________ > >Ddmodd-developers mailing list > >Ddm...@li... > >https://lists.sourceforge.net/lists/listinfo/ddmodd-developers > > > > > _________________________________________________________________ > MSN Photos is the easiest way to share and print your photos: > http://photos.msn.com/support/worldwide.aspx > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers -- The software required Win95 or better, so I installed Linux. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-07-13 20:01:05
|
Neato! It merged on its own! >Am I missing something here, but how are you supposed to use the map.smt >file? _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com |
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From: <ddm...@li...> - 2002-07-13 18:44:58
|
Am I missing something here, but how are you supposed to use the map.smt file? _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com |
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From: <ddm...@li...> - 2002-07-13 17:54:55
|
Okay, I believe I know how to fix this. Change the depth que of the bridge sprites in the editor to a value that will let Dink walk over the bridge correctly. Something like -10 always works. If you need sprites (ie. Dink) to be able walk behind the bridge and look right, you'll have to experiment a bit. -Striker >hmmm... im having trouble working out how to build a bridge. yeah, >i know that sounds stupid, but how the f**k are you meant to do it?? > >the first approach i used was to place the bridge sprites over the >river bank tiles, and, using the 'h' key, delete the hardness >boundaries near the edge of the bridge. the trouble then was that >dink could walk off the edge of the bridge. no problem there though, >ill just paste some hard tiles on either side of the bridge. i got the >bottom side looking OK, but the top side is impossible!! either the >bridge pops into the foreground when dink walks to the back of the >bridge, which makes it look like dink is walking on water, or i cant >find the right hardness tile. > >is ther a standard way to do this?? i sure hope su, because im at a >complete loss... the only other thing i can think of dpoing is getting >a bench or something, making it invisable, and hard, and then >stamping them along the bridge, but that's a bit ugly... anyway, ill >look at the original dink map, and see how they did it... > > >thanks. > >p.s.- any comments about the river?? > > >------------------------------------------------------- >This sf.net email is sponsored by:ThinkGeek >Welcome to geek heaven. >http://thinkgeek.com/sf >_______________________________________________ >Ddmodd-developers mailing list >Ddm...@li... >https://lists.sourceforge.net/lists/listinfo/ddmodd-developers _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx |
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From: <ddm...@li...> - 2002-07-13 08:09:35
|
hmmm... im having trouble working out how to build a bridge. yeah, i know that sounds stupid, but how the f**k are you meant to do it?? the first approach i used was to place the bridge sprites over the river bank tiles, and, using the 'h' key, delete the hardness boundaries near the edge of the bridge. the trouble then was that dink could walk off the edge of the bridge. no problem there though, ill just paste some hard tiles on either side of the bridge. i got the bottom side looking OK, but the top side is impossible!! either the bridge pops into the foreground when dink walks to the back of the bridge, which makes it look like dink is walking on water, or i cant find the right hardness tile. is ther a standard way to do this?? i sure hope su, because im at a complete loss... the only other thing i can think of dpoing is getting a bench or something, making it invisable, and hard, and then stamping them along the bridge, but that's a bit ugly... anyway, ill look at the original dink map, and see how they did it... thanks. p.s.- any comments about the river?? |
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From: <ddm...@li...> - 2002-07-13 07:25:01
|
the clipping arrors are because i didn't put it in right. i can fix that any time. (the dink engine is stupid when it comes to hard boxes and the like. On Sat, 13 Jul 2002 05:38:28 +0000 Thus said ddm...@li...: > Ok, here are the positions for the guilds. This is going from the map > on cvs, its a binary file called map.smt if you want to lok at it. It > is subject to changeat any time, I will soon update it to accomidate > for the lake. > > > Elves starting point: (from left) x = 2 > (from bottom) y = 2 > > Wizzards starting point: x = 14 > y = 3 > > Warriors starting point: x = 14 > y = 18 > > > I hope this is what you wanted Thomi..... the hut is great, but not > without a few clipping errors, though. The lake is fine, leave it > there.... I was a bit... *ahem* tired when you called me, so I'll just > hope this is what you asked for... > > > Freyalise > > _________________________________________________________________ > Join the worlds largest e-mail service with MSN Hotmail. > http://www.hotmail.com > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers -- Thomi Richards th...@im... http://ddmodd.sourceforge.net/ Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-07-13 07:24:59
|
OK, tp help you, here is a list of sprites we need, and soem notes...
sprite list:
^^^^^^^^^^^^
viking huts. 5 variants of a normal hut (like the one you just gave us),
different floor plans would be cool (so they're not ALL rectangles :-)
1 viking meeting hall. this should probably be aroung 800 pixels long,
300-400 wide. you'll probably have to split it into more than one
sprite, and we can glue them back together in the editor.
doors to fit all teh door holes you have made. these need to be
animated, probably about 7 frames would be heaps. so you need a start
position, and make them swing outwards.. this may be very hard to do, i
dunno. tell me what you need done, and ill try to help.
building addons. this is prettyy simple really, things like windows,
chimineys etc. etc. etc. (windows which go on gable roofs??) that would
be cool.
notes:
^^^^^^^
i take it you have got the gae running?? if nopt, download the dink base
game, and then put the cvs tree in afolder under the dink main dir. i
called the folder "ddmodd", but you can acll it anything you want. then
run the dink frontend, and select the ddmodd mod, and click play. then
you can see the map up to date, and what your graphics look like...
shadows haveto be black pixels crosshatched with white pixels. otherwise
it looks funny...
question: what tools do you use?? im curious, because i may be able to
help quite alot, depending on what tools you use, and wether i can get
them.
thanks.
any problems?? just ask! seriously..
--
DOS: n., A small annoying boot virus that causes random spontaneous
system
crashes, usually just before saving a massive project. Easily
cured by
UNIX. See also MS-DOS, IBM-DOS, DR-DOS.
(from David Vicker's .plan)
Thomi Richards,
th...@im...
|
|
From: <ddm...@li...> - 2002-07-13 05:38:34
|
Ok, here are the positions for the guilds. This is going from the map on
cvs, its a binary file called map.smt if you want to lok at it. It is
subject to changeat any time, I will soon update it to accomidate for the
lake.
Elves starting point: (from left) x = 2
(from bottom) y = 2
Wizzards starting point: x = 14
y = 3
Warriors starting point: x = 14
y = 18
I hope this is what you wanted Thomi..... the hut is great, but not without
a few clipping errors, though. The lake is fine, leave it there.... I was a
bit... *ahem* tired when you called me, so I'll just hope this is what you
asked for...
Freyalise
_________________________________________________________________
Join the worlds largest e-mail service with MSN Hotmail.
http://www.hotmail.com
|
|
From: <ddm...@li...> - 2002-07-13 04:57:26
|
ok guys, i did get the new graphic to go...and glenn, another thing, the
shadows need to be black pixels, otherwise it looks...funny....
the tarting screen for the elf is NOT where the elf actually starts, its
my scratch screen, where i try out different things. ill leave the
building there for now...
--
DOS: n., A small annoying boot virus that causes random spontaneous
system
crashes, usually just before saving a massive project. Easily
cured by
UNIX. See also MS-DOS, IBM-DOS, DR-DOS.
(from David Vicker's .plan)
Thomi Richards,
th...@im...
|
|
From: <ddm...@li...> - 2002-07-13 04:57:25
|
i used this morning to do lots of things to the mod: 1.- changed the scripts for the different chars to start them off in different maps. now the warrior and the wizzard start off in the right places. 2.- added a few signs for the start places of the above chars. 3.- aded the entire river!! this is one gib frigging river, and took me ages. i sorts got lost about half way down though, so it sorta widens out into a lake. if this is a problem for the desigbers, i could fix it i suppose, but it'd not be easy. 4.- i forgot how to ake a bridge..something about editing tile hardness... ill look at the documentation again, then finish the topmost bridge on the map. 5.- added a new graphic. its just the horizontal bridge, but without the handrail. i wqnted to make the bridge twice as wide, see? but it doesn't do a very good job, because the shadows still appear. but ill fiddle with it in the gimp, and see what i can do. also, ill now attempt to convert the hut Glenn made for us, and attempt to add it to the dink.ini file. im not too optimistic though. -- Thomi Richards th...@im... http://ddmodd.sourceforge.net/ Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-07-12 23:40:17
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i am no more the moderator than anyone else... On Fri, 12 Jul 2002 15:16:48 +0000 Thus said ddm...@li...: > Thats great!!! Thomi is the main graphics moderator person (i think), > but that is good, although I do agree with thomi's idea, but you > couldn't have known anyway... > > > Freyalise > > _________________________________________________________________ > Send and receive Hotmail on your mobile device: http://mobile.msn.com > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Gadgets, caffeine, t-shirts, fun stuff. > http://thinkgeek.com/sf > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers -- Lord, what fools these mortals be! -- midsummer nights dream. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-07-12 15:17:07
|
Thats great!!! Thomi is the main graphics moderator person (i think), but that is good, although I do agree with thomi's idea, but you couldn't have known anyway... Freyalise _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com |
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From: <ddm...@li...> - 2002-07-12 14:47:14
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I would like to do it, but I'm afraid I don't have the tools either. Sorry Sabre |
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From: <ddm...@li...> - 2002-07-12 12:14:04
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BTW, im using gabber under linux, so you can contact me via either MSN or ICQ. my MSN is is: th...@th... my ICQ number is: 145429261 so yeah, if you wan tto contactme, get CVS working, or anything else, use those (or email.) email is probably more likely to get a quick response. (sometimes i dont want to talk to ppl, or i forget to start Gabber... -- This message was brought to you by one bored guy, with nothing better to do, And the letter Q. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-07-12 11:30:53
|
ok, first off, LOVE the hut, BUT, could i ask you to make the walls treepost construction, instead of plaster sonstruction?? its just that i had plaster construction in mind for another area of the map... also, can we get the walls a bi darker?? (that will probably happen with the above, right??). other than that, good work!! yeah!! yoohooo!! -- This is a subliminal message. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-07-12 11:26:20
|
ok, i just reloaded win98 on my PC, with nothing on it apart from dink. (i use linux 99.9% of the time now, so it will run fast with nothing on it...does that make any sense??) I got winCVS working, and downloadded the latest revision, added the map.dat and hard.dat files, uploaded them again (12M download ppl) to the CVS tree. then i ran it... EXCELLENT WORK GUYS!! this is almost exactly what i wanted... the pictures will be replaced later, but this is cool...cool like lemonade even..... one thing though... can we have ALL the pictures at the top of the screen?? id also like a small bit of descriptive text to pop up when the mouse is run over each char. but that can wait.. as long as its possable... so yeah. GOOD WORK! the second thing is, the newart folder issapeared, so i re-added it. ill add the hut file to the folder (once the improvments have been made, ill re-add it, but i'd like to see the new content working, just to see what it looks like in the game). now, we need to sort out soemone to convert this image, and rename it, and add it to a folder of its own, and add the dink.ini lines. i think originally phoenix was going to do this... but he's off galavanting with sharp :-) (best of luck to them both) soooo..... who wants to do it?? i would, but i dont know how, and dont have the tools to do it at the mo. could i ask sabretrout or striker to do it?? you guys are allready at the top of the credits (in my books), so if you dont want to, just say... -- This is a subliminal message. Thomi Richards, th...@im... |
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From: <ddm...@li...> - 2002-07-12 08:49:34
|
Sorry about being inactive for a while guys, I was having a bit of a break from Dink. So let me clear a few things up. 1) Now we have a new artist, are we going back to the original idea? 2) If so, I think the newer ideas are more achievable, especially in the LOTR mythos. 3) And I love the shaman idea, as a woman that would also be cool. So then peeps, whats going on? And the bulidings are looking quite good Glen, but I'm terrible with graphics so I can't really judge :) SabreTrout |
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From: <ddm...@li...> - 2002-07-12 03:30:06
|
Ok peeps, attached a first version of a Viking hut to this message. Take a look, tell me what a fool I am and if need be suggest stuff I may need to improve on or if this is what you want look and feel wise. Or tell me it sucks and I'll start again :-P Glenn _________________________________________________________________ Join the worlds largest e-mail service with MSN Hotmail. http://www.hotmail.com |