Showing 21 open source projects for "game controller mapper"

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  • 1
    NetherSX2 Classic

    NetherSX2 Classic

    Continuation of NetherSX2 based on AetherSX2 3668

    ...As with the patch variant, the repository includes configuration changes, fixes for widescreen and deinterlacing behavior, and updated game and controller support developed by the community.
    Downloads: 3,041 This Week
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  • 2
    Input Remapper

    Input Remapper

    An easy to use tool to change the behaviour of your input devices

    An easy-to-use tool to change the behavior of your input devices. Supports X11, Wayland, combinations, programmable macros, joysticks, wheels, triggers, keys, mouse movements and more. Maps any input to any other input.
    Downloads: 107 This Week
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  • 3
    A linux userspace device driver that allows joystick events to be remapped. Several joysticks can be combined into a single controller, and button/axes events can be remapped to new joystick, keyboard or mouse events. Advanced scripting also supported.
    Downloads: 79 This Week
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  • 4
    NetherSX2

    NetherSX2

    Continuation of NetherSX2 based on AetherSX2 4248

    ...It focuses on providing a more complete and feature-rich experience by applying patches to the upstream emulator build and removing ad-related bloat, fixing notification issues, and exposing many internal settings so users have finer control over performance and compatibility on mobile devices. The project maintains an up-to-date GameDB (game compatibility database), improves controller support, and includes widescreen and no-interlace patches that make many games look and run better on modern screens. Developers also include additional fixes specific to AetherSX2 and NetherSX2 builds, along with tools to resign APKs to avoid Play Protect warnings, which makes installation smoother on Android hardware.
    Downloads: 170 This Week
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  • 5
    Open Source Cartridge Reader

    Open Source Cartridge Reader

    A shield for the Arduino Mega that can back up video game cartridges

    This project represents a community-driven effort to provide an easy-to-build and easy-to-modify cartridge dumper. Completely stand-alone, does not need a PC to operate (unless for updating firmware). Easy to modify open-source code, write your own extensions and share them with others. Portable thanks to a battery. Modular design using mostly off-the-shelf components. Reads NES, Famicom and Family Basic cartridges including save. Supports Mapper 30/NESmaker and flashes INL NM30 boards....
    Downloads: 0 This Week
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  • 6
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    ...As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). Screenshotting and recording audio + video to file. Firmware management, input, framerate, and more in a HUD over the game. Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals. Programmatic control over core and frontend with Lua or C#.NET. Development builds are made automatically whenever someone contributes. Because of this, we recommend using a release for work that requires stability (such as TASing), and only switching to a dev build if there's a specific change or addition you need.
    Downloads: 39 This Week
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  • 7
    PPSSPP

    PPSSPP

    A cross-platform PSP emulator

    PPSSPP is an open source, cross-platform PSP emulator which allows you to play your PSP games on Android, Windows, Mac or Linux. With PPSSPP you can play your PSP games on your PC in full HD resolution, or play on your tablet for a big-screen mobile gaming experience. PPSSPP enhances the gaming experience in more ways than one. It even upscales some textures that would otherwise be too blurry due to the fact that they were originally made for the small screen. Even on modern Android phones...
    Downloads: 159 This Week
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  • 8
    LEDSpicer

    LEDSpicer

    LEDSpicer a LED Animator and Controller for Linux

    LEDSpicer is a linear LED controller daemon that will handle single color or a RGB LEDs connected to different devices. It allows the execution of animations and profiles and handle can input to interact with the LEDs, profiles can be triggered based on different events, like programs running, network input, game name, etc. Includes some utilities to make an arcade cabinet more attractive and cool!
    Downloads: 0 This Week
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  • 9
    GODOS - Linux Gaming on Debian

    GODOS - Linux Gaming on Debian

    Gaming Optimized Debian Operating System

    GODOS (Gaming Optimized Debian Operating System) is a lightweight, pre-configured Debian-based Linux system focused on gaming performance, stability, and simplicity. Featuring the modern and responsive KDE Plasma desktop, GODOS provides a clean and efficient user experience. It comes with Steam, Lutris, and Heroic Games Launcher pre-installed, enabling support for native Linux games, Proton/Wine titles, and Epic Games. Vulkan, Wine, and Proton are fully set up for instant gaming out of the...
    Downloads: 16 This Week
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  • 10
    Shopne-Arcade

    Shopne-Arcade

    A frontend for GnGeo emulator written purely in Python

    Shopne Arcade is a front-end application designed to easily play Neo Geo system games on PC. It's interface is compatible for screens with low resolution such as 640x480 pixels. It lets users play Neo Geo system games from one interface where users will be able pick different game play experience settings such as Neo Geo games video resolutions, audio sampling rates, etc. Shopne Arcade is written in pure Python language without any external dependencies making it portable across various...
    Downloads: 0 This Week
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  • 11
    Linux Air Combat

    Linux Air Combat

    Combat Flight Simulator for LINUX. WW2. Network and VOIP. Open-source.

    ...If it runs TOO fast on your hardware (framerates beyond 100 FPS), you should activate LAC's built-in FrameRate Limiter as documented here: https://askmisterwizard.com/2019/LinuxAirCombat/FrameRateLimiter.htm Clean, open source code provides an option to compile yourself, or use our precompiled executable AppImage to eliminate compiling on all popular X86 LINUX distros. Control flight and views with mouse and keyboard, console game controller, or joystick, all easily configured from prominent configuration menus. Learn all about LAC from our primary, official Web Page: http://askmisterwizard.com/2019/LinuxAirCombat/LacOnlineDocs.htm Recent video clip: https://youtu.be/C77C-e8axWs
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    Downloads: 86 This Week
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  • 12
    antimicro

    antimicro

    Graphical program to map keyboard and mouse controls to a gamepad

    antimicro is a graphical program used to map keyboard keys and mouse controls to a gamepad. It's useful for using a gamepad on PC games that do not have any form of built-in gamepad support. This program can also be used to control any desktop application with a gamepad. On Linux, this means that your system has to be running an X environment in order to run this program. This program currently works with various Linux distributions, Windows (Vista and later), and FreeBSD, but with...
    Downloads: 2,764 This Week
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  • 13
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    FabGL is mainly a Graphics Library for ESP32. It implements several display drivers (VGA output, PAL/NTSC Color Composite, I2C and SPI displays). FabGL can also get input from a PS/2 Keyboard and a Mouse. FabGL implements also: an Audio Engine (DAC and Sigma-Delta), a Graphical User Interface (GUI), a Game Engine and an ANSI/VT Terminal. VGA output requires an external digital-to-analog converter (DAC): it can be done by three 270 Ohm resistors to have 8 colors, or by 6 resistors to have 64...
    Downloads: 2 This Week
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  • 14

    SegaSys LUTRO-LUA game launcher

    Simple base functions for Lutro LUA engine inspired on Sega Genesis sy

    Simple base functions for Lutro LUA engine inspired on Sega Genesis system. Designed specifically for 320x224 internal resolution and Sega Genesis controller layout. Create your game editing dev/ directory Copy the game.lua file (and assets) on lovetest/ folder for test using LOVE2D (NOT remove or replace main.lua) Files: main.lua : Base system, usually edition is not required game.lua : Game lua script. global.lua : Screen resolution. intro.lua : Intro mode, introtype = (megacd/genesis) Functions: neofont(FONT) : Select font (included "standard-font-black" "standard-font-white" "8bit") scenecommand == 1/0 : Enable/disable console mode neoprint(TEXT) : Print text in console mode timerstop == 1/0 : Enable/disable timer for key input
    Downloads: 0 This Week
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  • 15
    retroarch-ifjoy

    retroarch-ifjoy

    Script to start Retroarch w/ different config depending on joystick

    I love Retroarch, but something that always bothered me is that 6-button users are treated as second class citizens. Of course you can create core/game specific remaps, but sadly there are no device specific remaps. When you create a remap that works well with a 6-button fighting/Saturn gamepad or an arcade stick, it will suck with a 4-button gamepad, and vice-versa. It's impossible to create a single remap that's perfect for both 4-button and 6-button gamepads. I had to do something to avoid remapping every system or game, every time I want to play with a different controller. ...
    Downloads: 0 This Week
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  • 16

    Varnam Q3 and Raspberry Pi

    Integrating a Varnam Q3 motion sensing remote control and Raspberry Pi

    Varnam Q3 is a motion sensing game console, it comes with a wireless remote control which has a built-in 3 axis accelerometer and DPads. This project provides with you the Java API and a working JNI code in C for Raspberry Pi to talk with a NRF24L01 module, which you can use it as a base to integrate this remote to any other hardware. For this remote control to be used in any other project all you need is a NRF24L01 break out board connected to a micro controller. ...
    Downloads: 0 This Week
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  • 17
    Have you ever tried to control a self developed vehicle with your PC? This Project provides a GUi Controll, the schematics for the on board electroninc (including the xbee host) and the atmega 32 / 644 / 2550 software to get things work together.
    Downloads: 0 This Week
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  • 18
    Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
    Downloads: 2 This Week
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  • 19
    SDLJoytest is a program which will allow you to select from all joysticks found on the system (by SDL), and then test that selected joystick or other game controller. SDLJoytest requires X, SDL, libGL & libGLU and, of course, a joystick to test.
    Downloads: 1 This Week
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  • 20
    This application provides an easy to understand graphical interface for calibrating (and testing) analog gamecontrollers for Linux.
    Downloads: 0 This Week
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  • 21
    Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
    Downloads: 0 This Week
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