Showing 96 open source projects for "game controller mapper"

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  • 1
    NetherSX2 Classic

    NetherSX2 Classic

    Continuation of NetherSX2 based on AetherSX2 3668

    ...As with the patch variant, the repository includes configuration changes, fixes for widescreen and deinterlacing behavior, and updated game and controller support developed by the community.
    Downloads: 4,336 This Week
    Last Update:
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  • 2
    SDL_GameControllerDB

    SDL_GameControllerDB

    A community sourced database of game controller mappings

    SDL_GameControllerDB is a community-maintained database of game controller mappings designed to be used with the SDL (Simple DirectMedia Layer) library’s Game Controller API for both SDL2 and SDL3. Because many controllers report different axes and button layouts depending on platform and manufacturer, this project provides a large text database (gamecontrollerdb.txt) that maps those raw inputs to a standardized layout for consistent use in games and applications across Windows, macOS, Linux, Android, and other SDL-supported systems. ...
    Downloads: 6 This Week
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  • 3
    Gen1Recomp

    Gen1Recomp

    A native Lua / LÖVE2D recreation of Gen 1 Poke

    Gen1Recomp is a native LÖVE2D recreation of Pokémon Red, Blue, and Yellow written primarily in Lua. It does not emulate a Game Boy or distribute game ROMs, instead decoding data and graphics from a legally supplied canonical US ROM. Imported data is converted into a private cache so later launches do not require the ROM again. The project supports keyboard and controller input, configurable graphics, game speed, saves, and portable storage. Users can choose a faithful ruleset that preserves original Generation I quirks or a cleaner alternative. ...
    Downloads: 23 This Week
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  • 4
    Input Remapper

    Input Remapper

    An easy to use tool to change the behaviour of your input devices

    An easy-to-use tool to change the behavior of your input devices. Supports X11, Wayland, combinations, programmable macros, joysticks, wheels, triggers, keys, mouse movements and more. Maps any input to any other input.
    Downloads: 76 This Week
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  • 5
    Open Source Cartridge Reader

    Open Source Cartridge Reader

    A shield for the Arduino Mega that can back up video game cartridges

    This project represents a community-driven effort to provide an easy-to-build and easy-to-modify cartridge dumper. Completely stand-alone, does not need a PC to operate (unless for updating firmware). Easy to modify open-source code, write your own extensions and share them with others. Portable thanks to a battery. Modular design using mostly off-the-shelf components. Reads NES, Famicom and Family Basic cartridges including save. Supports Mapper 30/NESmaker and flashes INL NM30 boards....
    Downloads: 56 This Week
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  • 6
    NetherSX2

    NetherSX2

    Continuation of NetherSX2 based on AetherSX2 4248

    ...It focuses on providing a more complete and feature-rich experience by applying patches to the upstream emulator build and removing ad-related bloat, fixing notification issues, and exposing many internal settings so users have finer control over performance and compatibility on mobile devices. The project maintains an up-to-date GameDB (game compatibility database), improves controller support, and includes widescreen and no-interlace patches that make many games look and run better on modern screens. Developers also include additional fixes specific to AetherSX2 and NetherSX2 builds, along with tools to resign APKs to avoid Play Protect warnings, which makes installation smoother on Android hardware.
    Downloads: 291 This Week
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  • 7
    BongoCat

    BongoCat

    Cross-platform interactive table pet BongoCat, add fun to your desktop

    BongoCat is an open-source interactive desktop pet that places an animated cat on the screen. The character reacts to keyboard, mouse, and game controller input with synchronized movements. It runs on macOS, Windows, and Linux systems using X11. Users can import custom models to change the cat’s appearance and create personalized desktop companions. The application is built with Tauri, combining a Rust backend with a Vue and TypeScript interface. It works completely offline and states that it does not collect user data. ...
    Downloads: 193 This Week
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  • 8
    SkyEmu

    SkyEmu

    Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator

    SkyEmu is a modern, multi-system handheld emulator that supports Game Boy, Game Boy Color, Game Boy Advance, and experimental Nintendo DS emulation, with a strong focus on balancing accuracy, performance, and usability. It is designed as a low-level emulator that accurately reproduces hardware behavior while still offering a smooth and accessible user experience across a wide range of platforms. The emulator is highly portable, supporting desktop operating systems, mobile devices, and even web browsers through WebAssembly builds. ...
    Downloads: 132 This Week
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  • 9
    A linux userspace device driver that allows joystick events to be remapped. Several joysticks can be combined into a single controller, and button/axes events can be remapped to new joystick, keyboard or mouse events. Advanced scripting also supported.
    Downloads: 7 This Week
    Last Update:
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  • 10
    BikeControl

    BikeControl

    Do virtual gear shifting (and more) in any rider app

    BikeControl is a cross-platform tool aimed at enabling control of trainer apps (cycling/indoor training apps) using hardware controllers such as bike shifters, dedicated remotes (e.g. Zwift Click, Zwift Ride, Zwift Play), gamepads, or even generic Bluetooth HID devices. Instead of connecting to the trainer directly, BikeControl acts as a bridge: when you press a button or lever on your controller, it intercepts the input and simulates corresponding keyboard/mouse/touch events for your...
    Downloads: 28 This Week
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  • 11
    bbport

    bbport

    A native Linux port of Bloodborne

    Bloodborne PC, also known as bbport, is an experimental open-source project that brings the PlayStation 4 version of Bloodborne to Linux computers. It runs the original x86-64 game executable directly on PC hardware without CPU emulation. The software replaces essential PlayStation system libraries with a specialized runtime and translates graphics operations into Vulkan commands. It supports unlocked frame rates, adjustable resolutions, and AMD FSR 3.1, 4, and 4.1.1 upscaling. A GTK4 launcher provides access to graphics settings, controller configurations, game patches, and mods. ...
    Downloads: 33 This Week
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  • 12
    AnyPS5

    AnyPS5

    Tool for automatic PS5 executables porting to Linux and Windows

    AnyPS5 is an experimental compatibility project for automatically porting PlayStation 5 executables to Linux and Windows. Instead of emulating an entire console, it relinks executables into native target formats and supplies replacement implementations for required system libraries. The project includes a shader recompiler that can produce SPIR-V for Vulkan-based graphics workflows. Unsupported conditions are deliberately surfaced as runtime errors rather than silently ignored....
    Downloads: 2,073 This Week
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  • 13
    MotorAssistance

    MotorAssistance

    Aim assistance for blocks and mobs

    AimAssistanceMod is a Minecraft modification that provides aim assistance for interacting with blocks and mobs. It is particularly beneficial for players using controllers or those with disabilities, as it enhances the gameplay experience without offering any advantage in player-versus-player (PvP) scenarios. The mod is fully configurable, allowing users to tailor the assistance to their preferences.
    Downloads: 15 This Week
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  • 14
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    ...As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). Screenshotting and recording audio + video to file. Firmware management, input, framerate, and more in a HUD over the game. Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals. Programmatic control over core and frontend with Lua or C#.NET. Development builds are made automatically whenever someone contributes. Because of this, we recommend using a release for work that requires stability (such as TASing), and only switching to a dev build if there's a specific change or addition you need.
    Downloads: 71 This Week
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  • 15
    PlayCanvas Engine

    PlayCanvas Engine

    Fast and lightweight JavaScript game engine built on WebGL and glTF

    PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser. PlayCanvas is used by leading companies in video games, advertising and visualization such as Animech, Arm, BMW, Disney, Facebook, Famobi, Funday Factory, IGT, King, Miniclip, Leapfrog, Mojiworks, Mozilla, Nickelodeon, Nordeus, NOWWA, PikPok, PlaySide Studios, Polaris, Product Madness, Samsung, Snap, Spry Fox, Zeptolab, Zynga. The PlayCanvas Engine...
    Downloads: 25 This Week
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  • 16
    Agones

    Agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games

    ...Agones replaces usual bespoke or proprietary cluster management and game server scaling solutions with a Kubernetes cluster that includes the Agones custom Kubernetes Controller and matching Custom Resource Definitions for GameServers, Fleets and more. With Agones, Kubernetes gets native abilities to create, run, manage and scale dedicated game server processes within Kubernetes clusters using standard Kubernetes tooling and APIs.
    Downloads: 1 This Week
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  • 17
    MonoGame

    MonoGame

    One framework for creating powerful cross-platform games

    One framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code. We currently support iOS, Android, MacOS, Linux, all Windows...
    Downloads: 13 This Week
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  • 18
    PPSSPP

    PPSSPP

    A cross-platform PSP emulator

    PPSSPP is an open source, cross-platform PSP emulator which allows you to play your PSP games on Android, Windows, Mac or Linux. With PPSSPP you can play your PSP games on your PC in full HD resolution, or play on your tablet for a big-screen mobile gaming experience. PPSSPP enhances the gaming experience in more ways than one. It even upscales some textures that would otherwise be too blurry due to the fact that they were originally made for the small screen. Even on modern Android phones...
    Downloads: 80 This Week
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  • 19
    PixelGrip Virtual controller

    PixelGrip Virtual controller

    Program to control vJoy and vXbox devices using keyboard, mouse, or jo

    This program enables control of vJoy and vXbox virtual devices using keyboard, mouse, or joystick inputs. It allows flexible button mapping, axis configuration, and customization of virtual controllers to simulate various physical game controllers. The software supports up to 8 axes, 128 buttons, and 4 POV hat switches, ensuring wide compatibility with different gaming setups. It is designed for gamers and developers to enhance game control experiences and test inputs across multiple devices...
    Downloads: 23 This Week
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  • 20
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new...
    Downloads: 15 This Week
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  • 21
    NanoBoyAdvance

    NanoBoyAdvance

    A cycle-accurate Nintendo Game Boy Advance emulator

    ...In addition to accuracy, it introduces enhancements such as a high-quality audio mixer that improves sound output without altering internal emulation behavior. The project also includes modern usability features like save states, controller remapping, and support for loading ROMs from compressed archives.
    Downloads: 5 This Week
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  • 22
    N64chidemu

    N64chidemu

    N64 Controller to Keyboard Mapper

    A small Windows utility that lets you use a Nintendo 64 controller connected to a PC via Arduino as a virtual keyboard, with fully customizable key mappings for emulators and games. GitHub repository: https://github.com/Northstrix/n64chidemu Made by Maxim Bortnikov (https://maxim-bortnikov.netlify.app/) using Perplexity (https://www.perplexity.ai/)
    Downloads: 1 This Week
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  • 23
    Rainway: Game Streaming - Play Anywhere

    Rainway: Game Streaming - Play Anywhere

    Download Rainwayapp Play anywhere Your PC games on all your favorite

    All your PC games no matter where they're from. On all your screens at home and on the go.
    Downloads: 41 This Week
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  • 24
    MMVJ

    MMVJ

    MIDI/HID IO mapper and Virtual HID manager with force feedback support

    MMVJ - HID (Mouse/Keyboard/etc) and MIDI transforming I/O mapper and force-feedback-enabled virtual HID manager, for Linux. https://github.com/leosat/MMVJ/releases https://github.com/leosat/MMVJ/ This is pre-release, please see the GitHub page for code download and build/usage instructions. Application allows creation of Virtual Joysticks and other HID devices and flexible mapping between multiple HID or MIDI ones, including configurable transformation pipelines with scripting...
    Downloads: 0 This Week
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  • 25
    Drogon

    Drogon

    Drogon: A C++14/17/20 based HTTP web application framework

    ...Based on the template, a simple reflection mechanism is implemented to completely decouple the main program framework, controllers, and views. Support cookies and built-in sessions. Support back-end rendering, the controller generates the data to the view to generate the Html page.
    Downloads: 5 This Week
    Last Update:
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