Showing 136 open source projects for "cube 2 engine"

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  • 1
    REFramework

    REFramework

    Scripting platform, modding framework and VR support for RE Engine

    A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan. Supports Resident Evil 2, Resident Evil 3, Resident Evil 7, Resident Evil Village, Devil May Cry 5, Monster Hunter Rise. Lua Scripting API (All games), VR, Generic 6DOF VR support for all games, motion controls for RE2/RE3 (RE7 and RE8 motion controls are still WIP!), first person (RE2, RE3), free camera (All games), scene timescale (All games), manual flashlight (RE2, RE3, RE8), FOV slider & vignette disabler (RE2, RE3, RE8).
    Downloads: 253 This Week
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  • 2
    Vivid3DIDE

    Vivid3DIDE

    Vivid3D is a C++ IDE/3D engine, with python scripting.

    Vivid3D is a C++ IDE/3D engine, with python scripting. - It uses DX12 or Vulkan, and will support RTX features. It features gameplay facilitated by Python.
    Downloads: 0 This Week
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  • 3
    QtRPT

    QtRPT

    Easy-to-use print report library and designer

    QtRPT is the easy-to-use report engine written in C++ QtToolkit. It allows combining several reports in one XML file. For separately taken field, you can specify some condition depending on which this field will display in different font and background color, etc. The project consists of two parts: report library QtRPT and report designer application QtRptDesigner. Report file is a file in XML format.
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    Downloads: 38 This Week
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  • 4
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix...
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    Downloads: 91 This Week
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  • 5
    gendasm

    gendasm

    Generic Code-Seeking Diassembler with Fuzzy-Function Analyzer

    GenDasm is a Generic Code-Seeking Diassembler engine. It allows you to enter known starting vectors for a given code image for the micro. It will disassemble the code and follow through branches to assist in the separation of code and data. Its included Fuzzy Function Analyzer companion uses a DNA Sequence Alignment Algorithm to locate similar code in multiple binaries to facilitate reverse-engineering and/or code recovery.
    Downloads: 0 This Week
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  • 6

    UniSIMD-assembler

    SIMD macro assembler unified for ARM, MIPS, PPC and x86

    UniSIMD assembler is a high-level C/C++ macro assembler framework unified across ARM, MIPS, POWER and x86 architectures. It establishes a subset of both BASE and SIMD instruction sets with clearly defined common API, so that application logic can be written and maintained in one place without code replication. The assembler itself isn't a separate tool, but rather a collection of C/C++ header files, which applications need to include directly in order to use. At present, Intel...
    Downloads: 1 This Week
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  • 7
    PVLE

    PVLE

    C++ lightweight cross-platform game engine

    PVLE is a C++ lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other libs. It differs from other engines in the way it does not hide underlaying libraries.
    Downloads: 0 This Week
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  • 8
    slab3d

    slab3d

    slab3d is a real-time virtual acoustic environment.

    slab3d is a real-time virtual acoustic environment rendering system. It includes two rendering applications, libraries for spatial auditory display and audio signal processing development, and a set of tools for HRTF analysis and visualization.
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    Downloads: 1 This Week
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  • 9

    Menacon WebMake

    Web site creation utility to compile HTML, JS an CSS

    WebMake is a combination of three tools that we found ourselves using frequently during web site creation. Calling it compiler is not really accurate but fairly descriptive. WebMake is: 1) Front end to SASS engine library that compiles CSS from SASS extension files. 2) Front end to Google Closure compiler that reduces size of JS files and obscures them. 3) HTML compiler allowing modularisation of HTML via includes (our own extension to the language).
    Downloads: 0 This Week
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  • 10
    PyQtRPT

    PyQtRPT

    Pyside QtRPT

    Pyside QtRPT Python Binding for QtRPT (PySide Shiboken) QtRPT Report Engine Python Report License LGPL3 compatible with QtRPT (see license) """QtRPT is the easy-to-use print report engine written in C++ QtToolkit. It allows combining several reports in one XML file. For separately taken field, you can specify some condition depending on which this field will display in different font and background color, etc.
    Downloads: 0 This Week
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  • 11

    Various emulators and experiments

    Atari 2600, C64, Python, 3D engines and rock'n roll

    MVE is an acronym for Modular Virtual Engine. It provides an interface for programming and running (your own) units (virtual machines), each unit consisting of several modules (CPU, Video, Audio, Input, Drive, et cetera). Furthermore the Modular Virtual. This project has been frozen because of lack of motivation. But what you will find here, is a lot assembly code for the Atari 2600 and C64, experiments with 3D math on Python.
    Downloads: 0 This Week
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  • 12
    A cross-platform 3D rendering libarary.
    Downloads: 3 This Week
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  • 13
    3D render engine cross platform written from scratch using c++11 standard features. With the approach to create a high scalable, flexible 3D engine with full modding support. Using flexible configs to include common technologies without the lack of massive extension coding
    Downloads: 0 This Week
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  • 14
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 10 This Week
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  • 15
    Easy Python Decompiler

    Easy Python Decompiler

    Python 1.0 - 3.4 bytecode decompiler

    Easy Python Decompiler is python bytecode decompiler, decompiles pyc & pyo files. Python version 1.0 to 3.4 are supported. This project is based two excellent decompiler "Uncompyle2" & "Decompyle++" No python installation is necessary for decompiling! You can decompile a single file or a whole directory. Unicode filenames are supported..
    Downloads: 109 This Week
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  • 16

    ArduinoRCLib

    Library for Arduino based R/C equipment

    A library containing functions for building Arduino based R/C equipment like transmitters, receivers and flight controllers.
    Downloads: 0 This Week
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  • 17
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 0 This Week
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  • 18

    PartWriter

    A project designed to write sheet music.

    The project is composed of two layers. The first layer is an artificial intelligence engine, partwriter, that writes music based on some heuristic. The second layer is the layer that defines the heuristic. The definition of this heuristic defines the type of music that partwriter will create. Currently (December 2012), the deepest layer is more or less complete.
    Downloads: 0 This Week
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  • 19
    The P* Web Programming Language
    P* (P-star) is a web programming language. P* targets to incorporate common tasks like template handling and database queries into the language. P* is currently in development, and help is needed with writing new functionality and testing. Functionality P* has by now is MySQL database access with prepared statements, HTML templates, standard arithmetic and variables, functions, structs, (to-be-classes), JSON output, GET and POST. Say hello on the mailing list if you want to...
    Downloads: 0 This Week
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  • 20
    SuperWikia Alpha Codebase 1.1

    SuperWikia Alpha Codebase 1.1

    SuperWikia: The Runtime/Realtime Environment for Codesmiths

    The SuperWikia Alpha 1.0 application is an IDE specifically developed for 3D and graphic content. Its built upon the Unity foundation and incorporates various libraries from Komodo IDE, wxDevC++, CodeBlocks, QT Creator and other applications. Its Realtime purpose is an IDE (codesmith developer access), its Runtime (U/I) function is as a space building simulator, operating in conjunction with the SuperWikia 'Navigator' user interface to simulate space economics and fleet operations. It...
    Downloads: 0 This Week
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  • 21
    GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
    Downloads: 0 This Week
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  • 22
    Linderdaum Engine
    Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
    Downloads: 0 This Week
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  • 23
    irrBullet
    ...IrrBullet is over two years old; That is time you can't afford to lose on your project. Moreover, IrrBullet has thousands of downloads and many developers using it in their games, so you can be sure that it is stress-tested and proven often, and in all kinds of scenarios. Please visit the Skyreign Software website for more information.
    Downloads: 0 This Week
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  • 24
    GuiObjects

    GuiObjects

    A C++ library to easily create GUI-editable objects

    The project was born when I wanted to write a 3D modeling + rendering engine in C++. I wanted to create an easily expandable tool for the GUI, that will automatically know how to display the various objects for editing. The goal was to make each object "know" how it should be displayed and changed, so that a simple GUI tool can display complex objects, and new objects can be created without having to spend time creating the "widgets" for them. The basic requirements was: - The...
    Downloads: 0 This Week
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  • 25
    Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.
    Downloads: 0 This Week
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