Showing 16 open source projects for "3d texture mapping"

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  • 1
    Khronos KTX

    Khronos KTX

    KTX (Khronos Texture) Library and Tools

    KTX-Software is a suite of tools and libraries for working with Khronos Texture (KTX) files, designed and maintained by the Khronos Group. KTX is a container format for storing textures that are optimized for GPU upload, supporting modern formats like Basis Universal and ASTC. This repository includes tools for creating, validating, inspecting, and converting KTX and KTX2 files, making it essential for developers working in 3D engines, games, and visualization tools where texture streaming and compression are key.
    Downloads: 51 This Week
    Last Update:
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  • 2
    rtabmap

    rtabmap

    RTAB-Map library and standalone application

    ...A memory management approach is used to limit the number of locations used for loop closure detection and graph optimization so that real-time constraints on large-scale environments are always respected. RTAB-Map can be used alone with a handheld Kinect, a stereo camera or a 3D lidar for 6DoF mapping, or on a robot equipped with a laser rangefinder for 3DoF mapping.
    Downloads: 31 This Week
    Last Update:
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  • 3
    lidarslam_ros2

    lidarslam_ros2

    ROS 2 package of 3D lidar slam using ndt/gicp registration

    ROS 2 package of 3D lidar slam using ndt/gicp registration and pose-optimization. ros2 slam package of the frontend using OpenMP-boosted gicp/ndt scan matching and the backend using graph-based slam.
    Downloads: 5 This Week
    Last Update:
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  • 4
    DRACO

    DRACO

    A ibrary for compressing and decompressing 3D geometric meshes

    Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. Learn about compressing and viewing 3D models with Draco, and about different compression models and their effects. Draco was designed and built for compression efficiency and speed. The code supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. ...
    Downloads: 5 This Week
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  • 5
    LaMa

    LaMa

    LaMa - A Localization and Mapping library

    LaMa is a C++11 software library for robotic localization and mapping developed at the Intelligent Robotics and Systems (IRIS) Laboratory at the University of Aveiro - Portugal. It includes a framework for 3D volumetric grids (for mapping), a localization algorithm based on scan matching, and two SLAM solutions (an Online SLAM and a Particle Filter SLAM). The main feature is efficiency. Low computational effort and low memory usage whenever possible.
    Downloads: 1 This Week
    Last Update:
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  • 6
    Ion

    Ion

    Portable suite of libraries and tools for building client applications

    ...Asset utilities handle image formats, texture compression, and color management so pipelines can stay consistent across desktop and mobile GPUs. A “remote” subsystem exposes live application state for introspection and debugging, which is extremely useful when tuning performance on devices you can’t easily instrument. Across the stack, Ion emphasizes deterministic behavior, robust error checking in debug builds.
    Downloads: 0 This Week
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  • 7
    Cartographer

    Cartographer

    Cartographer is a system that provides real-time localization

    Cartographer is a system that provides real-time simultaneous localization and mapping (SLAM) in 2D and 3D across multiple platforms and sensor configurations.
    Downloads: 5 This Week
    Last Update:
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  • 8
    Dynamic Robot Localization

    Dynamic Robot Localization

    Point cloud registration pipeline for robot localization and 3D

    ...It's a modular localization pipeline, that can be configured using yaml files (detailed configuration layout available in drl_configs.yaml and examples of configurations available in guardian_config and dynamic_robot_localization_tests). Even though this package was developed for robot self-localization and mapping, it was implemented as a generic, configurable and extensible point cloud matching library, allowing its usage in related problems such as estimation of the 6 DoF pose of an object and 3D object scanning.
    Downloads: 0 This Week
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  • 9
    tinyraycaster

    tinyraycaster

    486 lines of C++: old-school FPS in a weekend

    The tinyraycaster project is a compact implementation of a classic raycasting engine inspired by early first-person shooter games, written in a minimal amount of C++ code. It demonstrates how to create a basic 3D environment using 2D grid-based maps and raycasting techniques. The project focuses on teaching the principles behind rendering pseudo-3D scenes, including wall projection, texture mapping, and camera movement. Its simplicity allows developers to understand the entire rendering pipeline without the complexity of modern game engines. ...
    Downloads: 0 This Week
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  • 10
    Native3DAnimation

    Native3DAnimation

    3D render software animation

    ...mainapp It is main from where the project show actual drawing to the use CView It has the functions to calculate each point in a triangle and the coordination of the texture In addition to MDL class to load the 3D animated object and move it.
    Downloads: 0 This Week
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  • 11

    glob

    OpenGL 3D Mesh generating library

    GLOB allows OpenGL programmers to create a variety of 3D meshes ranging from spheres, cubes and cyliders to NURBS and extrusions. GLOB compiles under Windows, Linux-based OSs and MAC. The library is compatible with OpenGL 4.0+ and doesn't use any deprecated features. 4 attrributes: 4D color, 3D normal, 3D position and 2D texture coordinate are stored per vertex in VAO (Vertex Array Objects).
    Downloads: 0 This Week
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  • 12
    Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.
    Downloads: 4 This Week
    Last Update:
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  • 13
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
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  • 14
    A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
    Downloads: 0 This Week
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  • 15
    Library of terrain level of detail algorithm nodes for Coin (an implementation of an Open Inventor scene graph) and other utility classes. Currently are implemented ROAM, Geo Mip-Mapping and Chunked-LoD algorithms. Any issues and feedback for this projec
    Downloads: 0 This Week
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  • 16
    RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects. Predecessor: https://github.com/tksuoran/renderstack_net Successor: https://github.com/tksuoran/RenderStack
    Downloads: 0 This Week
    Last Update:
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