Showing 8 open source projects for "3d texture mapping"

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  • 1
    Khronos KTX

    Khronos KTX

    KTX (Khronos Texture) Library and Tools

    KTX-Software is a suite of tools and libraries for working with Khronos Texture (KTX) files, designed and maintained by the Khronos Group. KTX is a container format for storing textures that are optimized for GPU upload, supporting modern formats like Basis Universal and ASTC. This repository includes tools for creating, validating, inspecting, and converting KTX and KTX2 files, making it essential for developers working in 3D engines, games, and visualization tools where texture streaming and compression are key.
    Downloads: 51 This Week
    Last Update:
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  • 2
    rtabmap

    rtabmap

    RTAB-Map library and standalone application

    ...A memory management approach is used to limit the number of locations used for loop closure detection and graph optimization so that real-time constraints on large-scale environments are always respected. RTAB-Map can be used alone with a handheld Kinect, a stereo camera or a 3D lidar for 6DoF mapping, or on a robot equipped with a laser rangefinder for 3DoF mapping.
    Downloads: 31 This Week
    Last Update:
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  • 3
    DRACO

    DRACO

    A ibrary for compressing and decompressing 3D geometric meshes

    Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. Learn about compressing and viewing 3D models with Draco, and about different compression models and their effects. Draco was designed and built for compression efficiency and speed. The code supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. ...
    Downloads: 5 This Week
    Last Update:
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  • 4
    Ion

    Ion

    Portable suite of libraries and tools for building client applications

    ...Asset utilities handle image formats, texture compression, and color management so pipelines can stay consistent across desktop and mobile GPUs. A “remote” subsystem exposes live application state for introspection and debugging, which is extremely useful when tuning performance on devices you can’t easily instrument. Across the stack, Ion emphasizes deterministic behavior, robust error checking in debug builds.
    Downloads: 0 This Week
    Last Update:
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  • 5
    tinyraycaster

    tinyraycaster

    486 lines of C++: old-school FPS in a weekend

    The tinyraycaster project is a compact implementation of a classic raycasting engine inspired by early first-person shooter games, written in a minimal amount of C++ code. It demonstrates how to create a basic 3D environment using 2D grid-based maps and raycasting techniques. The project focuses on teaching the principles behind rendering pseudo-3D scenes, including wall projection, texture mapping, and camera movement. Its simplicity allows developers to understand the entire rendering pipeline without the complexity of modern game engines. ...
    Downloads: 0 This Week
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  • 6

    glob

    OpenGL 3D Mesh generating library

    GLOB allows OpenGL programmers to create a variety of 3D meshes ranging from spheres, cubes and cyliders to NURBS and extrusions. GLOB compiles under Windows, Linux-based OSs and MAC. The library is compatible with OpenGL 4.0+ and doesn't use any deprecated features. 4 attrributes: 4D color, 3D normal, 3D position and 2D texture coordinate are stored per vertex in VAO (Vertex Array Objects).
    Downloads: 0 This Week
    Last Update:
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  • 7
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
    Last Update:
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  • 8
    RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects. Predecessor: https://github.com/tksuoran/renderstack_net Successor: https://github.com/tksuoran/RenderStack
    Downloads: 0 This Week
    Last Update:
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