Showing 14 open source projects for "3d texture mapping"

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  • 1
    Khronos KTX

    Khronos KTX

    KTX (Khronos Texture) Library and Tools

    KTX-Software is a suite of tools and libraries for working with Khronos Texture (KTX) files, designed and maintained by the Khronos Group. KTX is a container format for storing textures that are optimized for GPU upload, supporting modern formats like Basis Universal and ASTC. This repository includes tools for creating, validating, inspecting, and converting KTX and KTX2 files, making it essential for developers working in 3D engines, games, and visualization tools where texture streaming and compression are key.
    Downloads: 49 This Week
    Last Update:
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  • 2
    rtabmap

    rtabmap

    RTAB-Map library and standalone application

    ...A memory management approach is used to limit the number of locations used for loop closure detection and graph optimization so that real-time constraints on large-scale environments are always respected. RTAB-Map can be used alone with a handheld Kinect, a stereo camera or a 3D lidar for 6DoF mapping, or on a robot equipped with a laser rangefinder for 3DoF mapping.
    Downloads: 28 This Week
    Last Update:
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  • 3
    Matplotlib

    Matplotlib

    matplotlib: plotting with Python

    Matplotlib is a comprehensive library for creating static, animated, and interactive visualizations in Python. Matplotlib makes easy things easy and hard things possible. Matplotlib ships with several add-on toolkits, including 3D plotting with mplot3d, axes helpers in axes_grid1 and axis helpers in axisartist. A large number of third party packages extend and build on Matplotlib functionality, including several higher-level plotting interfaces (seaborn, HoloViews, ggplot, ...), and a projection and mapping toolkit (Cartopy). Matplotlib is the brainchild of John Hunter (1968-2012), who, along with its many contributors, have put an immeasurable amount of time and effort into producing a piece of software utilized by thousands of scientists worldwide. ...
    Downloads: 9 This Week
    Last Update:
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  • 4
    DRACO

    DRACO

    A ibrary for compressing and decompressing 3D geometric meshes

    Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. Learn about compressing and viewing 3D models with Draco, and about different compression models and their effects. Draco was designed and built for compression efficiency and speed. The code supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. ...
    Downloads: 4 This Week
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    armorpaint

    armorpaint

    3D PBR Texture Painting Software

    ...This results in a smooth 4K painting experience on medium-power integrated hardware. Up to 16K texture painting is seamless using a high-end graphics card. Ray-traced baking, painting effects and viewport rendering feature running on Direct3D12 and Vulkan are in progress. ArmorPaint is powered by an in-house 3D rendering engine to achieve the best painting experience.
    Downloads: 60 This Week
    Last Update:
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  • 6
    Glumpy

    Glumpy

    Python+Numpy+OpenGL, scalable and beautiful scientific visualization

    Glumpy is a Python library that simplifies the development of high-performance, interactive OpenGL visualizations. It abstracts complex OpenGL tasks into Pythonic constructs, making it easier for scientists, artists, and developers to harness the power of the GPU for real-time rendering and data visualization. Glumpy is particularly well-suited for rapid prototyping of graphical applications, and its integration with NumPy and shader programming makes it a powerful tool for both research and...
    Downloads: 0 This Week
    Last Update:
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  • 7
    Ion

    Ion

    Portable suite of libraries and tools for building client applications

    ...Asset utilities handle image formats, texture compression, and color management so pipelines can stay consistent across desktop and mobile GPUs. A “remote” subsystem exposes live application state for introspection and debugging, which is extremely useful when tuning performance on devices you can’t easily instrument. Across the stack, Ion emphasizes deterministic behavior, robust error checking in debug builds.
    Downloads: 0 This Week
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  • 8
    TinyGL

    TinyGL

    The penultimate portable graphics library

    tinygl is a lightweight, software-based OpenGL implementation originally written by Fabrice Bellard and modified here for modern learning and development purposes. It implements a subset of OpenGL 1.x features and provides a minimal yet functional rendering pipeline with no reliance on graphics hardware. tinygl is an ideal resource for educational purposes, embedded development, or rendering in software-only environments. Its simplicity and compact codebase allow developers to study how 3D...
    Downloads: 0 This Week
    Last Update:
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  • 9
    gradslam

    gradslam

    gradslam is an open source differentiable dense SLAM library

    gradslam is an open-source framework providing differentiable building blocks for simultaneous localization and mapping (SLAM) systems. We enable the usage of dense SLAM subsystems from the comfort of PyTorch. The question of “representation” is central in the context of dense simultaneous localization and mapping (SLAM). Newer learning-based approaches have the potential to leverage data or task performance to directly inform the choice of representation. However, learning representations...
    Downloads: 2 This Week
    Last Update:
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  • 10
    tinyraycaster

    tinyraycaster

    486 lines of C++: old-school FPS in a weekend

    The tinyraycaster project is a compact implementation of a classic raycasting engine inspired by early first-person shooter games, written in a minimal amount of C++ code. It demonstrates how to create a basic 3D environment using 2D grid-based maps and raycasting techniques. The project focuses on teaching the principles behind rendering pseudo-3D scenes, including wall projection, texture mapping, and camera movement. Its simplicity allows developers to understand the entire rendering pipeline without the complexity of modern game engines. ...
    Downloads: 0 This Week
    Last Update:
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  • 11

    LGML

    LGPL GML parser

    LGML is a GML parser under the LGPL license. The aim is to parse a GML document or fragment in order to get a WKT output. 2D and 3D inputs are both handled, but it is not permitted to have mixed geometries. The caller can choose if the input coordinates are parsed as X, Y, Z (if present) order, or Y, X, Z (if present) order. The willing of the project is to be a starting point useful for developers that need to parse GML objects in order to use them, for example, in the context of OGC...
    Downloads: 0 This Week
    Last Update:
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  • 12

    glob

    OpenGL 3D Mesh generating library

    GLOB allows OpenGL programmers to create a variety of 3D meshes ranging from spheres, cubes and cyliders to NURBS and extrusions. GLOB compiles under Windows, Linux-based OSs and MAC. The library is compatible with OpenGL 4.0+ and doesn't use any deprecated features. 4 attrributes: 4D color, 3D normal, 3D position and 2D texture coordinate are stored per vertex in VAO (Vertex Array Objects).
    Downloads: 0 This Week
    Last Update:
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  • 13
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
    Last Update:
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  • 14
    RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects. Predecessor: https://github.com/tksuoran/renderstack_net Successor: https://github.com/tksuoran/RenderStack
    Downloads: 0 This Week
    Last Update:
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