Open Source Android Software Development Apps - Page 29

Software Development Apps for Android

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  • Train ML Models With SQL You Already Know Icon
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  • 1
    Lib Financial Mathematics for Lua

    Lib Financial Mathematics for Lua

    Library Financial for Lua Language

    Advanced financial library for Lua language with 65 functionalities for various actions. For more libraries, go to: https://sourceforge.net/u/augustomanzano/profile. To know my curriculum vitae, go to: http://lattes.cnpq.br/8184615061457853 . Augusto Manzano http://www.manzano.pro.br
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  • 2
    LibBWEntrainment

    LibBWEntrainment

    Extensible Brainwave Entrainment library for Java

    LibBWEntrainment is a Free and Open Source Brainwave Entrainment Library for Java. *** It is not a standalone application. *** The library is very flexible, allowing different types of renderers (isochronic, binaural, ...) as well as multiple output devices (speakers, file, socket or even screen), and it can easily be ported to other languages because it doesn't use any proprietary Java feature. Current features: -Javadoc and examples -Extremely lightweight, yet flexible -Easy to use -XML Presets -Multiple Entrainment Tracks -Looping -Isochronic rendering -Output to PC and Android -Output to MP3/FLAC/Wav file -Output to raw Stream Compared to my old LibBinaural, this is twice as fast and much more flexible. A project using this library is available here https://sourceforge.net/projects/isochronic/.
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  • 3
    Light

    Light

    The usual Snackbar, but elegant

    The usual Snackbar, but elegant. Inspired by Toasty.
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  • 4

    Linguer

    A lightweight hierarchy-based language library for java.

    A lightweight hierarchy-based language library for java. The editor makes editing languages and translating very easy and comfortable. Currently supported file formats are .xml and .llf (Linguer language file).
    Downloads: 0 This Week
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  • 5
    Lint Cleaner Plugin

    Lint Cleaner Plugin

    A Gradle Plugin that removes unused resources in Android projects

    The Lint Cleaner Plugin is a Gradle plugin designed to help Android developers manage and clean up unused resources and lint-related warnings in their projects. Over time, Android projects can accumulate unused strings, drawables, layouts, or other resources, which increase build sizes and reduce maintainability. This plugin scans the codebase to detect and safely remove these unused entries, ensuring that the app remains lean. It integrates with Android’s lint checks, giving developers immediate feedback during the build process. The tool can also generate reports that highlight where optimizations are possible, making cleanup transparent. By automating the detection and removal of dead resources, it reduces technical debt and improves both the readability and efficiency of Android apps.
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  • 6
    LitePal for Android

    LitePal for Android

    Android library that makes developers use SQLite database

    LitePal is an open-source Android library designed to simplify working with SQLite databases. It uses an object-relational mapping approach so developers can perform most database operations without writing SQL. Models can be mapped directly to database tables with minimal configuration. The library automatically handles table creation, alteration, and deletion as application models evolve. It provides APIs for saving, updating, deleting, querying, aggregate operations, and transactions. LitePal also supports multiple databases, fluent queries, Java and Kotlin development, and direct SQL when greater control is required.
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  • 7
    Litho

    Litho

    A declarative framework for building efficient UIs on Android

    Litho uses a declarative API to define UI components. You simply describe the layout for your UI based on a set of immutable inputs and the framework takes care of the rest. With code generation, Litho can perform optimisations for your UI under the hood, while keeping your code simple and easy to maintain. Litho can measure and layout your UI ahead of time without blocking the UI thread. By decoupling its layout system from the traditional Android View system, Litho can drop the UI thread constraint imposed by Android. Litho uses Yoga for layout and automatically reduces the number of ViewGroups that your UI contains. This, in addition to Litho's text optimizations, allows for much smaller view hierarchies and improves both memory and scroll performance.
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  • 8
    Live CD With Zerofree Utility AMD 64 Bit

    Live CD With Zerofree Utility AMD 64 Bit

    A Custom Puppy Linux Live CD With Zerofree Utility AMD 64 Bit

    After Booting with this Live CD, just click on the CDROM icon at the bottom of the Desktop, to open its folder contents, then Right Click the zerofree.sh file and Choose the "Run in Terminal" option and then follow the instructions shown on the terminal. As you may be aware, Booting with a Live CD, requires that you need to change the Boot Order on your System / Guest BIOS, quickly on startup, by pressing either F2 OR F12 OR F10 OR an equivalent key and then change the Boot Order to boot from the CDROM first. Some Hints: Puppy Linux Live CDs show some dialogs / settings window on first startup / first shutdown. Feel free to dismiss / close them, if you do not want to make any changes, to the live cd's operation, next time, on the same system. This will not affect the zerofree's work in any way. Apart from this, using the Internet Browser, built in, would require a Free Memory of 1 GB or more, for better Performance ( as it is generally a memory intensive activity )
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  • 9
    Loid is used to work with Java and Objective-C to simplify data exchange bindings. Loid can generate meta-information available at run-time. Requesting clients or applications can inference on the meta-information for data binding.
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  • 10
    LollipopShowcase

    LollipopShowcase

    A simple app to showcase Androids Material Design

    LollipopShowcase is an Android sample application created to demonstrate Material Design patterns introduced around Android Lollipop. It brings together common UI components and interaction behaviors so developers can see how they work in a complete app rather than isolated snippets. The project showcases elements such as Toolbar, RecyclerView, CardView, Snackbar, Floating Action Button, CoordinatorLayout, DrawerLayout, and ActionBarDrawerToggle. It also includes animations, ripple effects, SwipeRefreshLayout, and Android compatibility theming. The repository is archived and read-only, so it is best treated as a historical learning sample rather than a modern production template. It remains useful for understanding early Material Design adoption and older Android UI implementation patterns.
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  • 11
    LombokCSS

    LombokCSS

    A modern, token-first component CSS framework

    LombokCSS A modern, token-first component CSS framework. Drop a class, get a working component — like Bootstrap. Re-theme everything by changing one attribute — like a design system. Ships at ~9.7 KB gzipped (full build, minified). Component-based (Bootstrap) + Token-driven theming (design systems) + Tiny (Pico/UnoCSS) Why it's different Most frameworks bake their look into each component, so changing the visual style means overriding hundreds of rules. LombokCSS inverts that: Components read only semantic tokens (--lc-surface, --lc-text, --lc-radius, --lc-shadow, --lc-accent, ) A "design style" is just a different set of token values. Switching it never touches component CSS or your HTML. <!-- same markup, five identities --> <html data-style="neo-brutalism"> <!-- thick borders, hard shadows --> <html data-style="glassmorphism"> <!-- frosted glass --> <html data-style="resonant-stark"> <!-- Linear-style dark --> Dark mode (data-theme) and RTL (dir)
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  • 12
    Look! AR for Android
    Framework of Augmented Reality for Android. With Look! you can create an app in minutes. Its features are 3D, 2D, camera, remote services, Location Indoor.
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  • 13
    Loxodon Framework

    Loxodon Framework

    An MVVM & Databinding framework that can use C# and Lua

    LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported. It has a very flexible extensibility. It makes your game development faster and easier. For tutorials, examples, and support, please see the project. You can also discuss the project in the Unity Forums. The plugin is compatible with MacOSX, Windows, Linux, UWP, WebGL, IOS, and Android, and provides all the source code of the project. If you like this framework or think it is useful, please write a review on AssetStore or give me a STAR or FORK it on Github, thank you! Loxodon Framework Bundle is an AssetBundle manager.It provides a functionality that can automatically manage/load an AssetBundle and its dependencies from local or remote location.Asset Dependency Management including BundleManifest that keep track of every AssetBundle and all of their dependencies.
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  • 14
    Lullaby

    Lullaby

    A collection of C++ libraries designed to help teams

    Lullaby is a modular collection of high-performance C++ libraries developed by Google for creating immersive virtual and augmented reality (VR/AR) experiences. It provides a flexible framework built around an Entity-Component-System (ECS) architecture, enabling developers to design efficient, scalable, and data-driven 3D applications. The framework includes tools and APIs for rendering full 3D environments, managing spatial audio, handling animations, and constructing interactive UI elements optimized for VR interfaces. Lullaby’s design promotes rapid iteration and cross-platform deployment, offering support for Android, iOS, Linux, and Windows. It integrates seamlessly with existing Android applications through a Java-based API and supports popular VR platforms such as Google Cardboard and Daydream. Originally used across multiple Google VR products, Lullaby serves as a foundation for building interactive worlds, responsive UIs, and dynamic simulations within immersive environments.
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  • 15
    Lvr

    Lvr

    Augmented Reality for everyone, out of the world experiences

    Lvr contains the 3D and WebVR boilerplates required to get running across platforms including mobile, desktop, Vive, and Rift. It works on any phone with WebGL and WebRTC. HTML is easy to read and copy-and-paste. Since Lvr can be used from HTML, Lvr is accessible to everyone: web developers, VR enthusiasts, educators, artists, makers, kids. It is completely open source and free of charge! Lvr is a powerful framework on top of three.js, providing a declarative, composable, reusable entity-component structure. While Lvr can be used from HTML, developers have unlimited access to JavaScript, DOM APIs, three.js, WebVR, and WebGL. Lvr is a thin framework on top of AR.js and A-Frame. Although A-Frame uses the DOM, A-Frame does not touch the browser layout engine. Performance is a top priority, being battle-tested on highly interactive WebVR experiences. It runs efficiently even on mobile phones!
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  • 16
    MACE

    MACE

    Deep learning inference framework optimized for mobile platforms

    Mobile AI Compute Engine (or MACE for short) is a deep learning inference framework optimized for mobile heterogeneous computing on Android, iOS, Linux and Windows devices. Runtime is optimized with NEON, OpenCL and Hexagon, and Winograd algorithm is introduced to speed up convolution operations. The initialization is also optimized to be faster. Chip-dependent power options like big.LITTLE scheduling, Adreno GPU hints are included as advanced APIs. UI responsiveness guarantee is sometimes obligatory when running a model. Mechanism like automatically breaking OpenCL kernel into small units is introduced to allow better preemption for the UI rendering task. Graph level memory allocation optimization and buffer reuse are supported. The core library tries to keep minimum external dependencies to keep the library footprint small.
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  • 17
    MANOOL

    MANOOL

    Programming language with expressive power and a simple implementation

    MANOOL is a practical, homoiconic, dynamic, multiparadigm general-purpose programming language with a functional core. It has high expressive power but is implemented in less than 10K LOC of optimized, idiomatic C++11 for native run-time environments. MANOOL is meant to compare and compete directly with Python, PHP, Ruby, Perl, and Tcl, although incidentally it has some combination of unusual features. Example: {{extern "manool.org.18/std/0.2/all"} in WriteLine[Out; "Hello, world!"]} Explicitly stated design priorities of MANOOL: 1. implementation simplicity; 2. expressive power, usability, and general utility, attention to syntax and semantics details; 3. correctness, security, and overall quality of implementation, run-time reliability; 4. run-time performance and scalability; 5. consistency, completeness, orthogonality of features, and language elegance, conceptual economy and purity. MANOOL strives to satisfy all of the above goals, better than existing alternatives!
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  • 18
    MARGE is Mobile Augmented Reality Game Engine for iPhone, Android and Symbian Platforms. Currently developed for iPhone platform only. The MARGE developed by Mobile Interactive Media and Entertainment Group of NUS. www.mimelab.com
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  • 19
    MMKV for Android

    MMKV for Android

    An efficient, small mobile key-value storage framework

    MMKV for Android is an efficient, small mobile key-value storage framework developed by WeChat. Works on Android, iOS, macOS, Windows, and POSIX. Efficient. MMKV uses mmap to keep memory synced with file, and protobuf to encode/decode values, making the most of Android to achieve best performance. MMKV supports concurrent read-read and read-write access between processes. Easy-to-use. You can use MMKV as you go. All changes are saved immediately, no sync, no apply calls needed. MMKV contains process locks, encode/decode helpers and mmap logics and nothing more. It's really tidy. MMKV adds about 50K per architecture on App size, and much less when zipped (apk). MMKV is published under the BSD 3-Clause license. Starting from v1.2.8, MMKV has been migrated to Maven Central. Older versions (<= v1.2.7) are still available on JCenter.
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  • 20
    MMdnn

    MMdnn

    Tools to help users inter-operate among deep learning frameworks

    MMdnn is a set of tools to help users inter-operate among different deep learning frameworks. E.g. model conversion and visualization. Convert models between Caffe, Keras, MXNet, Tensorflow, CNTK, PyTorch Onnx and CoreML. MMdnn is a comprehensive and cross-framework tool to convert, visualize and diagnose deep learning (DL) models. The "MM" stands for model management, and "dnn" is the acronym of deep neural network. We implement a universal converter to convert DL models between frameworks, which means you can train a model with one framework and deploy it with another. During the model conversion, we generate some code snippets to simplify later retraining or inference. We provide a model collection to help you find some popular models. We provide a model visualizer to display the network architecture more intuitively. We provide some guidelines to help you deploy DL models to another hardware platform.
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  • 21

    MPL

    Minimal programming language

    The goal of this project is to define a minimal programming language which can be implemented very easily on any platform.
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  • 22
    A light weight, extensible, configurable, power MVC implementation for Android
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  • 23
    MVPArms

    MVPArms

    A common architecture for Android applications developing based on MVP

    A common Architecture for Android Applications developing based on MVP, integrates many Open Source Projects (like Dagger2, RxJava, Retrofit, etc.), to make your developing process quicker and easier. This framework combines them and uses them all. Dagger2 is managed and provided to developers. Using this framework to develop your project means that you already have an MVP + Dagger2 + Retrofit + RxJava project. MVPArt is a new MVP architecture, suitable for small and medium-sized projects. It aims to solve the problems of too many traditional MVP classes and interfaces. One-click template generation, development artifact, no regrets! General framework, suitable for all types of projects, supports the development of large projects, compatible with component development, and can be used as a componentized Base library. The original builder mode Module (GlobalConfigModule) can be used to inject custom parameters into any position of the framework using Dagger2.
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  • 24
    Magic Lantern

    Magic Lantern

    Build Cross-platform Applications

    Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
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  • 25
    Mapbox

    Mapbox

    Native OpenGL powered Maps, by Mapbox

    nativescript-mapbox is a NativeScript plugin for integrating Mapbox maps into mobile applications. It offers customizable maps, marker support, and interactive features suitable for location-based apps.
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