Showing 17 open source projects for "doom"

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  • 1
    doom-coding

    doom-coding

    A guide for how to use your smartphone to code anywhere at anytime

    doom-coding is an unconventional tool that turns Doom, the classic first-person shooter game engine, into a creative coding environment where code is executed through gameplay actions rather than traditional editing. It repurposes the iconic game world as an interactive REPL: as you navigate and interact with the map, your movements and actions translate into programmatic instructions that get evaluated in real time.
    Downloads: 2 This Week
    Last Update:
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  • 2
    bufferline.nvim

    bufferline.nvim

    A snazzy bufferline for Neovim

    A snazzy buffer line (with tab page integration) for Neovim built using Lua. This plugin shamelessly attempts to emulate the aesthetics of GUI text editors/Doom Emacs. It is advised that you specify either the latest tag or a specific tag and bump them manually if you'd prefer to inspect changes before updating.
    Downloads: 5 This Week
    Last Update:
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  • 3
    crossdjgppv1

    crossdjgppv1

    Cross compiling environment to DJGPP v1

    Win32 hosted tools to cross compile to DJGPP v1 (go32) for MS-DOS. Now includes GCC 1.27 aka the first version available to support the i386 processor.
    Downloads: 2 This Week
    Last Update:
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  • 4
    ResIL

    ResIL

    Resilient Image Library - successor to DevIL

    ResIL started as a fork of DevIL and is actively maintained to use up-to-date libraries. The API has been updated to work with several threads. Countless fixes have been applied, much of the code base has actually been rewritten to enhance stability. Support for webp has been added. ResIL focuses on robust decoding so that even partially corrupted images can be displayed without crashes or exceptions.
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    Downloads: 5 This Week
    Last Update:
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  • 5
    Doom Nvim

    Doom Nvim

    A Neovim configuration for the advanced martian hacker

    Doom Nvim is a Neovim interpretation of the doom-emacs framework, adapted to Vim philosophy. Our goal is to provide a configurable, extensible, performant and stable basis for any neovim configuration.
    Downloads: 4 This Week
    Last Update:
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  • 6
    WebAssembly from Scratch

    WebAssembly from Scratch

    WebAssembly from Scratch: From FizzBuzz to DooM

    WebAssembly from Scratch is an educational and exploratory project that demonstrates how WebAssembly works from the ground up by progressively building increasingly complex programs starting from simple examples like FizzBuzz and culminating in advanced applications such as running classic games. It is structured as a narrative journey that emphasizes understanding WebAssembly at a low level, rather than relying on high-level tooling or abstractions. The project walks through writing...
    Downloads: 1 This Week
    Last Update:
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  • 7
    Sort and Threads test

    Sort and Threads test

    Test Application for sorting algorithms and multithreading functions.

    Test Application for sorting algorithms and multithreading functions. Sort tests are focusing in vissprite sorting efficiency of the Doom Game Engine (1993). More information at https://www.doomworld.com/forum/topic/102482-potential-for-improvement-in-vissprites-sorting/
    Downloads: 0 This Week
    Last Update:
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  • 8
    Radge - [RA]ndom [D]oom [GE]nerator

    Radge - [RA]ndom [D]oom [GE]nerator

    A tool for generating random levels for Doom

    Radge - [RA]ndom [D]oom [GE]nerator based on SLIGE v. 490 This is a command line tool for generating random levels for Doom (1993). Source code repository: https://github.com/jval1972/R.A.D.G.E
    Downloads: 0 This Week
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  • 9

    qvoidwad

    3D to GZDoom void map converter

    This utility converts raw maps built for true 3D games such as Half-Life, Quake etc. into 2.5D levels for GZDoom, a port of Doom. It converts the 'brushes' from 3D games to '3D floors' from modified 2.5D games (like GZDoom). Since it is a command-line tool, it should compile and work with any operating system that supports the standard C and C++ libraries.
    Downloads: 0 This Week
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  • 10
    Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up. NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
    Downloads: 0 This Week
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  • 11
    This project has been created to supply users with SVN builds of various open-source DOOM ports. It may interest those who want to test new features, get the latest bug fixes, or those who just wish to see how the next release of the used port might be.
    Downloads: 1 This Week
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  • 12
    jwadlib WAD Library is a Java library for manipulating WAD files, the format made popular by Doom.
    Downloads: 0 This Week
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  • 13
    Doom 3 Delphi conversion project. Conversion from: C++.
    Downloads: 0 This Week
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  • 14
    DEPOT is a project manager for jDoom addons (to be expanded for other ports). While designing an add-on, users often accumulate many different files, making it hard to manage them. DEPOT is a solution for this, providing easy ways to work with content.
    Downloads: 0 This Week
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  • 15
    Libdoomwad is a C++ platform-independent class library used to manage data structures inside data (wad) files for Doom and Doom 2. Its target audience is developers of Doom editors.
    Downloads: 0 This Week
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  • 16
    LibAX is a skeletal animation library designed for use with Unreal Tournament PSK/PSA and Doom 3 md5mesh/md5anim. Optimized for use with vertex shaders and OpenGL VBOs, supports external memory management, no platform-specific code.
    Downloads: 0 This Week
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  • 17
    This is an Simple program in development which can used to find all the DECORATE actors with just a few single clicks. This should give you the ability to find the DECORATE or DECORATE command you're looking for.
    Downloads: 0 This Week
    Last Update:
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