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ResIL started as a fork of DevIL and is actively maintained to use up-to-date libraries. The API has been updated to work with several threads. Countless fixes have been applied, much of the code base has actually been rewritten to enhance stability. Support for webp has been added. ResIL focuses on robust decoding so that even partially corrupted images can be displayed without crashes or exceptions.
WebAssembly from Scratch is an educational and exploratory project that demonstrates how WebAssembly works from the ground up by progressively building increasingly complex programs starting from simple examples like FizzBuzz and culminating in advanced applications such as running classic games. It is structured as a narrative journey that emphasizes understanding WebAssembly at a low level, rather than relying on high-level tooling or abstractions. The project walks through writing...
This utility converts raw maps built for true 3D games such as Half-Life, Quake etc. into 2.5D levels for GZDoom, a port of Doom.
It converts the 'brushes' from 3D games to '3D floors' from modified 2.5D games (like GZDoom).
Since it is a command-line tool, it should compile and work with any operating system that supports the standard C and C++ libraries.
Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up.
NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
Libdoomwad is a C++ platform-independent class library used to manage data structures inside data (wad) files for Doom and Doom 2. Its target audience is developers of Doom editors.