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Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Swift Engine provides classes and interfaces to help in the fast and easy development of 2D games under the .NET framework. It uses Managed Direct3D and it's written in C#. It provides support to advanced functions like Pixel Shader or render to Texture.
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d game engine by and for small and independent game studios. It uses a component-based game entity system for maximum f
RADLib is a graphics library. It was written in order to help developers design graphics applications easily and quickly. The library is available for .NET, Java, Delphi, Kylix.
A Java (and maybe .NET) library of objects that objectify SQL syntax and semantics, and render to various flavours of SQL. It allows one to programmatically construct SQL in Java. It's intended use is within other DB abstractions, as a rendering layer.
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A Fast MAC based 3D Free surface fuid solver. Capable also of simulating viscoelastic fluids.Includes also wave equation solver for simulating shallow water phenomena.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
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A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.
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vtkContainers is a complete set of container types for use with VTK. Though the standard vtkCollection is an excellent general purpose container, vtkContainers offers distinct advantages for many object access patterns.
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D
Highly functional, multiplatform 3DS File format loader
Supports:
Heirarchical animation
Cameras
Point Lights
Directional Lights
Textures
Smooth Groups
and other features
zimg generates png / jpeg images from arbitrary formatted 2-D ascii or binary data. zimg is a command line tool and suitable for rendering large amounts of 2-D data. zimg is highly configurable via command line switches and dynamically loadable objects.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Since you have no rendering control in Java MIDP this library provides components on which you can control the look&feel. Full MIDP compatible (Works on all MIDP JVM). Small: Adds only 50-60k to a midlet. Fast to learn and to use (full javadoc).
Graph Package (GPack) is a solution for developing simple graphics in Delphi environment. GPack includes 2 components TGraph & TGraph3D which help users to create 2D/3D graphic applications in an easiest and quickest way.
FLAKE is a toolkit for PHP web application development. It provides objects for abstracting interface element definitions, rendering, and behaviour. Use of these objects should result in faster development and maintenance, easier code reuse, and the abil
PHP form elements for use in CMS/wiki/content rendering applications. Form elements are defined as classes and are template-engine ready. Methods for form/element creation/verification in code, and separate (subsequent, optional) rendering by a template.
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
A JavaScript interpreter written in PHP 5, that allows to run untrusted scripts in a sandbox on your server. It aims to implement most of Ecma-262 3d edition.
OpenCASCADE Sketcher is a C++ library for creating of 2D Sketcher based on OpenCASCADE (www.opencascade.org) library. This sketcher allows to create 2D sketches by using snaps, geometric primitives. It can be used for creating CAD applications.
SxDL is a powerful and very easy to use 2D / 3D Game Development Framework for Windows and DirectX. Comes with 32 games and demos: Bomber, Pacman, a space shooter and more. Want to learn game programming? SxDL is what you've been looking for!!
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
CO2 is a real-world simulator development package that integrates currently
available technologies in order to provide an ever wanted environment for
those who want to build simulators/games. The package includes an IDE called
VisualGameBuilder.