Original reference implementation of "3D Gaussian Splatting"
aka ogre v2 - scene-oriented, flexible 3D C++ engine
A modern library for 3D data processing
Avogadro libraries provide 3D rendering, visualization, and analysis
Models for object and human mesh reconstruction
High-Fidelity and Controllable Generation of Textured 3D Assets
3D force-directed graph component using ThreeJS/WebGL
3D reconstruction software
Efficient library for processing 3D data
The open source mesh processing system
JavaScript 3D library
The open-asset-importer-library repository
Real-time physically based rendering engine for Android, iOS, and more
DLSS 5 neural rendering in D3D11/D12/Vulkan games
3D GPUs Strange Attractors and Hypercomplex Fractals explorer
3D Engine with Blender Integration
Makes it simple to draw stuff across platforms (including web)
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Helix Toolkit is a collection of 3D components for .NET
5KB WebGL globe lib
Render particle effect in UnityUI(uGUI)
SwiftShader is a high-performance CPU-based implementation
Universal Unreal Engine VR Mod (4.8 - 5.4)
A real-time 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)
Simple and light-weight 3D game engine