Showing 3818 open source projects for "3d rendering software"

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  • 1
    3D Gaussian Splatting

    3D Gaussian Splatting

    Original reference implementation of "3D Gaussian Splatting"

    Gaussian Splatting is the official implementation of “3D Gaussian Splatting for Real-Time Radiance Field Rendering,” a research project for reconstructing and rendering 3D scenes from collections of images. The system represents scenes as millions of optimized 3D Gaussians rather than traditional meshes or neural fields, allowing high-quality novel view synthesis with real-time rendering performance.
    Downloads: 7 This Week
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  • 2
    OGRE-Next 3D

    OGRE-Next 3D

    aka ogre v2 - scene-oriented, flexible 3D C++ engine

    OGRE-Next is the next-generation iteration of the OGRE (Object-Oriented Graphics Rendering Engine), a powerful open-source 3D rendering engine designed for real-time applications, games, simulations, and visualizations. It focuses on high-performance rendering pipelines, especially Vulkan and modern OpenGL, offering tools for photorealistic and stylized rendering. OGRE-Next is modular and flexible, providing a developer-friendly environment with scene management, lighting, shadowing, and post-processing features. ...
    Downloads: 4 This Week
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  • 3
    Open3D

    Open3D

    A modern library for 3D data processing

    Open3D is an open-source library that supports rapid development of software that deals with 3D data. The Open3D frontend exposes a set of carefully selected data structures and algorithms in both C++ and Python. The backend is highly optimized and is set up for parallelization. Open3D was developed from a clean slate with a small and carefully considered set of dependencies. It can be set up on different platforms and compiled from source with minimal effort.
    Downloads: 7 This Week
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  • 4
    Avogadro 2

    Avogadro 2

    Avogadro libraries provide 3D rendering, visualization, and analysis

    AvogadroLibs is the core C++ library behind Avogadro 2, an open-source molecular editor and visualization platform used in chemistry, materials science, and education. It provides the essential tools for constructing, analyzing, and visualizing molecular structures in 2D and 3D. Designed for extensibility, AvogadroLibs supports plugins for quantum chemistry computations, molecular mechanics, and surface rendering. It interfaces with multiple chemistry formats and data sources, making it a versatile backbone for scientific applications and custom visualization tools.
    Downloads: 47 This Week
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  • 5
    SAM 3D Objects

    SAM 3D Objects

    Models for object and human mesh reconstruction

    ...The repository provides code to run inference, a quickstart demo.py script, and environment setup instructions that connect to hosted checkpoints and configuration files. Outputs are aimed at downstream usability: the reconstructed assets are textured meshes suitable for further editing, rendering, or integration into 3D pipelines and engines.
    Downloads: 15 This Week
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  • 6
    Step1X-3D

    Step1X-3D

    High-Fidelity and Controllable Generation of Textured 3D Assets

    Step1X-3D is an open-source framework for generating high-fidelity textured 3D assets from scratch — both their geometry and surface textures — using modern generative AI techniques. It combines a hybrid architecture: a geometry generation stage using a VAE-DiT model to output a watertight 3D representation (e.g. TSDF surface), and a texture synthesis stage that conditions on geometry and optionally reference input (or prompts) to produce view-consistent textures using a diffusion-based...
    Downloads: 0 This Week
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  • 7
    3D Force-Directed Graph

    3D Force-Directed Graph

    3D force-directed graph component using ThreeJS/WebGL

    3D Force-Directed Graph is a web component for visualizing graph data in an interactive three-dimensional environment. It uses Three.js and WebGL for rendering while force simulation engines calculate node positions dynamically. Developers can customize nodes, links, labels, geometry, colors, directional arrows, particles, and other visual properties.
    Downloads: 8 This Week
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  • 8
    MESHROOM

    MESHROOM

    3D reconstruction software

    Photogrammetry is the science of making measurements from photographs. It infers the geometry of a scene from a set of unordered photographies or videos. Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process. The dense modeling of the scene is the result yielded by chaining two computer vision-based pipelines, “Structure-from-Motion” (SfM) and “Multi View Stereo” (MVS). Fusion of Multi-bracketing LDR...
    Downloads: 103 This Week
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  • 9
    Easy3D

    Easy3D

    Efficient library for processing 3D data

    Easy3D is a lightweight, easy-to-use, and efficient library for processing and rendering 3D data, implemented in C++ with Python bindings. It is designed for tasks such as 3D modeling, geometry processing, and rendering, emphasizing simplicity and efficiency. Easy3D serves as a valuable tool for research, education, and the development of sophisticated 3D applications, providing a solid foundation for handling 3D data.
    Downloads: 0 This Week
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  • 10
    MeshLab

    MeshLab

    The open source mesh processing system

    ...VCG can be used as a stand-alone large-scale automated mesh processing pipeline, while MeshLab makes it easy to experiment with its algorithms interactively. The open source system for processing and editing 3D triangular meshes. It provides a set of tools for editing, cleaning, healing, inspecting, rendering, texturing and converting meshes. It offers features for processing raw data produced by 3D digitization tools/devices and for preparing models for 3D printing.
    Downloads: 21 This Week
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  • 11
    three.js

    three.js

    JavaScript 3D library

    three.js is a lightweight and easy-to-use JavaScript 3D library with its own default WebGL renderer. It works by creating a scene with a camera and a geometric cube, the latter of which is added to the scene. This will become the animated object within the scene. A WebGL renderer is created for the scene and the camera, with an added viewport to the document.body element. Finally, the cube is animated within the scene for the camera. A plethora of examples can be found in the project’s...
    Downloads: 91 This Week
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  • 12
    Open Asset Import Library

    Open Asset Import Library

    The open-asset-importer-library repository

    The Open Asset Import Library (short name: Assimp) is a portable Open-Source library to import various well-known 3D model formats in a uniform manner. The most recent version also knows how to export 3d files and is therefore suitable as a general-purpose 3D model converter. See the feature-list. open3mod is a Windows-based model viewer. It loads all file formats that Assimp supports and is perfectly suited to quickly inspect 3d assets. Assimp aims to provide a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind, but it is not limited to this purpose. ...
    Downloads: 23 This Week
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  • 13
    Filament

    Filament

    Real-time physically based rendering engine for Android, iOS, and more

    Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform. We are very conscientious about keeping Filament small, fast to load, and focused on rendering. For example, Filament does not compile materials at run time. Instead, we provide a command line tool (matc) that does this offline. Filament is a physically based rendering (PBR) engine for Android. The goal of Filament is to offer a set of tools and APIs for Android developers that will enable them to create high quality 2D and 3D rendering with ease. ...
    Downloads: 5 This Week
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  • 14
    DLSS 5 Feeder

    DLSS 5 Feeder

    DLSS 5 neural rendering in D3D11/D12/Vulkan games

    DLSS5-Feeder is a ReShade-based compatibility project that brings DLSS 5 neural rendering into games that do not natively implement DLSS. It constructs the DLAA-style inputs expected by NVIDIA's neural rendering pipeline from the game frame, depth information, and estimated motion vectors. The generated request is processed through a private D3D12 device and then returned to the game's rendering chain. The project supports D3D11, D3D12, Vulkan, OpenGL, and translated older DirectX games,...
    Downloads: 67 This Week
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  • 15
    glChAoS.P

    glChAoS.P

    3D GPUs Strange Attractors and Hypercomplex Fractals explorer

    glChAoS.P is a GPU-accelerated, real-time graphics project for visualizing complex mathematical fractals, attractors, and particle systems using OpenGL and GLSL. It’s an interactive sandbox for visual experimentation with chaotic systems, combining beautiful visuals with user control via keyboard and GUI. The software includes extensive customization of rendering parameters, camera movement, and output formats, including support for VR and 360-degree panoramic videos. It’s widely used for both scientific visualization and generative art.
    Downloads: 0 This Week
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  • 16
    armory

    armory

    3D Engine with Blender Integration

    ...Drag & drop your 3D models and start painting. Receive instant visual feedback in the viewport as you paint. Powered by Armory engine, ArmorLab is stand-alone software designed for AI-powered texture authoring. Generate PBR materials by drag & dropping your photos. In development! Armory is an open-source 3D game engine with full Blender integration.
    Downloads: 5 This Week
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  • 17
    three-d

    three-d

    Makes it simple to draw stuff across platforms (including web)

    three-d is a lightweight and modern 3D rendering library written in Rust that targets both native and WebAssembly environments, providing a simple yet powerful abstraction over GPU-based graphics APIs. It is designed to make 3D graphics programming accessible while still offering fine-grained control over rendering pipelines, materials, lighting, and camera systems. The library leverages modern graphics standards such as OpenGL and WebGL to deliver high-performance rendering across platforms, including browsers and desktop applications. ...
    Downloads: 0 This Week
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  • 18

    DXVK

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

    DXVK is a Vulkan-based translation layer for Direct3D 9 through 11, for use on Linux with Wine. Direct3D is a graphics application programming interface built for Windows and is used for rendering three-dimensional graphics in applications. It is typically useful in applications where performance is vital, such as in three-dimensional games. This project aims to provide support for Direct3D11, feature level 11_1, and Direct3D10, feature level 10_1. Currently however, there are still a few...
    Downloads: 562 This Week
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  • 19
    Helix Toolkit

    Helix Toolkit

    Helix Toolkit is a collection of 3D components for .NET

    Helix Toolkit is an open source 3D library that is licensed under the MIT license. The MIT license is very permissive and permits use in proprietary software. The library is based on .NET and is currently focusing on the WPF platform. The goal has been to make it easy to work with 3D in WPF, and also provide features that are not included in the standard WPF 3D visual model.
    Downloads: 6 This Week
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  • 20
    COBE

    COBE

    5KB WebGL globe lib

    The rendering is optimized to be efficient and responsive, even on lower-powered devices. It also provides configuration options for lighting, markers, and textures, enabling a wide range of visual effects. Overall, cobe offers an accessible way to integrate 3D globe visuals into modern web interfaces.
    Downloads: 0 This Week
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  • 21
    Particle Effect For UGUI

    Particle Effect For UGUI

    Render particle effect in UnityUI(uGUI)

    Particle Effect For UGUI is a Unity package for rendering ParticleSystem effects directly inside the uGUI canvas system. It uses Unity mesh baking APIs and CanvasRenderer instead of requiring a separate camera, render texture, or canvas. Particle effects can be sorted alongside regular UI elements by sibling order. The package supports Mask and RectMask2D components for clipping particles within interface regions. Trail modules, multiple materials, CanvasGroup alpha, and animated material...
    Downloads: 15 This Week
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  • 22
    SwiftShader

    SwiftShader

    SwiftShader is a high-performance CPU-based implementation

    SwiftShader is Google’s high-performance CPU-based implementation of the Vulkan 1.3 graphics API, designed to provide a hardware-independent rendering solution for 3D graphics. Unlike traditional GPU drivers, SwiftShader executes graphics commands entirely on the CPU, making it ideal for environments where dedicated graphics hardware is unavailable or unsuitable. It acts as a drop-in replacement for Vulkan drivers, allowing existing applications to run seamlessly by redirecting API calls through its software-based rendering engine. ...
    Downloads: 141 This Week
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  • 23
    UEVR

    UEVR

    Universal Unreal Engine VR Mod (4.8 - 5.4)

    UEVR is a universal VR mod that adds virtual reality support to many games built with Unreal Engine 4 and 5. It injects into a running game and uses Unreal’s own stereo rendering systems to produce full stereoscopic 3D with six-degree-of-freedom headset movement. The tool supports both OpenVR and OpenXR runtimes and offers several rendering modes for balancing compatibility, visuals, and performance. It can project many in-game interfaces into 3D space and provides optional motion controls and room-scale movement in supported games. ...
    Downloads: 34 This Week
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  • 24
    Engine_3D

    Engine_3D

    A real-time 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)

    Engine_3D is a real-time 3D engine project grabbed from my old data. The entire 3D rendering is pure software: no OpenGL or the like, no 3D graphics card acceleration! And: Engine_3D is completely programmed in Ada. Some parts of the 3D engine, like the animated bump mapping, are still waiting to be ported to my newer 3D project, GLOBE_3D !... DOS and Linux versions available.
    Downloads: 0 This Week
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  • 25
    ROC Engine

    ROC Engine

    Simple and light-weight 3D game engine

    ROC Engine is a simple and lightweight 3D game engine. Keyframed skeletal animation with hardware skinning. Audio playback with spatialization (Ogg, WAV, FLAC). TrueType font rendering with Unicode characters support. All information about modeling and scripting is available at wiki. Check demo scene resources out for an example of engine usage.
    Downloads: 0 This Week
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