Showing 5 open source projects for "3d rendering software"

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  • 1
    gui_chung
    gui chung , an compact freeware to program easy gui multi windows api applications in freebasic. Included support of freebasic graphics gfx, openGL and irrlicht 3D engine. Inspired from Liberty Basic simple gui coding syntax.(combined with fbedit ide , is easier to use than Liberty Basic and 1000x faster)
    Downloads: 1 This Week
    Last Update:
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  • 2
    AIML_chung

    AIML_chung

    an AIML chatbot engine with 3D avatars, maths parser, speech and dll

    AIML chung is an full AIML1.0 based standalone chat bot engine trial with dll , tts / espeak speech voices, synonyms substitutions, maths parser and 3D photorealistics openGL avatars written in compiled freebasic.Comes with GUI window and console examples, 3D world mode and a dll version to use with other programming languages like c++ or Liberty Basic , or to easily embed in your applications .Talk with your A.I. computer.
    Downloads: 0 This Week
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  • 3

    XST Basic 2

    XST Basic v2 Windows Basic interpreter with C emitter.

    This is the windows version of XST Basic. Basic interpreter with C emitter written mostly in C. This also uses the irrlicht 3d library to make it much more capable than the DOS XST Basic 1. Enjoy,
    Downloads: 0 This Week
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  • 4
    pyirrlicht

    pyirrlicht

    Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal

    Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
    Downloads: 1 This Week
    Last Update:
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  • 5

    The Engine

    Game creation engine with built-in BASIC interpreter.

    "The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle). It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line...
    Downloads: 0 This Week
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