Showing 517 open source projects for "python game engine"

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  • 1
    Vivid3DIDE

    Vivid3DIDE

    Vivid3D is a C++ IDE/3D engine, with python scripting.

    Vivid3D is a C++ IDE/3D engine, with python scripting. - It uses DX12 or Vulkan, and will support RTX features. It features gameplay facilitated by Python.
    Downloads: 0 This Week
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  • 2
    REX

    REX

    Royal Entertainment Graphics eXecution (REX)

    Downloads: 1 This Week
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  • 3
    EulerSharp

    EulerSharp

    Euler Yet another proof Engine

    EYE [1] is a reasoning engine supporting the Semantic Web layers [2]. It performs controlled chaining and it supports Euler paths [3]. Via N3 [4] it is interoperable with Cwm [5]. [1] http://eulersharp.sourceforge.net/README [2] http://www.w3.org/DesignIssues/diagrams/sweb-stack/2006a [3] http://mathworld.wolfram.com/KoenigsbergBridgeProblem.html [4] http://www.w3.org/TeamSubmission/n3/ [5] http://www.w3.org/2000/10/swap/doc/cwm
    Downloads: 1 This Week
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  • 4
    TuxCap Games Framework
    The TuxCap Games Framework is a GNU/Linux and Mac OSX port of the PopCap Games Framework used for 2D game development. It comes with PyCap Python bindings, a fast 2D physics engine, a particle engine, widgets and many documented examples.
    Downloads: 0 This Week
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  • 5
    NanoH5 (tsl2nano)

    NanoH5 (tsl2nano)

    java bean / database driven zero code application framework

    NanoH5 (or FullRelation) is a fullstack UI implementation framework providing a model driven design (MDA). Build a complete html5 application through a given class- or database-model without coding (coding APIs are available).
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    Downloads: 1 This Week
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  • 6
    PVLE

    PVLE

    C++ lightweight cross-platform game engine

    PVLE is a C++ lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other libs. It differs from other engines in the way it does not hide underlaying libraries.
    Downloads: 0 This Week
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  • 7
    Amnesia CLI

    Amnesia CLI

    Modding CLI tool kit for Amnesia: The Dark Descent

    A CLI tool kit for creation and management of Amnesia: The Dark Descent mods / custom stories. Manages game/engine log files, creates templates of mods, validates and cleans script files, assets, and more.
    Downloads: 0 This Week
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  • 8

    ZAPH

    Tools and Z80 engine for creating adventure games. (RUST)

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 0 This Week
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  • 9

    cfe

    Framework for producing web-based database applications

    ... application, is FAMTREE: a Family Tree maintenance system. This uses most of the features of CFE and can be used as-is or as a model for developing other applications. Also included is BRIDGE. This allows one or more users to play this card game
    Downloads: 0 This Week
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  • 10
    Delphi : VRCalc++ and more Binary Exec

    Delphi : VRCalc++ and more Binary Exec

    Delphi Java - VRCalc++ OOSL (Script) and + (Binary Exec Distro)

    Vincent Radio {Adrix.NT} Embarcadero : Delphi : Executable Binaries Delphi : VRCalc++ Object Oriented Scripting Language : Engine + Ext Libraries VRCalc++ OOSL Visual Stage Project : VCL & FMX (FireMonkey) VRCalc++ Script Executor: - VCL Console - Terminal Console - FMX Console + VRCalc++ OOSL : VR System Scripted Standard Runtime Library Delphi Applics - VR Multi Editor : Smart Text Editor - VR Lazy Code Editor : Smart RTF Multi Lang Code Text Editor - VR Astro Vision...
    Downloads: 0 This Week
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  • 11
    Rocketry

    Rocketry

    Modern scheduling library for Python

    Scheduler to power your Python apps. Rocketry is a modern statement-based scheduling framework for Python. It is simple, clean and extensive. It is suitable for small and big projects. Unlike the alternatives, Rocketry's scheduler is statement-based. Rocketry natively supports the same scheduling strategies as the other options, including cron and task pipelining, but it can also be arbitrarily extended using custom scheduling statements. Rocketry is suitable for quick automation projects...
    Downloads: 0 This Week
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  • 12
    vivid

    vivid

    Vivid3D is an open-source 3D engine with powerful 2D UI.

    Vivid3D is a full 3D engine with open-source code, which also includes a full 2D UI. This UI is combined with the engine for the "Vivid3D" tool - which is similar in usage to Unity3D, in some regards.
    Downloads: 0 This Week
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  • 13
    Sabaki

    Sabaki

    An elegant Go board and SGF editor for a more civilized age

    ... in Markdown. Sabaki also supports SGF game containers, saving and reading multiple games within one file. Score your games using area or territory counting. You can also use the score estimator to see which player is ahead in mid-game. Toggle the life & death status of groups to refine the estimation.
    Downloads: 6 This Week
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  • 14
    Valence

    Valence

    A Rust framework for building Minecraft servers

    Rust framework for building Minecraft: Java Edition servers. Built on top of Bevy ECS, Valence is an effort to create a Minecraft-compatible server completely from scratch in Rust. You can think of Valence as a game engine for Minecraft servers. It doesn't do much by default, but by writing game logic yourself and leveraging Bevy's powerful plugin system, you can make almost anything. Opinionated features like dynamic scripting, dedicated executables, and vanilla game mechanics are all...
    Downloads: 0 This Week
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  • 15
    Blend_My_NFTs

    Blend_My_NFTs

    Easily generate thousands of 3D models, images, and animation NFTs

    ... haven't had the chance to test and guarantee this functionality. Windows 11 has not been tested as of yet. Any rendering engine works; Cycles, Eevee, and Octane have all been used by the community. This add-on only works in Blender, a Cinima 4D port is being investigated. Every object, model, texture, camera, light etc. must be in the same .blend file! If you have mulitiple .blend files, Blend_My_NFTs is unable to open and process them. It's recommended to keep your file's total size 5gb.
    Downloads: 0 This Week
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  • 16
    Classic HWUT - rename of previous HWUT

    Classic HWUT - rename of previous HWUT

    Software Unit Tests (Language Independent Approach)

    Automation of Unit and System Tests. Tests can be implemented in any language and on many platforms. The flexible approach enables the inclusion of many types of tests, such as memory leak checks (using valgrind), coding rule checks, complexity checks, etc. Tests are run by a simple call to hwut in a base directory of a project. In particular for C, HWUT supports make file generation using 'sos' and 'sols' modes. Remote control-able function stubs may be generated using the 'stub' mode....
    Downloads: 0 This Week
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  • 17
    MetalANGLE

    MetalANGLE

    OpenGL ES to Metal API translation layer

    metalangle is a Metal-backed implementation of ANGLE (Almost Native Graphics Layer Engine), allowing OpenGL ES applications to run on Apple platforms by translating their calls into Metal, Apple’s proprietary low-level graphics API. This makes it possible to run cross-platform OpenGL ES content on iOS and macOS with high performance and compatibility. It is particularly valuable for developers porting games and engines to Apple devices, where OpenGL is deprecated and no longer hardware...
    Downloads: 1 This Week
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  • 18
    Blankly

    Blankly

    Easily build, backtest and deploy your algo in just a few lines

    ​Blankly is a live trading engine, backtest runner and development framework wrapped into one powerful open-source package. Models can be instantly backtested, paper traded, sandbox tested and run live by simply changing a single line. We built blankly for every type of quant including training & running ML models in the same environment, cross-exchange/cross-symbol arbitrage, and even long/short positions on stocks (all with built-in WebSockets). Blankly is the first framework to enable...
    Downloads: 1 This Week
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  • 19
    Webifier

    Webifier

    A GitHub Action to deploy Notebooks, Markdowns

    Webifier is a stand-alone build tool for converting any repository into a deployable jekyll website. You can define your pages via yaml files and provide notebooks, markdown and pdf and other files for Webifier to render. It uses python markdown providing additional control over attributes and other extensive functionalities. It lets you define and direct how your web pages feel and automatically manages your assets, making it a perfect solution for fast static website development...
    Downloads: 1 This Week
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  • 20
    Manticore

    Manticore

    Symbolic execution tool

    Manticore helps us quickly take advantage of symbolic execution, taint analysis, and instrumentation to analyze binaries. Parts of Manticore underpinned our symbolic execution capabilities in the Cyber Grand Challenge. As an open-source tool, we hope that others can take advantage of these capabilities in their own projects. We prioritized simplicity and usability while building Manticore. We used minimal external dependencies and our API should look familiar to anyone with exploitation or...
    Downloads: 0 This Week
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  • 21
    EdiZon

    EdiZon

    Homebrew save management, editing tool and memory trainer for Horizon

    A Homebrew save file dumper, injector and on-console editor for Horizon, the OS of the Nintendo Switch. Please note if you are using Atmosphere 0.10.0+, you must use the snapshot version of EdiZon. Older versions of EdiZon do not work on the latest Atmosphere. Extraction of game saves. Injection of extracted game saves (Your own and your friends save files). Uploading of savefiles directly. Batch extraction of all save files of all games on the system. Save file editing. Easy to use, scriptable...
    Downloads: 3 This Week
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  • 22
    Nim Game Library

    Nim Game Library

    NimGL is a Nim library that offers bindings for popular libraries

    NimGL (Nim Game Library) is a collection of bindings for popular libraries, mostly used in computer graphics. A library of libraries. This collection of bindings is heavily inspired by LWJGL3. It enables low-level access and it is not a framework, so we highly encourage you to use a game engine if you do not have experience in working with low-level graphics development. These bindings contain several optional helper procedures to help with development and to better suit it to the language.
    Downloads: 0 This Week
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  • 23
    StreamAlert

    StreamAlert

    StreamAlert is a serverless, realtime data analysis framework

    StreamAlert is a serverless, real-time data analysis framework that empowers you to ingest, analyze, and alert on data from any environment, using data sources and alerting logic you define. Computer security teams use StreamAlert to scan terabytes of log data every day for incident detection and response. Incoming log data will be classified and processed by the rules engine. Alerts are then sent to one or more outputs. Rules are written in Python; they can utilize any Python libraries...
    Downloads: 0 This Week
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  • 24
    Minkowski Engine

    Minkowski Engine

    Auto-diff neural network library for high-dimensional sparse tensors

    The Minkowski Engine is an auto-differentiation library for sparse tensors. It supports all standard neural network layers such as convolution, pooling, unspooling, and broadcasting operations for sparse tensors. The Minkowski Engine supports various functions that can be built on a sparse tensor. We list a few popular network architectures and applications here. To run the examples, please install the package and run the command in the package root directory. Compressing a neural network...
    Downloads: 2 This Week
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  • 25
    Pixel Vision

    Pixel Vision

    Teach retro game development with streamlined workflows

    Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of a fork of MonoGame, called MonoVision. This engine provides a standard set of APIs to create authentic-looking 8-bit games with modern programming languages and workflows. It also allows you to define specific limitations for the resolution, colors, number of sprites on screen, and more. There are several...
    Downloads: 1 This Week
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