Showing 17 open source projects for "collision"

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  • 1
    MuJoCo-py

    MuJoCo-py

    mujoco-py allows using MuJoCo from Python 3

    ...It provides utilities for loading models, running simulations, and accessing simulation states in real time, along with visualization tools for rendering environments. The project also includes interactive examples showcasing collision handling, texture randomization, state resetting, and robot control. By bridging MuJoCo with Python, mujoco-py enables rapid prototyping, training, and evaluation of AI agents in physics-rich environments.
    Downloads: 3 This Week
    Last Update:
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  • 2

    SFML-simple-sim

    Simple ball collision simulation in C++ SFML

    This is very simple ball collision simulation in 2d powered by SFML graphics in C++ language. This is my hobby project where i learn and test my skills in simulating and optimization with huge number of balls.
    Downloads: 0 This Week
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  • 3
    Bot simulation main purpose is to help real bot developer to test their bot behaviors thanks to an openGL simulation with collision detection and a scriptable behavior in LUA.
    Downloads: 0 This Week
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  • 4
    Voxel CAD. Open source voxel editing and analyzing software. Edit and create multi-material voxel objects. Simulate the dynamics in a quantitative physics sandbox to test engineering designs or make moving creatures. www.voxcad.com for videos.
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    Downloads: 3 This Week
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  • 5
    Lagrange Rally 3D

    Lagrange Rally 3D

    3D vehicle simulator based on Lagrangian dynamics to simulate dynamics

    3D vehicle simulator in which vechicle's configuration as a whole (articulated body) , is represented by a 'vector' of generalised coordinates. so concepts like usual position and orientation of main body and wheels is all defined by the generalised coordinates.Using Lagrangian dynamics, theese coordinates are evolving in time in a realistic manner according to F=ma but as if there were also all constraint forces concretasing the presence of joints: hinge, prismatic, rigid connection, etc....
    Downloads: 0 This Week
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  • 6
    OpenRAVE
    Moved to https://github.com/rdiankov/openrave An open-source, cross-platform, plugin-based robot planning environment for autonomous robotics. Includes services like collision detection, physics, (inverse) kinematics, sensors, robot controls, python bindings, and a network scripting environment.
    Downloads: 0 This Week
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  • 7
    10.1109/CCNC.2010.5421745

    10.1109/CCNC.2010.5421745

    Decoding Superimposed BPSK Modulated Wireless Transmissions

    The introduction of physical layer network coding gives rise to the concept of turning a collision of transmissions on a wireless channel useful. In the idea of physical layer network coding, two synchronized simultaneous packet transmissions are carefully encoded such that the superimposed transmission can be decoded to produce a packet which is identical to the bitwise binary sum of the two transmitted packets. This paper explores the decoding of superimposed transmission resulted by multiple synchronized simultaneous transmissions. ...
    Downloads: 0 This Week
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  • 8

    rp6simul

    rp6simul is a simulator for the RP6 robot (AREXX Engineering)

    ...Besides support for all peripherals on the robot base, the simulator also fully supports the m32 extension module, and both can be simulated either independently or simultaneously. Furthermore, a simple 2d environment can easily be created to test lighting, collision, motor speeds and so on. The simulator does not run native AVR files, but instead a thin wrapper is provided so that the AVR code can be compiled natively. Thanks to this wrapper, and a flexible Lua driver interface, the simulator emulates most of the IO registers, requiring no or minimal code modifications. rp6simul is primarily developed on Linux, but a Windows version will also be released.
    Downloads: 0 This Week
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  • 9
    The goal of project "defE" is to build a library to handle the simulation of the transformation and collision about deformable geometry using the sphere-spring system. It uses CUDA to deal with the enormous mount of parallel computable calculation.
    Downloads: 0 This Week
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  • 10
    Continuous Collision Detection Library -- Ricochet is a continuous collision detection algorithm for computing time of contact (TOC) and contact points and normals that works with polygon soups.
    Downloads: 0 This Week
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  • 11
    A collection of applets used to demonstrate physics and math principles. The applets include: a ray diagram drawing applet, a collision of disks applet, an electromagnetic field mapper and a 3d hydrogen orbital simulation.
    Downloads: 0 This Week
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  • 12
    MOC is a small library with the aim to provide simple and easy to use collision and mouse-picking functionality for the Ogre3D graphics engine.
    Downloads: 0 This Week
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  • 13
    Yaobi is a fast collision detection library for general triangulated objects. It uses a hierarchical representation based on oriented bounding boxes. Yaobi compares well with other libraries when it comes to speed and memory consumption.
    Downloads: 0 This Week
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  • 14
    Multibody dynamics simulation package with frictional contact and collision detection
    Downloads: 8 This Week
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  • 15
    OpenVRL - standas for Open Source Virtual Reality 'L' ('L' stands for Life or Library...). A full 3D virtual reality simulation library, with physics, collision detection, platform independand rendering, etc. Uses OpenDE and OPCODE libraries for dy
    Downloads: 0 This Week
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  • 16
    using simple cuboids and gjk algorithm, this general purpose algorithm gives a ready made code to work with swissranger 3D camera.
    Downloads: 0 This Week
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  • 17
    Collision detection on the Cell microprocessor. See the README for more information.
    Downloads: 0 This Week
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