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Ray3d is a multi-platform 3dgameengine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
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Little "snasation" game involving Patty. Written in Java and JavaScript. Besides, there's a port of Flixel to Java and Slick2D, called Slixel, developed alongside with a platform game called QNQ: Qualcosa Non Quadra.
Jadeite Engine is a free cross-platform 3Dgame development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
CazaPool3D is a 100% java3d pool and billard game, with both single and multiple player abilities. It tracks ball paths, handle undo, use mulitple views, loads (threads) multiple 3ds objects, handles picking/collision/animation/overlays and more
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
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IAPEngine is an open source, cross-platform, portals-based 3Dgameengine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
simple and easy VRML 3Dgameengine
feed an ascii file that only uses numbers 0,1,2,and 3 into my engine and you will get a large VRML world to run through.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
TexGen is an automated heightmap texture generator written in Java. Terrain texturing is often done procedurally within modern game engines and 3D applications. However, any user looking for an altenative, need look no further than TexGen.
Fighting game engine, similar to Mugen in many aspects, but made from beginning to be more powerfull, modern and flexiby. Easier to customize, maintain and extend.
Strategoids is a real-time-strategy game/engine set in space with Newtonian physics. This project has moved to GitHub: http://github.com/megagun/strategoids
Pure Java implementation of an interactive 3d graph rendering engine and editor using a spring embedder algorithm. Nice looking sterile real time 3d environment. Feel free to extend our project and build something awesome, just let us know please :D
An open source driving game focusing on large outdoor environments and semi realistic physics, upgradable cars that change in handling and speed, creating a slight RPG element. Hijacking cars is easy and encouraged, but not by the law enforcement.
Arcade shooter fully customizable from text files: now you can build your own arcade shooter easily! Project was created and compiled in Java 5.0, using Golden T GameEngine (http://goldenstudios.or.id).
The plan for Project Alpha is to create a pre-Medieval turn-based strategy game. It will incorporate a world generator, a realm generator and a conflict resolution engine. The gameplay is planned to be that player is charged with leading of a small group