Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Features
- Deferred shading
- Depth of field
- HDR imaging
- Lua scripting
- Edge detect anti-aliasing
License
BSD LicenseFollow Logos (T2) Engine
Other Useful Business Software
Build Securely on Azure with Proven Frameworks
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
Rate This Project
Login To Rate This Project
User Reviews
-
i dint konw what to say