Showing 166 open source projects for "shaders"

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  • 1
    The Book of Shaders

    The Book of Shaders

    Step-by-step guide through the complex universe of fragment Shaders

    The Book of Shaders is an open educational guide that introduces fragment shaders through gradual, visually oriented lessons. It begins with shader fundamentals, uniforms, and the process of running GLSL code. Later chapters explain shaping functions, colors, geometric forms, matrices, patterns, randomness, noise, and fractal techniques. The material then expands into image processing, simulations, lighting, normal maps, ray marching, environmental mapping, reflection, and refraction. ...
    Downloads: 9 This Week
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  • 2
    glslViewer

    glslViewer

    Console-based GLSL Sandbox for 2D/3D shaders shaders

    GlslViewer is a flexible console-based OpenGL Sandbox to display 2D/3D GLSL shaders without the need of a UI. You can definitely make your own UI or wrapper using the Python Module (include) or any other tool that communicates back/forth with the GPS viewer through the standard POSIX console In/Out or OSC. Default vert/frag shaders for 2D shader and 3D material shaders with PBR lighting model. Hot reload of files on changes.
    Downloads: 5 This Week
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  • 3
    SkyEmu

    SkyEmu

    Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator

    ...The emulator is highly portable, supporting desktop operating systems, mobile devices, and even web browsers through WebAssembly builds. SkyEmu includes advanced visual enhancements such as upscaling shaders, color correction, and screen effects that mimic original hardware displays. It also features extensive debugging tools, making it useful not only for players but also for developers working on homebrew or reverse engineering. With features like save states, rewind, fast-forward, and controller support, it offers a full-featured modern emulation experience.
    Downloads: 136 This Week
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  • 4
    cnc-ddraw

    cnc-ddraw

    GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API

    ...Supports Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines. GDI / OpenGL / Direct3D 9 renderer (With automatic renderer selection) Upscaling via glsl shaders. Windowed Mode / Fullscreen Exclusive Mode / Borderless Mode. Alt+Enter support to switch quickly between Fullscreen and Windowed mode. Automatically saves and restores window position/size/state. FPS Limiter, VSync, optional mouse sensitivity scaling. If you use cnc-ddraw with a game that got its own windowed mode built in then make sure you disable the games own windowed mode first.
    Downloads: 564 This Week
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  • 5
    PortableGL

    PortableGL

    An implementation of OpenGL 3.x-ish in clean C

    PortableGL is a single-header, software-only implementation of a subset of OpenGL (specifically the GL 2.1 pipeline), designed to run entirely on the CPU. This lightweight graphics library allows OpenGL-style rendering without GPU acceleration, making it ideal for educational use, debugging, embedded systems, and retro-style software rendering. Because it mirrors OpenGL syntax and design, it can act as a drop-in CPU renderer for testing or deploying 3D graphics on platforms without GPU support.
    Downloads: 6 This Week
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  • 6
    Shaderc

    Shaderc

    A collection of tools, libraries, and tests for Vulkan shader

    Shaderc is a collection of tools and libraries for compiling shaders—small programs that run on GPUs—into SPIR-V, the intermediate representation used by the Vulkan graphics API. It provides both a command-line tool (glslc) and a C/C++ library (libshaderc) that wrap the functionality of glslang (the Khronos reference compiler for GLSL) and SPIRV-Tools to deliver a modern, scriptable, and efficient shader compilation workflow.
    Downloads: 11 This Week
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  • 7
    rspirv

    rspirv

    Rust implementation of SPIR-V module processing functionalities

    rspirv is a Rust-based parser, builder, and disassembler for SPIR-V, the intermediate binary format used in Vulkan and OpenCL for shaders and compute kernels. It’s part of the gfx-rs ecosystem, a suite of graphics tools aiming to provide cross-platform rendering capabilities in Rust. rspirv enables manipulation and inspection of SPIR-V modules, which is useful in shader compilers, graphics drivers, and development tools for low-level GPU programming. The library strictly follows the SPIR-V specification and is used in projects that need to generate, analyze, or modify shaders dynamically.
    Downloads: 0 This Week
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  • 8
    RetroArch

    RetroArch

    RetroArch is a frontend for emulators, game engines and media players.

    RetroArch is a way to run classic games on a wide assortment of Operating Systems and Consoles. Support the Developers on their Patron! https://www.patreon.com/libretro
    Downloads: 42 This Week
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  • 9
    projectM

    projectM

    Cross-platform Music Visualization Library

    Cross-platform Music Visualization Library. Open-source and Milkdrop-compatible. Experience psychedelic and mesmerizing visuals by transforming music into equations that render a limitless array of user-contributed visualizations. projectM is an open-source project that reimplements the esteemed Winamp Milkdrop by Geiss in a more modern, cross-platform reusable library. Its purpose in life is to read an audio input and to produce mesmerizing visuals, detecting tempo, and rendering advanced...
    Downloads: 44 This Week
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  • 10
    g3d

    g3d

    Simple and easy 3D engine for LÖVE

    groverburger's 3D engine (g3d) simplifies LÖVE's 3d capabilities to be as simple to use as possible.
    Downloads: 0 This Week
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  • 11
    SoftMaskForUGUI

    SoftMaskForUGUI

    Enhance Unity UI (uGUI) with advanced soft-masking features

    ...Developers can combine multiple sprites, SpriteAtlas assets, nested masks, and ScrollRect content. The package works with overlay, camera-space, and world-space rendering and includes support for custom shaders and TextMeshPro. Performance controls, inverse masking, visible-region raycast filtering, VR support, and inspector previews provide additional control for complex interfaces.
    Downloads: 15 This Week
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  • 12
    UIEffect

    UIEffect

    Apply rich UI effects directly from the Inspector or via code

    ...The package optimizes builds by compiling only the shader variants that are actually used. It supports Unity render pipelines, VR environments, TextMeshPro, ShaderGraph, Timeline, and custom shaders. Additional components provide effect animation, replication across UI objects, and reusable runtime or editor presets.
    Downloads: 15 This Week
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  • 13
    ModernGL

    ModernGL

    Modern OpenGL binding for Python

    ModernGL is a Python wrapper over OpenGL, designed to simplify the creation of high-performance, modern graphics applications. It provides an intuitive API for rendering 2D and 3D graphics, making it accessible to both beginners and experienced developers. ModernGL is suitable for applications such as games, simulations, and data visualizations.
    Downloads: 3 This Week
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  • 14
    ursina

    ursina

    A game engine powered by python and panda3d

    ...It includes many batteries-included features such as a mesh API for procedural geometry, built-in animation and tweening, pre-made controllers like FirstPersonController and EditorCamera, and a library of shaders and 3D primitives.
    Downloads: 41 This Week
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  • 15
    img2threejs

    img2threejs

    Rebuild the object in a reference image as a code-only, procedural

    img2threejs is an open-source agent skill that rebuilds an object from one reference image as procedural Three.js code. It generates a TypeScript THREE.Group factory from primitives, procedural shaders, and generated geometry rather than extracting or downloading a mesh. The resulting hierarchy can include pivots, sockets, colliders, and destruction groups so the model is ready for interaction and animation. A staged pipeline evaluates suitability, defines a detailed specification, builds successive passes, renders browser previews, and compares them with the source image. ...
    Downloads: 21 This Week
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  • 16
    luma.gl

    luma.gl

    High-performance Toolkit for WebGL-based data visualization

    luma.gl is a GPU toolkit for the Web-focused primarily on data visualization use cases. luma.gl aims to provide support for GPU programmers that need to work directly with shaders and want a low abstraction API that remains conceptually close to the WebGPU and WebGL APIs. Unlike other common WebGL APIs, the developer can choose to use the parts of luma.gl that support their use case and leave the others behind. While generic enough to be used for general 3D rendering, luma.gl's mandate is primarily to support GPU needs of data visualization frameworks in the vis.gl suite.
    Downloads: 12 This Week
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  • 17
    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!)....
    Downloads: 10 This Week
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  • 18
    libctru

    libctru

    Homebrew development library for Nintendo 3DS/Horizon OS user mode

    ...It is not meant to provide higher-level functions; to put things in perspective, the purpose of libctru would be to sit between the OS and a possible port of SDL rather than replace it. libctru is just a library and needs a toolchain to function. devkitARM (created by devkitPro) is the officially supported ARM cross-compiling toolchain, which provides the framework necessary to supply a usable POSIX-like environment, with working C and C++ standard libraries; as well as the tools required to compile homebrew in the 3DSX format, and assemble GPU shaders. The use of other ARM toolchains is severely discouraged.
    Downloads: 5 This Week
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  • 19
    libplacebo

    libplacebo

    Official mirror of libplacebo

    ...It originated as a core part of the rendering pipeline for the mpv media player and has since grown into a standalone library used for tone mapping, dithering, color space conversion, and more. libplacebo is ideal for developers looking to integrate sophisticated video rendering and post-processing into their own applications with full control over shaders and rendering stages.
    Downloads: 4 This Week
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  • 20
    Canvas UI

    Canvas UI

    A library of creative canvas components

    Canvas UI is an open-source library of creative, framework-agnostic interface components rendered with canvas and WebGL. It places fluid simulations, shaders, glass effects, fire, particles, and 3D scenes over live HTML interfaces. Through the experimental HTML-in-canvas API, effects can redraw the page while text remains selectable and links remain clickable. Unsupported browsers automatically fall back to standard WebGL overlays so the interface continues working. Components are available for React, Solid, Preact, Vue, Svelte, and vanilla JavaScript. ...
    Downloads: 1 This Week
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  • 21
    XenosRecomp

    XenosRecomp

    A tool for converting Xbox 360 shaders to HLSL

    XenosRecomp is a specialized project within the Hedge-dev ecosystem that focuses on recompiling and reconstructing the Xenos GPU pipeline used in the Xbox 360, enabling accurate rendering when porting games to modern platforms. It works alongside CPU recompilation tools by translating GPU-specific instructions and behaviors into equivalents that can be executed on modern graphics APIs such as DirectX or Vulkan. This allows recompiled games to maintain visual fidelity while benefiting from...
    Downloads: 3 This Week
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  • 22
    dhewm 3

    dhewm 3

    dhewm 3 main repository

    ...It’s known to work on Windows, Linux, macOS, FreeBSD, OpenBSD and AROS, but it should work on (or be easily portable to) any system that supports OpenGL 1.4 with ARB shaders, SDL and OpenAL. Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via OpenAL Softs EFX support), has much better support for widescreen resolutions and has 64bit support. It only supports old Mods if they either don’t require their own game DLL or have been ported to dhewm3. ...
    Downloads: 11 This Week
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  • 23
    TypeGPU

    TypeGPU

    A modular and open-ended toolkit for WebGPU

    ...It lets developers define GPU logic with advanced type inference while still targeting WebGPU and WGSL-based execution. The project is designed for graphics, compute shaders, GPU programming, and high-performance browser or React Native experiments. It can generate WGSL from TypeScript-style functions, helping developers keep GPU code closer to the rest of their application logic. TypeGPU is useful for teams that want the power of WebGPU without losing the safety and tooling benefits of TypeScript. ...
    Downloads: 0 This Week
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  • 24
    Smelter

    Smelter

    Toolkit for real-time, low latency, programmable video, audio mixing

    ...It lets developers combine media from different sources into a single video output, live stream, or interactive media experience. The project is useful for apps that need dynamic layouts, overlays, text, custom shaders, embedded websites, and live multimedia transformations. Smelter provides React components that make programmable composition easier to express in familiar UI code. It can support workflows such as livestreaming, video conferencing, broadcast tools, virtual events, live shopping, and custom media production systems. Its main value is giving developers a flexible composition engine for real-time media instead of forcing them into fixed video layouts or manual production tools.
    Downloads: 0 This Week
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  • 25
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    Defold is an open-source, cross-platform game engine originally developed for 2D games but also capable of 3D — intended to give developers a turnkey solution for building games for desktop, mobile, web, and even consoles. It ships as a full editor/IDE, combining scene editing, asset management, scripting, and build/export pipelines, so developers don’t need to assemble disparate tools themselves. Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the...
    Downloads: 8 This Week
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