Step-by-step guide through the complex universe of fragment Shaders
Console-based GLSL Sandbox for 2D/3D shaders shaders
Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API
An implementation of OpenGL 3.x-ish in clean C
A collection of tools, libraries, and tests for Vulkan shader
Rust implementation of SPIR-V module processing functionalities
RetroArch is a frontend for emulators, game engines and media players.
Cross-platform Music Visualization Library
Simple and easy 3D engine for LÖVE
Enhance Unity UI (uGUI) with advanced soft-masking features
Apply rich UI effects directly from the Inspector or via code
Modern OpenGL binding for Python
A game engine powered by python and panda3d
Rebuild the object in a reference image as a code-only, procedural
High-performance Toolkit for WebGL-based data visualization
A refreshingly simple data-driven game engine built in Rust
Homebrew development library for Nintendo 3DS/Horizon OS user mode
Official mirror of libplacebo
A library of creative canvas components
A tool for converting Xbox 360 shaders to HLSL
dhewm 3 main repository
A modular and open-ended toolkit for WebGPU
Toolkit for real-time, low latency, programmable video, audio mixing
Free game engine for development of desktop, mobile, and web games