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...Thus given an input (TXT) text file of any number of fundamental transversals, it will produce an output (CGD) text file of the resulting crystal nets.
The algorithm applies point group symmetries to partial vertex figures of a fundamental transversal of a crystal net , and to the resulting images of those figures, to generate a unit cell of the net along with associated lattice vectors.
This is a very preliminary version (Version 0.8) and consequently both unfriendly and limited. It consists of several interlocking Python worksheets. ...
Exact Subgraph Matching Algorithm for Dependency Graphs
...We designed a simple exact subgraph matching (ESM) algorithm for dependency graphs using a backtracking approach. The total worst-case algorithm complexity is O(n^2 * k^n) where n is the number of vertices and k is the vertex degree.
We have demonstrated the successful usage of our algorithm in three biomedical relation and event extraction applications: BioNLP 2011 shared tasks on event extraction, Protein-Residue association detection and Protein-Protein interaction identification.
This Java implementation implements our ESM algorithm. See README file: https://sourceforge.net/projects/esmalgorithm/files/
If you use our ESM implementation to support academic research, please cite the following paper:
Haibin Liu, Vlado Keselj, and Christian Blouin. ...
Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.
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Free Organic Chemistry Analysis and Visualisation Tool; Chemical formula editor, calculation of threedimensional molecular structures, high-quality realtime rendering, ...
Given one of seven parameters for a hexagon:
Apothem
Area
Center to Vertex
Perimeter length
Side length
Side to Side length
Vertex to Vertex length
you will receive the other parameters.
ClutterFlow is a CoverFlow clone for the Banshee media player. ClutterFlow uses the Clutter toolkit to harness the OpenGL powers. For more info: http://gitorious.org/banshee-community-extensions/pages/ClutterFlow
A Stick figure animation program written with Python(www.python.org) and PyGame(www.pygame.org). It is similar to Pivot, except with a much wider variety of animation features, such as keyframes.
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This project endeavors to be a framework for using Graph Transformer Networks (GTNs) to segment variable length data. This project will rely heavily upon Boost Graph Library (BGL) and Fast Artificial Neural Networks (FANN).
A plugin that enables the import of assets from World of Warcraft. ((c) Blizzard) to Maya ((c) Autodesk). Official site : http://wowtomaya.sourceforge.net/
A 2-D inviscid flow and adjoint solver on unstructured triangular grids. It makes use of a vertex-centroid finite volume scheme which is second order accurate. The adjoint solver is developed using the automatic differentiation tool called TAPENADE.
Code has been moved to
https://github.com/cpraveen/euler2d
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
hgboost is a header-only library which contains a generic hypergraph implementation and provides vertex/node contraction and vertex/edge filtering. It contains algorithms to compute cohesive subgroups, minimum cuts and maximum flows.
x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
GLEWpy aims to bring advanced OpenGL extensions to Python. This allows the Python OpenGL developer to use features such as fragment/vertex shaders and image processing on the GPU. It serves as a compliment to PyOpenGL and toolkits such as GLUT and SDL.
The OpenGL OBJ Loader is an 'OBJ' mesh loader & viewer.<br>It is written in C++ and uses OpenGL & SDL.<br>The project's second iteration reads vertex, normal, texture, and mtl data.<br>Note: the 'OBJ' file format is known by most modern 3D modelers.
The Vortex project consists of 2 things. The Vortex OS and VParse. The OS is multitasking and handles a lot of features. VParse is a stand alone Vertex2 parser. Vertex is vortex's scripting language. Pre 0.7 is QBasic and 0.7 is C++.