An implementation of OpenGL 3.x-ish in clean C
OpenGL text using one vertex buffer, one texture and FreeType
Bloat-free Graphical User interface for C++ with minimal dependencies
Kubernetes-native platform to run massively parallel data/streaming
Sample apps and code written for Google Cloud
Console-based GLSL Sandbox for 2D/3D shaders shaders
Support for legacy OpenGL in core profiles
GLSL shader prototyping tool based on Eclipse IDE.
Framework for GPU-accelerated video and image processing
Graph algorithms interpreter, IDE, debugger, 3D visualizations.
OpenGL 3D Mesh generating library
Exact Subgraph Matching Algorithm for Dependency Graphs