Showing 4 open source projects for "vertex"

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    PortableGL

    PortableGL

    An implementation of OpenGL 3.x-ish in clean C

    PortableGL is a single-header, software-only implementation of a subset of OpenGL (specifically the GL 2.1 pipeline), designed to run entirely on the CPU. This lightweight graphics library allows OpenGL-style rendering without GPU acceleration, making it ideal for educational use, debugging, embedded systems, and retro-style software rendering. Because it mirrors OpenGL syntax and design, it can act as a drop-in CPU renderer for testing or deploying 3D graphics on platforms without GPU support.
    Downloads: 5 This Week
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  • 2
    Freetype GL

    Freetype GL

    OpenGL text using one vertex buffer, one texture and FreeType

    Freetype-GL is an OpenGL text rendering library that utilizes a single vertex buffer and texture in conjunction with the FreeType library. It facilitates efficient and flexible text rendering in OpenGL applications, supporting various font formats and advanced typographic features.
    Downloads: 0 This Week
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  • 3
    Google Cloud Platform Go Samples

    Google Cloud Platform Go Samples

    Sample apps and code written for Google Cloud

    ...The repository includes both simple quickstart examples and more advanced application patterns, often accompanied by documentation guides that explain how to deploy and run them in different environments. It also showcases integrations with services such as Pub/Sub, BigQuery, Cloud Functions, and Vertex AI, helping developers understand how to orchestrate distributed systems in Go.
    Downloads: 1 This Week
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  • 4

    glob

    OpenGL 3D Mesh generating library

    ...The library is compatible with OpenGL 4.0+ and doesn't use any deprecated features. 4 attrributes: 4D color, 3D normal, 3D position and 2D texture coordinate are stored per vertex in VAO (Vertex Array Objects). GLOB doesn't do any rendering to the screen and only builds the attributes for the mesh. Thus, the user must provide his own shader programs. However, if there is no current shader program registered, a default one is used which will depict the mesh under simple lighting and texture map. The GLOB API is very simple and intuitive to use, providing opportunities for customization, including that of normal and texture mapping.
    Downloads: 0 This Week
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