Anime4KCPP Net re-implemented in GLSL for real-time anime upscaling
OpenGL Mathematics (GLM)
Step-by-step guide through the complex universe of fragment Shaders
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL, etc.
Open-source software that allows users to set animated desktops
GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API
A collection of tools, libraries, and tests for Vulkan shader
Video player for improving quality of hand-drawn images
Console-based GLSL Sandbox for 2D/3D shaders shaders
Set of Kotlin APIs to make graphics math easier to write.
Vulkan & C++17 based Scene Graph Project
3D GPUs Strange Attractors and Hypercomplex Fractals explorer
Simple and light-weight 3D game engine
A 3D benchmarking software.
The statistical analysis tool for git repositories
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL
Open source clone of the Age of Empires II engine
High-performance Toolkit for WebGL-based data visualization
Collaborative programmable music
3D Procedural Game Engine Using OpenGL
Shader editor and gallery
C++ header-only library that simulates GLSL math
An extensible GUI system for game development
Virtual X-Ray Imaging Library on GPU