Search Results for "3d game source code" - Page 14

Showing 1924 open source projects for "3d game source code"

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  • 1
    ...As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
    Downloads: 0 This Week
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  • 2

    Dpmaster

    Dpmaster, an open master server

    Dpmaster is a lightweight master server written from scratch for DarkPlaces, LordHavoc's game engine. It is an open master server because of its free source code and documentation, and because its Quake III Arena-like protocol allows it to fully support new games without having to restart or reconfigure it. In addition to its own protocol, dpmaster also supports the master protocols of "Quake III Arena" (Q3A), "Return to Castle Wolfenstein" (RtCW), and "Wolfenstein: Enemy Territory" (WoET).
    Downloads: 1 This Week
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  • 3
    Gait Tracking With x-IMU

    Gait Tracking With x-IMU

    Foot tracking algorithm demonstrated in Seb Madgwick's 3D Tracking

    This repository provides the source code for a foot-tracking algorithm using an inertial measurement unit (IMU) attached to the foot, as demonstrated in Seb Madgwick’s “3D Tracking with IMU” video (March 2011). The method performs dead reckoning to integrate foot motion and corrects for drift at each foot strike (when the foot touches the ground) to reset error accumulation.
    Downloads: 0 This Week
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  • 4
    HARFANG 3D engine

    HARFANG 3D engine

    HARFANG 3D source code public repository

    HARFANG 3D builds real-time 3D tools for industry professionals. Its software suite is tailored to developers, designers and engineers aiming to efficiently and seamlessly develop, implement & deploy 3D solutions (HMI, VR/AR, simulation, interactive 3D), regardless of development language or platform constraints. HARFANG Studio is the ideal 3D editor for creating real-time scenes & animations that match your design vision. It can manage the entire 3D graphics production workflow in a simple...
    Downloads: 2 This Week
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  • 5
    Manikin
    A very simple java simulation of the human body to simulate a 3D drawing manikin,with plenty of freedom of movements of the limbs and rotation of the body to implements a 360 degrees view.Source code available.No openGL.Improvements to come !
    Downloads: 0 This Week
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  • 6
    rotary-turbo-PCA9685

    rotary-turbo-PCA9685

    Led dimming code for rotary encoder with turbo

    ...Tested with stm32f103c8t6 (blue-pill) and PCA9685. For used scale I added gnumeric spreadsheet for double type value control match with integers in arduino schetch. You can modify this code according yours own needs. Pls consider this: a - using for led dimming: with logarithmic derived scale consider apparent light intensity modulation not of light source but for whole light reflecting 3d area; with scale range (here 500 steps) and timing for turbo mode, you can adapt this code with whole 3d area regarding light reflecting caracteristics and rotary using mode also reducing 360° rotary turns number not needing very large single step luminosity difference; b - with motors, ... be careful using turbo. :-)
    Downloads: 0 This Week
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  • 7
    gl-magic-lib

    gl-magic-lib

    C++ OpenGL 3D Game Dev Lib [moved to: play.ru.net/src]

    Moved to: http://play.ru.net/src
    Downloads: 0 This Week
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  • 8
    DevGPT

    DevGPT

    An AI developer tool that turns tickets directly into code

    We handle the routine coding, and you focus on more complex and fulfilling tasks, by turning tasks into code. Start transforming your coding experience in just 40 seconds. Unlock your full potential by letting us handle the code, so you can focus on solving the problems that truly matter. 74% of our users report that they are able to focus on more satisfying and meaningful work when using DevGPT. By automating routine coding tasks such as unit tests and component creation, DevGPT frees up...
    Downloads: 0 This Week
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  • 9
    pokegb

    pokegb

    A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.

    pokegb is an extremely compact and specialized Game Boy emulator written in C++ that is intentionally designed to run only Pokémon Red and Blue, rather than providing general-purpose compatibility. The project is notable for its extreme minimalism, with an implementation of roughly a few dozen lines of code, making it closer to a proof of concept or code-golf experiment than a traditional emulator. It achieves functionality by tailoring the emulator specifically to the requirements and...
    Downloads: 0 This Week
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  • 10
    UnityMol

    UnityMol

    Molecular viewer and prototyping framework

    !!! New website is https://unity.mol3d.tech and new releases/source code are now on Github : https://github.com/LBT-CNRS/UnityMol-Releases !!!! Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).
    Downloads: 0 This Week
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  • 11
    Sankofa

    Sankofa

    Analysis of Oware (Abapa) games

    ...The goal is to enable players to recognize and to learn from their mistakes and to try alternative strategies. Run sankofa to show the interface on a local Web server at: http://localhost:10000* . Run retrograde to build a small end-game database. Sankofa is an analysis tool and not an automated opponent. It allows you to play both sides and shows the evaluation of possible moves, the game history and more. Please see Sankofa.md and LICENSE.TXT in the source code bundle for more details.
    Downloads: 0 This Week
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  • 12
    GitLab CE Server For Local Intranets

    GitLab CE Server For Local Intranets

    The Free & Popular Community git Server in a Complete Virtual Machine

    This VM is created for 2 reasons: 1. Very little initial setup work required to make a GIT Server live, within minutes. 2. This system should keep running for Years, without requiring Updates / Breakages. If you are new to Virtual Machines, then please watch the Video below ( taken from my other project. just replace td with gi wherever mentioned ) After starting this VM, please login to its administration panel with: Website Address: https://gi.local/ ( Accept Any Warnings due to...
    Downloads: 1 This Week
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  • 13
    TBRICKS 8086

    TBRICKS 8086

    TBRICKS - TETRIS-Like game with playback music (DOS 8086)

    * DISCLAIMER OF ALL WARRANTIES * TBRICKS - TETRIS-Like game with playback music (DOS 8086) (pseudo-multitasking) Pur assembly 8086 code. 0.10 : 28 Levels, Automatic (re)start game, for demo loop TBRICKS.COM : Main program (Launch subprograms...) SNDSVRA.COM : Sound Music Server Part (Level) A (Loaded in Memory) : TSR Program (Terminate and Stay Resident) by Cyril Barbato : Song player (sounder) based on player program by mohammadalfarisi, many thanks ;-) (https://medium.com/@mohammadalfarisi00) SNDSTOP.COM : Sound Server Stop TBPA.COM : TBRICKS Game Part (Level) A (VGA end CGA) : Based on fork Tetris Assembly by Mohammad Khoddam (mkh2097), many thanks ;-) (https://github.com/mkh2097/Tetris-Assembly-8086) -> See SRC : All Source codes : MAKE.BAT for Building NEW : FLOPPY BOOT DISK IMAGE READY Make a donation to contribute to development https://bacciel.com/donate/donate.html Many thanks Cyril
    Downloads: 0 This Week
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  • 14
    Documentation, examples, and reference driver code for the VMware virtual graphics device used by all VMware virtual machines. This project provides the information and code necessary to write both 2D and 3D graphics drivers for this device.
    Downloads: 0 This Week
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  • 15
    Source Engine

    Source Engine

    Modified source engine (2017) developed by valve and leaked in 2020

    The Source Engine repository under that particular GitHub user appears to be a custom (or forked) version of a game engine — likely an engine derived from or inspired by the classic Source engine lineage (or at least the name evokes that lineage). However, publicly-available documentation, community support or clarity about the project’s scope and maturity seems limited: the repo does not clearly advertise a full engine release or wide adoption. As such, it feels more like an experimental or...
    Downloads: 250 This Week
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  • 16
    Chess-Coding-Adventure

    Chess-Coding-Adventure

    A work-in-progress chess bot written in C#

    Chess Coding Adventure is an educational project that walks developers through the process of building a chess engine from scratch, focusing on understanding the underlying algorithms and logic. It is structured as a series of lessons or stages, each introducing key concepts such as move generation, board representation, and search algorithms. The project emphasizes learning by doing, encouraging users to implement features step by step rather than relying on prebuilt solutions. It also...
    Downloads: 0 This Week
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  • 17
    PVLE

    PVLE

    C++ lightweight cross-platform game engine

    PVLE is a C++ lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other libs. It differs from other engines in the way it does not hide underlaying libraries.
    Downloads: 0 This Week
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  • 18
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can be synchronized across clients automatically. ...
    Downloads: 0 This Week
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  • 19
    KCP C#

    KCP C#

    KCP C# version. Thread safe, no alloc at runtime, no pressure on gc

    KumoKyaku KCP is a C# implementation of the KCP reliable UDP protocol designed for high-performance .NET applications. It provides ready-to-use APIs while also allowing advanced users to customize segment handling and memory behavior. The project uses unsafe code and unmanaged memory internally to reduce garbage collection pressure, which is important for real-time systems. It supports Span<byte>, external buffer rental, and a generic KcpCore<Segment> architecture for performance-focused...
    Downloads: 0 This Week
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  • 20

    Minecraft-Bedrock-Version-Manager

    You can choose multiple versions of MCBE to play.

    Use newer version here! https://sourceforge.net/projects/bedrocklaunch/
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    Downloads: 101 This Week
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  • 21
    Recast Navigation

    Recast Navigation

    Navigation mesh generation and pathfinding toolkit for game AI systems

    Recast Navigation is an open source toolkit designed for building navigation meshes and performing pathfinding in 3D environments, particularly for video games and simulations. It provides a set of libraries that transform input geometry into navigation meshes that AI agents can use to move through virtual worlds. Its core component, Recast, constructs navigation meshes by rasterizing triangle meshes into voxels, filtering out areas that are not walkable, and converting the remaining regions...
    Downloads: 0 This Week
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  • 22
    vivid

    vivid

    Vivid3D is an open-source 3D engine with powerful 2D UI.

    Vivid3D is a full 3D engine with open-source code, which also includes a full 2D UI. This UI is combined with the engine for the "Vivid3D" tool - which is similar in usage to Unity3D, in some regards.
    Downloads: 0 This Week
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  • 23

    ChaosEsqueAnthologyVolume3

    Volume 3 of ChaosEsque Anthology

    This volume is to house mega-texture style opensource maps for ChaosEsque Anthology Q: Why isn't it on the main disc or volume 2 A: Megatexture style maps use a texture per-map: which can be up to 600MB or more in size. This warrants them to be placed on a seperate disc. A2: The mega-texture style maps are mostly obj files as maps: and thus require the use of the newer versions of the engine: which are available in source code form on the main disc; however the compiled version is usually...
    Downloads: 1 This Week
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  • 24
    TinyEngine

    TinyEngine

    Tiny OpenGL Wrapper / 3D Engine in C++

    TinyEngine is a small, self-contained OpenGL-based 3D engine written in C, designed for learning and prototyping graphics applications. It packs a lot of functionality into a compact codebase, making it ideal for exploring 3D rendering, game development, and shader programming without the overhead of larger engines. Despite its size, TinyEngine supports modern OpenGL features, texture mapping, lighting, and audio, providing a practical foundation for building lightweight 3D experiences.
    Downloads: 1 This Week
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  • 25
    Atri Framework

    Atri Framework

    Open-source full-stack web development framework built on top of React

    ...Using Atri framework, developers do not need to write and document REST APIs. Instead, they rely upon the object model which acts as a single source of truth. This also has other benefits as well such as reducing compliance breaches. Use our powerful visual builder to create frontend or write React code. Write backend using our Python API that is inspired from Unity's game engine. Use our CLI to deploy at your platform of choice such as AWS, GitHub Pages, etc. or Atri cloud.
    Downloads: 0 This Week
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