Showing 73 open source projects for "3d game source code"

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  • 1
    Step1X-3D

    Step1X-3D

    High-Fidelity and Controllable Generation of Textured 3D Assets

    Step1X-3D is an open-source framework for generating high-fidelity textured 3D assets from scratch — both their geometry and surface textures — using modern generative AI techniques. It combines a hybrid architecture: a geometry generation stage using a VAE-DiT model to output a watertight 3D representation (e.g. TSDF surface), and a texture synthesis stage that conditions on geometry and optionally reference input (or prompts) to produce view-consistent textures using a diffusion-based...
    Downloads: 0 This Week
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  • 2
    InsightFace

    InsightFace

    State-of-the-art 2D and 3D Face Analysis Project

    State-of-the-art deep face analysis library. InsightFace is an open-source 2D&3D deep face analysis library. InsightFace is an integrated Python library for 2D&3D face analysis. InsightFace efficiently implements a wide variety of state-of-the-art algorithms for face recognition, face detection, and face alignment, which are optimized for both training and deployment. Research institutes and industrial organizations can get benefits from InsightFace library.
    Downloads: 428 This Week
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  • 3
    Hunyuan3D-2.1

    Hunyuan3D-2.1

    From Images to High-Fidelity 3D Assets

    Hunyuan3D-2.1 is Tencent Hunyuan’s advanced 3D asset generation system that produces high-fidelity 3D models with Physically Based Rendering (PBR) textures. It is fully open-source with released model weights, training, and inference code. It improves on prior versions by using a PBR texture pipeline (enabling realistic material effects like reflections and subsurface scattering) and allowing community fine-tuning and extension.
    Downloads: 16 This Week
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  • 4
    DreamCraft3D

    DreamCraft3D

    Official implementation of DreamCraft3D

    DreamCraft3D is DeepSeek’s generative 3D modeling framework / model family that likely extends their earlier 3D efforts (e.g. Shap-E or Point-E style models) with more capability, control, or expression. The name suggests a “dream crafting” metaphor—users probably supply textual or image prompts and generate 3D assets (point clouds, meshes, scenes). The repository includes model code, inference scripts, sample prompts, and possibly dataset preparation pipelines. It may integrate rendering or...
    Downloads: 0 This Week
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  • 5
    Mesh R-CNN

    Mesh R-CNN

    code for Mesh R-CNN, ICCV 2019

    Mesh R-CNN is a 3D reconstruction and object understanding framework developed by Facebook Research that extends Mask R-CNN into the 3D domain. Built on top of Detectron2 and PyTorch3D, Mesh R-CNN enables end-to-end 3D mesh prediction directly from single RGB images. The model learns to detect, segment, and reconstruct detailed 3D mesh representations of objects in natural images, bridging the gap between 2D perception and 3D understanding. Unlike voxel-based or point-based approaches, Mesh...
    Downloads: 0 This Week
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  • 6
    Depth Anything 3

    Depth Anything 3

    Recovering the Visual Space from Any Views

    Depth Anything 3 is a research-driven project that brings accurate and dense depth estimation to any input image or video, enabling foundational understanding of 3D structure from 2D visual content. Designed to work across diverse scenes, lighting conditions, and image types, it uses advanced neural networks trained on large, heterogeneous datasets, producing depth maps that reveal scene depth relationships and object surfaces with strong fidelity. The model can be applied to photography,...
    Downloads: 8 This Week
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  • 7
    DeepLabCut

    DeepLabCut

    Implementation of DeepLabCut

    ...The package is open source, fast, robust, and can be used to compute 3D pose estimates or for multi-animals. Please see the original paper and the latest work below! This package is collaboratively developed by the Mathis Group & Mathis Lab at EPFL (releases prior to 2.1.9 were developed at Harvard University). The code is freely available and easy to install in a few clicks with Anaconda (and pypi).
    Downloads: 5 This Week
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  • 8
    Unity MCP

    Unity MCP

    AI-powered bridge connecting LLMs and advanced AI agents

    Unity-MCP is an open-source integration that connects artificial intelligence assistants with the Unity game development environment through the Model Context Protocol. The project enables AI tools such as coding assistants and autonomous agents to interact directly with Unity projects, allowing them to analyze scenes, modify assets, and generate code within the development environment.
    Downloads: 5 This Week
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  • 9
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    The project is the codebase for an AI agent named Cicero developed by Facebook Research. It is designed to play the board game Diplomacy by combining open-domain natural language negotiation with strategic planning. The repository includes training code, model checkpoints, and infrastructure for both language modelling (via the ParlAI framework) and reinforcement learning for strategy agents. It supports two variants: Cicero (which handles full “press” negotiation) and Diplodocus (a variant...
    Downloads: 2 This Week
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  • 10
    Godot MCP

    Godot MCP

    MCP server for interfacing with Godot game engine

    Godot MCP is a Model Context Protocol server that enables AI assistants to directly interact with the Godot game engine, allowing programmatic control over game development workflows through natural language or agent-driven commands. It acts as a bridge between AI systems and the Godot editor, providing capabilities such as launching projects, running games in debug mode, and capturing runtime output for analysis. The tool is particularly valuable for AI-assisted game development, as it...
    Downloads: 0 This Week
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  • 11
    Godot RL Agents

    Godot RL Agents

    An Open Source package that allows video game creators

    godot_rl_agents is a reinforcement learning integration for the Godot game engine. It allows AI agents to learn how to interact with and play Godot-based games using RL algorithms. The toolkit bridges Godot with Python-based RL libraries like Stable-Baselines3, making it possible to create complex and visually rich RL environments natively in Godot.
    Downloads: 0 This Week
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  • 12
    Face Alignment

    Face Alignment

    2D and 3D Face alignment library build using pytorch

    Detect facial landmarks from Python using the world's most accurate face alignment network, capable of detecting points in both 2D and 3D coordinates. Build using FAN's state-of-the-art deep learning-based face alignment method. For numerical evaluations, it is highly recommended to use the lua version which uses identical models with the ones evaluated in the paper. More models will be added soon. By default, the package will use the SFD face detector. However, the users can alternatively...
    Downloads: 0 This Week
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  • 13
    Diffusers

    Diffusers

    State-of-the-art diffusion models for image and audio generation

    Diffusers is the go-to library for state-of-the-art pretrained diffusion models for generating images, audio, and even 3D structures of molecules. Whether you're looking for a simple inference solution or training your own diffusion models, Diffusers is a modular toolbox that supports both. Our library is designed with a focus on usability over performance, simple over easy, and customizability over abstractions. State-of-the-art diffusion pipelines that can be run in inference with just a...
    Downloads: 9 This Week
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  • 14
    The Arcade Learning Environment

    The Arcade Learning Environment

    The Arcade Learning Environment (ALE) -- a platform for AI research

    ...The repository supports multi‐platform build (Linux, macOS, Windows), vectorized execution of games, Python bindings, Gymnasium registration, and a large set of game ROMs bundled for convenience. While its rendering may not match modern 3D environments, its importance lies in reproducibility, benchmarking, and the fact that many RL baselines and papers reference ALE.
    Downloads: 0 This Week
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  • 15
    SynaBun

    SynaBun

    Persistent vector memory for AI assistants

    ...The system integrates tightly with developer workflows by running alongside tools like Claude Code, enabling automatic memory capture, retrieval, and contextual augmentation through lifecycle hooks and commands. One of its defining characteristics is its Neural Interface, a browser-based 3D visualization that represents stored memories as nodes in an interactive graph, allowing users to explore relationships, edit entries, and manage knowledge visually.
    Downloads: 0 This Week
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  • 16
    CVPR 2025

    CVPR 2025

    Collection of CVPR 2025 papers and open source projects

    CVPR 2025 curates accepted CVPR 2025 papers and pairs them with their corresponding code implementations when available, giving researchers and practitioners a fast way to move from reading to reproducing. It organizes entries by topic areas such as detection, segmentation, generative models, 3D vision, multi-modal learning, and efficiency, so you can navigate the year’s output efficiently. Each paper entry typically includes a title, author list, and links to the paper PDF and official or...
    Downloads: 0 This Week
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  • 17
    Emscripten

    Emscripten

    Emscripten: An LLVM-to-WebAssembly Compiler

    Emscripten is a complete open-source compiler toolchain that transforms C, C++, and other LLVM-based source code into WebAssembly (and JavaScript), enabling native‑like applications to run in web browsers, Node.js, and other Wasm environments. While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten and asmjs-unknown-emscripten targets). ...
    Downloads: 3 This Week
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  • 18
    HY-World 1.5

    HY-World 1.5

    A Systematic Framework for Interactive World Modeling

    HY-WorldPlay is a Hunyuan AI project focusing on immersive multimodal content generation and interaction within virtual worlds or simulated environments. It aims to empower AI agents with the capability to both understand and generate multimedia content — including text, audio, image, and potentially 3D or game-world elements — enabling lifelike dialogue, environmental interpretations, and responsive world behavior. The platform targets use cases in digital entertainment, game worlds,...
    Downloads: 1 This Week
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  • 19
    OxidizeBot

    OxidizeBot

    High performance Twitch bot in Rust

    OxidizeBot is an open-source Twitch Bot empowering you to focus on what's important. It allows for a richer interaction between you and your chat. From a song request system to groundbreaking game modes where your viewers can interact directly with you and your game. It's written in Rust, providing an unparalleled level of reliability and performance. OxidizeBot doesn't cost you anything, and its source code is available on GitHub for anyone to tinker with! ...
    Downloads: 1 This Week
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  • 20
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn”...
    Downloads: 1 This Week
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  • 21
    Qwen3-VL

    Qwen3-VL

    Qwen3-VL, the multimodal large language model series by Alibaba Cloud

    Qwen3-VL is the latest multimodal large language model series from Alibaba Cloud’s Qwen team, designed to integrate advanced vision and language understanding. It represents a major upgrade in the Qwen lineup, with stronger text generation, deeper visual reasoning, and expanded multimodal comprehension. The model supports dense and Mixture-of-Experts (MoE) architectures, making it scalable from edge devices to cloud deployments, and is available in both instruction-tuned and...
    Downloads: 2 This Week
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  • 22
    Sunfish

    Sunfish

    Sunfish: a Python Chess Engine in 111 lines of code

    sunfish is a minimalist yet surprisingly strong chess engine written in Python, designed to demonstrate how powerful algorithms can be implemented in a highly compact codebase. Despite being only around a hundred lines of core logic, the engine achieves competitive performance, reaching ratings above 2000 on online platforms. It implements classic chess engine techniques such as alpha-beta pruning and efficient board representation while maintaining readability and simplicity. The project is...
    Downloads: 3 This Week
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  • 23
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ...Customizable resolution and rendering parameters. Access to the depth buffer (3D vision). Automatic labeling of game objects visible in the frame. Access to the list of actors/objects and map geometry.ViZDoom API is reinforcement learning friendly (suitable also for learning from demonstration, apprenticeship learning or apprenticeship via inverse reinforcement learning.
    Downloads: 1 This Week
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  • 24
    MCP for Unity

    MCP for Unity

    AI bridge enabling assistants to control and automate Unity Editor

    Unity MCP is an open source integration that connects AI assistants with the Unity Editor through the Model Context Protocol (MCP). It acts as a bridge that allows language models and AI coding tools to interact directly with a Unity development environment using structured commands and tools. By linking an AI assistant to a running Unity project, the system enables automated operations such as managing project assets, modifying scenes, editing scripts, and performing other development tasks...
    Downloads: 4 This Week
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  • 25
    Lingvo

    Lingvo

    Framework for building neural networks

    Lingvo is a TensorFlow based framework focused on building and training sequence models, especially for language and speech tasks. It was originally developed for internal research and later open sourced to support reproducible experiments and shared model implementations. The framework provides a structured way to define models, input pipelines, and training configurations using a common interface for layers, which encourages reuse across different tasks. It has been used to implement state...
    Downloads: 0 This Week
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