Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).
- Molecular Visualization
- Secondary Structures
- Interactive Molecular Dynamics Simulations
- HiRE-RNA Coarse-Grained (CG) Model
Software gets stable and efficient.