Open Source C Game Development Frameworks

Browse free open source C Game Development Frameworks and projects below. Use the toggles on the left to filter open source C Game Development Frameworks by OS, license, language, programming language, and project status.

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  • 1
    raylib

    raylib

    A simple and easy-to-use library to enjoy videogames programming

    raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Do you want to see all functions available in raylib? Check raylib cheatsheet. raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging, just coding in the most pure spartan-programmers way. raylib has received several recognitions in the last years and many people have written about the library. Here there are the main awards received from Google and Epic Games. raylib supports multiple target platforms, it has been tested in the following platforms but, technically, any platform that supports C language and OpenGL graphics is valid for raylib or can be very easily ported to. raylib can be combined with several extra libraries for additional functionality, some of those libraries are already used internally while others are provided for user integration, most of these libraries are single-file header-only with no external dependencies.
    Downloads: 186 This Week
    Last Update:
    See Project
  • 2
    Game Editor
    Game Editor is the game design software that gives you the power to create the games of your dreams, and gives you the chance to get the source code of the game creator and develop 2D games for personal computers as well as mobile devices like iPhone
    Downloads: 40 This Week
    Last Update:
    See Project
  • 3
    Libdragon

    Libdragon

    Open source library for N64 development

    Libdragon is an open-source SDK that enables developers to create software and games for the Nintendo 64 using modern programming tools and practices. It replaces the original proprietary development kits with a fully open toolchain based on GCC and standard C libraries, allowing a more accessible and flexible development experience. The library provides both low-level access to hardware and higher-level abstractions for graphics, audio, and input handling. It supports advanced features such as accelerated 2D rendering and efficient memory management tailored to the N64 architecture. Developers can test builds on emulators or real hardware using flash cartridges. The project is designed to modernize N64 development while maintaining compatibility with the console’s original capabilities. Overall, it serves as a complete and modern environment for retro game development.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 4

    Dungeon Craft

    Updated emulator of Forgotten Realms: Unlimited Adventures

    Up to date code, including latest engine and editor releases: https://github.com/grannypron/uaf Dungeon Craft Community Forums: https://forums.goldbox.games/index.php#c8 Dungeon Craft is an adventure creator that emulates the Advanced Dungeons & Dragons Gold Box RPG's released by SSI. Initially designed to be a "more unlimited" version of the Forgotten Realms: Unlimited Adventures (FRUA) game editor and engine, it has far surpassed the capabilities of the old FRUA system. The editor is used to configure art, items, monsters, spells, special abilities, classes and races.. Each adventure is self-contained and doesn't require the editor to be played. The editor is extremely versatile and the databases are completely designer created allowing easy additions and modifications to spells, monsters, items, classes, races and special abilities, and are exportable to be easily shared with others or used in other designs.
    Downloads: 15 This Week
    Last Update:
    See Project
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  • 5
    A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
    Downloads: 8 This Week
    Last Update:
    See Project
  • 6
    IMG4DC – Dreamcast Selfboot Toolkit

    IMG4DC – Dreamcast Selfboot Toolkit

    Generate ready-to-use disc images for your Sega Dreamcast system !

    IMG4DC is a tools package containing two utilities to generate selfboot disc images for your Sega Dreamcast: cdi4dc, designed to make Padus DiscJuggler (CDI) images and mds4dc, designed to make Alcohol 120% (MDS/MDF) images. A selfboot image is a disc image format specially prepared to boot on your Dreamcast. In clear, by burning a selfboot image to a standard blank CD-R, the software containted into this disc image will run onto your Dreamcast, as a legit game disc, without any modchip or other hacking device. To use this software package, you must have mkisofs from the cdrtools project. This tool will create the ISO image needed by img4dc. If you want to learn more by the selfboot image format, click here: http://dcemulation.org/?title=Selfboot_formats
    Downloads: 11 This Week
    Last Update:
    See Project
  • 7

    coldev

    C/C++ , PHP, PYTHON, 3D ENGINES, CHROME NATIVE CLIENT

    + C/C++ and PHP projects, Python and Others + 3D ENGINES + Videogames Projects based in Bennugd http://www.bennugd.org Web Page https://coldev.sourceforge.io/
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    Downloads: 28 This Week
    Last Update:
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  • 8
    Urho3D

    Urho3D

    Cross-platform 2D and 3D game engine

    !!! The project repositories have been migrated to https://github.com/urho3d/Urho3D !!!
    Downloads: 23 This Week
    Last Update:
    See Project
  • 9
    INSTEAD

    INSTEAD

    INSTEAD - Simple Text Adventure Interpreter.

    INSTEAD was designed to interpret the games that are the mix of visual novels, text quests and classical 90'ss quests.
    Downloads: 8 This Week
    Last Update:
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  • 10
    CorEngine
    CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
    Downloads: 6 This Week
    Last Update:
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  • 11
    tStudio3D
    tStudio3D is published here on SourceForge.net as part of an effort to curate it as an old-school game development platform -- as a museum artifact. This curation work is being done so that young enthusiasts can explore a sampling of the early tools in 3D game development from the late 1990s and early 2000s. In support of this curation effort, tStudio3D has been freshly rebuilt to run on Windows 11 using Microsoft Visual Studio 2022 (as of April 2023). No future development is planned. tStudio3D is a set of realtime 3D applications based on a custom implementation of the Genesis3D game engine. Use tDesigner3D to create BSP maps. Organize scenes live with tDirector3D. Distribute and run tDirector3D scenes with tDeployer3D.
    Downloads: 5 This Week
    Last Update:
    See Project
  • 12
    Orx: Data-Driven Game Engine

    Orx: Data-Driven Game Engine

    Orx: Data-Driven Game Engine

    Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 13
    SDL adaptation for Symbian. The project has been there nearly ten years, but at last I get moved it into SourceForge as planned long ago.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 14

    SDLDevil

    Sourceport of the classic Descent Level Editor

    SDLDevil is a Sourceport of the Descent Editor for Vertices Items and Levels originally written by Achim Stremplat for DOS. SDLDevil is a Leveleditor for the classic computer games "Descent" and "Descent 2" by Parallax Software. It keeps the original user interface and the original "feel" while running on modern platforms (primary targets are Linux and Windows). Also a lot of bugs got (and get) fixed which were present in the original program.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 15
    Scene editor based on OGRE Rendering technology
    Downloads: 2 This Week
    Last Update:
    See Project
  • 16
    Yeti3D PRO - Portable 3D Engine
    This is the last know development of Yeti3D before the project was shelved. It was a nice engine in its time, and might have code in it still worth something to someone. Its a portable 3D game engine with fast software rendering.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 17

    Perl OpenGL 2

    Perl bindings to the Modern OpenGL API

    The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 18
    SITPLUS
    SITPLUS is a free software framework whose main goal is to provide recreational activities for people with multiple disabilities. It offers new forms of interaction based on computer vision, voice and other peripherals.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 19

    Paper Engine 2

    Multi-threaded 2D Renderer licensed under the Mozilla Public License

    Hyper fast multi-threaded cross platform 2D renderer with optimized loading via file cache, basic GUI elements, and beginnings of an editor.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 20

    Quantum Game Engine

    A DirectX based graphics/physics engine

    As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it. Outside insight would be appreciated.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 21

    RPi-64

    computer simulation for my raspberry pi

    Pi64 is not an emulator, it just mimics the 80's classic 8bit computers with SDL based graphics and RtAudio based sound. The fullscreen editor for shell and the built-in program editor help you create your own programs and games. Programming language is LUA, but Pi64 is open for any library plugins written in your favourite language. Source was written in pure C, so should compile on Windows, Mac OS X and Linux without issues.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 22
    arcan-fe

    arcan-fe

    Scriptable frontend for media applications.

    Arcan is a portable and fully scriptable frontend for launching games, emulators and other full-screen applications in a visual appealing way, as seamlessly as possible. The API is sufficiently complete for other projects as well, e.g. rapid game prototyping (both 2D and 3D). Note that we have left sourceforge (thanks for all the spam). The source is hosted on github ( http://www.github.com/letoram/arcan ) and the downloads on bintray https://bintray.com/letoram/arcan-main/
    Downloads: 1 This Week
    Last Update:
    See Project
  • 23
    A 2D Game Framework based in SDL library.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    2licht Irrlicht Engine Wrapper

    2licht Irrlicht Engine Wrapper

    Multi-Language Wrapper Collection for the Irrlicht Engine

    2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    AP3/3SUM

    AP3/3SUM

    Multimedia asset management and manipulator for Étoilé

    3SUM aims to provide a powerful 2 to 3D programmable environment that allow editing several kind of contents and linking the relationships among Objective-C type. 3SUM sits on the top of AP3 framework which consit of 3D screen graph Objective-C API, C++ geometry math classes, basic mesh implementations, raster compositor and thread managements. AP3 also have a few foundation classes for data manipulation purpose, such as AAObject root which allows tagging object with selector-keyed arbitrarily typed bytes, or AAChunk, an equal-entry array which allows managing two or more binary streams as a single multi-field stream, or striding one stream into some, and some other partitioning abstractions. AP3 also provides a GUI system for NSOperation management, to provide the concurrency as much as everywhere-possible.
    Downloads: 0 This Week
    Last Update:
    See Project
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