New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Start Free
Ship Agents Faster
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
The Chilon Library is a C++0x utility library. The most advanced parts are a command-line argument parser and a parser generator library based on parsing expression grammars with built in AST generation abilities.
C# Wrapper for OpenAL via OpenTK allowing the playing of Ogg Vorbis files on any platform supporting Mono/.Net & OpenAL. Incorporates csvorbis & TagLibSharp from the Mono SVN.
EarthWalk Software PHP Class Library. A redesign of, and drop-in replacement for, the current class libraries delivered with EarthWalk Software proprietary projects. This will allow us to provide on-going, active support of existing library code.
This is a lightweight and fast library for reading and writing any PNM file - PBM, PGM and PPM, up to 16 bits per sample, in ascii/binary format. Library contains also a Python bindings - module pixfiles with PixFile class.
Conan - Connection analyzer for Qt is a C++ library that provides visual run-time introspection of QObject hierarchies, QObject inheritance, signal/slot connections, and signal emissions. Currently supports Qt 4.6.0 - Qt 4.7.2
OpenCV-AR is a software library used for Augmented Reality development. It is targeted on Linux, though it is also able to work on Windows platform. It is an alternative to ARToolKit for Augmented Reality application development.
Library and command line utility to store binary data in FLAC application metadata blocks, specifically ISO data tracks. Using the data in these blocks it is possible to archive and recreate a bit accurate copy of Enhanced CD/CD Extra discs.
C library to quickly implement streaming communication between parallel threads. Optimized for use in embedded systems. Allows FIFO behavior as well as separate data access and synchronization. NOTE: development has moved to the vfTasks project.
The embedded Finite State Machine (FSM) Facility that can be used to model and control a reactive or stateful system. The system can be represented by any number of states. State transitions are driven by a number of events. eFSM is written in C.
The embedded Single Timer Wheel (eSTW) is a timer wheel facility that can be used at task and interrupt level. The number of wheel spokes is user configured. The timer granularity is determined by the task signal or hardware interrupt source.
Face recognition using BPNN. Contains 1.Face recognition using Back propagation neural network (customize code) code using matlab. 2. Face recognition using Back propagation network (builtin) code using matlab.Project closed for now,Adeel Raza Azeemi
The embedded Buffer Pool Manager (eBPM) supports the creation of pools of fixed buffer sizes. The user may allocate a buffer from the pool and queue to any other pool. A freed buffer is returned to its original pool.
A cross-platform C++ library written in platform-independent C++ which purpose is to provide the user with overrides and/or replacements for standard and/or custom I/O functions in order to support user-defined character sets.
This project aims to develop c++ dispatcher template libraries. mdt stands for Multi-thread Dispatcher Template library. ndt stands for Network Dispatcher Template library.
Tested, portable, standard C++ sourcecode for policy based log stream, configuration data, external string table, field-delimited strings and text file reader. BSD license. Templated for use with any valid instantiation of std::basic_string.
Allows CUDA developers to deploy kernels requiring more global GPU memory than is available by transparently mapping pinned CPU memory into the GPU memory map. Works behind the scenes and is easily added to existing projects with minimal effort.