Showing 29 open source projects for "3d game source code"

View related business solutions
  • $300 Free Credits for Your Google Cloud Projects Icon
    $300 Free Credits for Your Google Cloud Projects

    Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.

    Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
    Start Free Trial
  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
    Start Free
  • 1
    Open3D

    Open3D

    A modern library for 3D data processing

    ...It can be set up on different platforms and compiled from source with minimal effort. The code is clean, consistently styled, and maintained via a clear code review mechanism. Open3D has been used in a number of published research projects and is actively deployed in the cloud. We welcome contributions from the open-source community. GCC 5.X and later on Linux. XCode 10+ and later on OS X 10.14+.
    Downloads: 23 This Week
    Last Update:
    See Project
  • 2
    Open Asset Import Library

    Open Asset Import Library

    The open-asset-importer-library repository

    The Open Asset Import Library (short name: Assimp) is a portable Open-Source library to import various well-known 3D model formats in a uniform manner. The most recent version also knows how to export 3d files and is therefore suitable as a general-purpose 3D model converter. See the feature-list. open3mod is a Windows-based model viewer. It loads all file formats that Assimp supports and is perfectly suited to quickly inspect 3d assets.
    Downloads: 201 This Week
    Last Update:
    See Project
  • 3
    Point Cloud Library

    Point Cloud Library

    A standalone, large scale, open project for 2D/3D image processing

    The Point Cloud Library (PCL) is a standalone, large scale, open project for 2D/3D image and point cloud processing. PCL is released under the terms of the BSD license, and thus free for commercial and research use. Whether you’ve just discovered PCL or you’re a long time veteran, this page contains links to a set of resources that will help consolidate your knowledge on PCL and 3D processing. An additional Wiki resource for developers is available too. To simplify both usage and...
    Downloads: 17 This Week
    Last Update:
    See Project
  • 4
    Effekseer

    Effekseer

    This software is a particle effect editing tool

    Effekseer is an open-source tool designed for creating stunning visual effects for games and multimedia applications. It allows artists and developers to design complex particle effects through an intuitive graphical user interface, supporting various features like particles, beams, and distortion effects. Effekseer supports multiple platforms and integrates seamlessly with popular game engines, enabling the creation of rich visual experiences without extensive programming knowledge.
    Downloads: 8 This Week
    Last Update:
    See Project
  • Our Free Plans just got better! | Auth0 Icon
    Our Free Plans just got better! | Auth0

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
    Try free now
  • 5
    FlatBuffers

    FlatBuffers

    Memory Efficient Serialization Library

    FlatBuffers is an open source, cross-platform serialization library designed for maximum memory efficiency. Originally created at Google for game development and other performance-critical apps, FlatBuffers has the unique ability of allowing you to directly access serialized data without having to parse or unpack beforehand. Since the only memory needed to access your data is that of the buffer, it is also very memory efficient and fast. FlatBuffers supports Windows, MacOS, Linux and...
    Downloads: 3 This Week
    Last Update:
    See Project
  • 6
    Orx: Data-Driven Game Engine

    Orx: Data-Driven Game Engine

    Orx: Data-Driven Game Engine

    Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix...
    Leader badge
    Downloads: 93 This Week
    Last Update:
    See Project
  • 8
    Delphi : VRCalc++ OOSL (Script) and more

    Delphi : VRCalc++ OOSL (Script) and more

    Delphi : VRCalc++ OOSL & + (Paged List, TextEditor, VRAstroVision ...)

    Vincent Radio {Adrix.NT} Sources Library & Applications : Delphi C++ Java VRCalc++ C# VRCalc++ Object Oriented Scripting Language - Engine Source Pascal Code - Delphi Packages Build Prjs - VRCalc++ Scripted System Std RT Library - Guides & Docs (CHM, PDF, DOCX) - VCL & FMX (FireMonkey) Support - Script Test Code (Lang RTL VCL FMX) - Visual Stage Project : VCL & FMX Paged Lists & Iterators : Delphi C++ Java C# Multi-Dim Arrays & Direct Graph Classes : Delphi C++ Java VRCalc++...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    DRACO

    DRACO

    A ibrary for compressing and decompressing 3D geometric meshes

    Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. Learn about compressing and viewing 3D models with Draco, and about different compression models and their effects. Draco was designed and built for compression efficiency and speed.
    Downloads: 1 This Week
    Last Update:
    See Project
  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

    Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

    Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
    Try It Free
  • 10
    HARFANG 3D engine

    HARFANG 3D engine

    HARFANG 3D source code public repository

    HARFANG 3D builds real-time 3D tools for industry professionals. Its software suite is tailored to developers, designers and engineers aiming to efficiently and seamlessly develop, implement & deploy 3D solutions (HMI, VR/AR, simulation, interactive 3D), regardless of development language or platform constraints. HARFANG Studio is the ideal 3D editor for creating real-time scenes & animations that match your design vision. It can manage the entire 3D graphics production workflow in a simple...
    Downloads: 3 This Week
    Last Update:
    See Project
  • 11
    PVLE

    PVLE

    C++ lightweight cross-platform game engine

    PVLE is a C++ lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other libs. It differs from other engines in the way it does not hide underlaying libraries.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    GUI-lite

    GUI-lite

    The smallest header-only GUI library(4 KLOC) for all platforms

    The smallest header-only GUI library (4 KLOC) for all platforms. Cloud + IoT Solution: master your IoT business all over the world. Multi-language supports UTF-8; Playback Video. Toolkit for building font/image resources. Code Telemetry and Analysis in real-time (remove .sh/.bat files if dislike sharing). Even a C beginner could master GUI-lite quickly. The source code only uses basic C++ features (class, virtual function). We chose C++ as it could make the code size significantly smaller...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 13

    javaLightConsole

    Easy fine console input/output for java

    Input : non blocking keyboard handling. Output : clean console, print at x,y coordinates, echo on/off, cursor on/off. Developed for learning game programming and MVC. Uses native code through JNI. Provides windows and linux versions. Includes code:blocks and eclipse projects for native and java code. You can use the classes InputProxy and OutpoutProxy in your projects. For usage examples, see their main() methods.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14
    tinyraycaster

    tinyraycaster

    486 lines of C++: old-school FPS in a weekend

    The tinyraycaster project is a compact implementation of a classic raycasting engine inspired by early first-person shooter games, written in a minimal amount of C++ code. It demonstrates how to create a basic 3D environment using 2D grid-based maps and raycasting techniques. The project focuses on teaching the principles behind rendering pseudo-3D scenes, including wall projection, texture mapping, and camera movement. Its simplicity allows developers to understand the entire rendering pipeline without the complexity of modern game engines. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    Rotations Conversion Library

    Rotations Conversion Library

    Library for working with 3D rotations in C++

    The Rotations Conversion Library (RCL) is a collection of C++ functions that address common computations and numerical handling of rotations in 3D Euclidean space, including support for rotation matrices (`Rotmat`), Quaternions (`Quat`), intrinsic ZYX Euler angles (`Euler`), fused angles (`Fused`) and tilt angles (`Tilt`). In addition to the core competency of being able to convert between each of the representations, operations such as inversion, ZYX yaw extraction, fused yaw extraction,...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16
    Attitude Estimator

    Attitude Estimator

    A C++ implementation of a nonlinear 3D IMU fusion algorithm.

    Attitude Estimator is a generic platform-independent C++ library that implements an IMU sensor fusion algorithm. Up to 3-axis gyroscope, accelerometer and magnetometer data can be processed into a full 3D quaternion orientation estimate, with the use of a nonlinear Passive Complementary Filter. The library is targeted at robotic applications, but is by no means limited to this. Features of the estimator include gyro bias estimation, transient quick learning, multiple estimation algorithms,...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 18
    "Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 19
    libsdl2gl

    libsdl2gl

    A small library to create SDL 2 - OpenGL applications.

    The purpose of the library is to help the programmer to easily create an application with an OpenGL context and to help monitoring keyboard and mouse input . The library may be appropriate to start learning to code in opengl but not for big projects. This version is like a small glut replacement but without routines for drawing geometric primitives or for creating pop-up menus.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20

    GLSlayer

    An object oriented 3D graphics API on top of OpenGL

    This project has moved to GitHub: https://github.com/ubershader/GLSlayer OpenGL Sanity Layer is an object-oriented 3D graphics API on top of OpenGL written in C++. It is designed not just to provide an encapsulation of OpenGL objects, but to provide a cleaner and more streamlined interface similar to Direct3D and hide some of OpenGL's weak spots such as bind-to-edit semantics, multiple stage object creation, unavailability of platform independent initialization and loading of extensions...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21
    2licht Irrlicht Engine Wrapper

    2licht Irrlicht Engine Wrapper

    Multi-Language Wrapper Collection for the Irrlicht Engine

    2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    Ash C++ Template Library (AshTL)

    Ash C++ Template Library (AshTL)

    Hashing and spatial concurrency library.

    AshTL aims to provide a complete framework for dealing with spatial data in an efficient, parallel manner. As such, we primarily provide container classes and data types relating to 2D and 3D coordinate grids. AshTL is currently in alpha development (some features may not work correctly, and interfaces are likely to change). While in alpha and beta development, AshTL is licensed under AGPL v3+. Stable releases will include an exception so that AshTL itself will always be AGPL, but will...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    Vector3D SSE
    A C++ header library for fast operations on vectors/matrices (3D/3x3) using Streaming SIMD Extensions (SSE, SSE2, SSE3, SSE4); Tends to be used in 3D graphics applications and game developement.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • 2
  • Next
Auth0 Logo