Showing 75 open source projects for "texture"

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  • 1
    PageFlip

    PageFlip

    3D Style Page Flip on Android

    This project is aimed to implement 3D style page flip on Android system based on OpenGL 2.0.
    Downloads: 0 This Week
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  • 2
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 3 This Week
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  • 3
    FontGL

    FontGL

    Texture font for OpenGL applications

    It consists of two modules. First module is a command line program which takes as input a truetype font (or other type) and extracts in an output png image the requested font glyphs. An xml used as input preferences and an xml or binary created as output with glyph properties. Second module is a OpenGL library to render such fonts. It is very abstract and very simple. Basically it is like a snippet.
    Downloads: 0 This Week
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  • 4
    Maya2OSG
    Toolkit for exporting/importing Maya scenes to/from OpenSceneGraph
    Downloads: 0 This Week
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  • 5
    StupidRT

    StupidRT

    A really simple (following K.I.S.S statement) ray tracing project.

    I have in mind a C RayTracing library, but, actually it is an application using opengl to show the texture (e.g. the raytraced result) generated by the library. This is a project to explore and make a Ray Tracer that can be really fast, optimized and with the more options we can. My hope is to make it fully and easily understandable in order to give to the developers all the hand in the process.
    Downloads: 0 This Week
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  • 6
    Moldeo
    A digital animation tool for real-time generation and interpretation of images, video and visual effects, allowing the artist/operator to adjust, on the fly, the parameters of the effects according to his or her own sensibility.
    Downloads: 0 This Week
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  • 7

    GLIP-LIB

    OpenGL Image Processing LIBrary

    GLIP-Lib is an OpenGL image processing library written in C++. It features all the necessary tools to quickly build texture filters and pipelines and operate them on the GPU.
    Downloads: 0 This Week
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  • 8
    sWangTiler

    sWangTiler

    A java implementation that generates wang tiles from any input image.

    ...Wang tiles greatly reduce visible repetitions making textures seem more natural and thus improve the quality of any graphic application like games, simulations etc. This implementation is based on the strict wang tile algorithm as proposed by Xinyu Zhang and Young J. Kim in "Efficient Texture Synthesis Using Strict Wang Tiles". In order to calculate the lowest cost path between any edge- and sample image an implementation of Dijkstra's algorithm is used which was found in the java graph library 'JGraphT'. Credits to all mentioned parties and to http://www.texturemate.com/.
    Downloads: 0 This Week
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  • 9
    A graph-based procedural texture editor to create 2d seamless textures for real-time rendering applications.
    Downloads: 9 This Week
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  • 10
    SpriteBuncher

    SpriteBuncher

    A free, open-source texture packing program.

    SpriteBuncher is a free, open-source texture packing program. It features an easy-to-use graphical interface, and advanced packing algorithms such as MaxRects. Further options include cropping, rotation, extruding, and padding. Data can be exported to a range of common output formats – e.g. Cocos2d, LibGDX, and Unity – or via generic XML, JSON, and plain text files.
    Downloads: 0 This Week
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  • 11
    FxGen is a procedural texture generation library and tool to let you implement high resolution textures that fit in kilobytes in your applications.
    Downloads: 0 This Week
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  • 12
    Ogljpeg

    Ogljpeg

    JPEG decompression accelerated on GPU using OpenGL compute shaders

    Ogljpeg is JPEG decompression library. Primary focus of this project is to speed up texture upload process using JPEG compression. For this purpose OpenGL compute shaders are used and result of decompression is OpenGL texture loaded in GPU memory.
    Downloads: 0 This Week
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  • 13
    Texture Cram

    Texture Cram

    A cross platform utility for packing images onto a single sprite sheet

    A simple utility for packing a series of images onto one or more larger images, know as texture atlases. This is helpful to some game engines where multiple individual textures take longer to load. Following simple file naming conventions, you can also create animation sequences. And using sub directories, you can create multiple texture atlases with specific names. This is all output along side a manifest file, which can be either a simple texture file, or a java class file. ...
    Downloads: 0 This Week
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  • 14

    texgenpack

    Texture compression and conversion program with KTX and DDS support.

    texgenpack is a texture compression and conversion program featuring a command line utility and a simple GUI program . Compression is implemented using a genetic algorithm. It supports compression, decompression, conversion and comparison of texture and image files. The image format supported is PNG, while for textures there is support for KTX, PKM and DDS using ETC1, ETC2, DXT1/3/5 or BPTC (BC7) texture compression.
    Downloads: 1 This Week
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  • 15
    filtered

    filtered

    Filtered is a tool for editing SVG filters

    ...It is meant to be used as a companion for a vector editing package, to allow better control over SVG filter creation and editing. Filtered can be used for creating all kinds of image filters, from simple drop shadows and glows to complex synthetic texture creation.
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    Downloads: 0 This Week
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  • 16

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. ...
    Downloads: 0 This Week
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  • 17
    Alternativa3D

    Alternativa3D

    Alternativa3D Flash GPU accelerated 3D engine

    Alternativa3D is a high-tech, open-source 3D engine built for ActionScript 3 and Adobe AIR, offering GPU-accelerated performance for browser-based games and applications, with a focus on high performance and resource efficiency. Alternativa3D is a high-tech and high-performance 3D engine for ActionScript 3 and Adobe AIR. It supports hardware acceleration for browser-based games and applications. Initially, the engine was designed to meet our own needs but we realized that it wouldn't be fair...
    Downloads: 2 This Week
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  • 18

    ArkeosSceneEditor3D

    A 3D scene editor for Ogre in Purebasic

    Arkeos Scene Editor 3D is a scene editor for creating game with Ogre 3D. It's created with Purebasic.
    Downloads: 0 This Week
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  • 19
    3D medical image platform for visualization and image processing. Segmentation with Levels sets. Surface reconstruction with marching Cubes, texture Mapping and Raycasting,DICOM support. Integration environment for VTK, ITK and vtkInria3D under wxWidgets
    Downloads: 0 This Week
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  • 20
    FTGL is a free cross-platform Open Source C++ library that uses Freetype2 to simplify rendering fonts in OpenGL applications. FTGL supports bitmaps, pixmaps, texture maps, outlines, polygon mesh, and extruded polygon rendering modes.
    Downloads: 64 This Week
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  • 21
    ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
    Downloads: 1 This Week
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  • 22
    GPU library for simple development of OpenGL-based GPGPU applications, offscreen rendering and shading techniques.
    Downloads: 2 This Week
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  • 23
    Aorta
    Aorta (the Aleph One Replacement Texture Accessory) is a tool for creating high quality RGB and S3TC / DXTC (using the Squish library) DDS textures.
    Downloads: 2 This Week
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  • 24
    Filters is a image processing library: filter sobel,convolution,morphology,vectorization,segmentation,blob,blur,histogram,susan,threshold,texture,contrast,standard deviation,canny,distance map,matrix,contour,edge,rotation,correlation,gradient anisotropic
    Downloads: 0 This Week
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  • 25
    Generates a texture atlas from a series of input textures.
    Downloads: 0 This Week
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