A simple utility for packing a series of images onto one or more larger images, know as texture atlases. This is helpful to some game engines where multiple individual textures take longer to load.

Following simple file naming conventions, you can also create animation sequences. And using sub directories, you can create multiple texture atlases with specific names.

This is all output along side a manifest file, which can be either a simple texture file, or a java class file. C++ is yet to come.

But wait, there's more: Free type is also built in, allowing you to generate font characters from supported font files like TTF or OTF

Features

  • Terminal input
  • PNG support

Project Samples

Project Activity

See All Activity >

License

GNU General Public License version 3.0 (GPLv3)

Follow Texture Cram

Texture Cram Web Site

Other Useful Business Software
Paessler: Easy to Use With Enterprise Power. Free Trial Icon
Paessler: Easy to Use With Enterprise Power. Free Trial

A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.

You shouldn't have to choose between a monitoring tool that's easy to use and one that's powerful enough for a complex environment. PRTG's low-code interface lets any admin build dashboards, set alerts and monitor devices without scripting, while custom sensors and full API access are there when your team needs deeper control. One platform, no compromise. Download a free 30-day trial now.
Get Free Download
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of Texture Cram!

Additional Project Details

Operating Systems

Linux, Mac

Intended Audience

Developers

User Interface

Console/Terminal

Programming Language

C

Related Categories

C Graphics Software, C Image Converters

Registered

2011-10-30