The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered.

This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms:

- OpenCL for CPU & GPU
- OpenCL for GPU (branchless)
- C code optimized for ARM
- OpenGL ES 2.0 shaders mobile GPUs
- C code for TI C64x DSP core (branchless)
- C code for TTA processor synthesis

If you use the code somewhere, please cite:
Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O.
"Evaluation of real-time LBP computing in multiple architectures,"
Journal of Real Time Image Processing, 2014

Project Activity

See All Activity >

Follow LBP in multiple platforms

LBP in multiple platforms Web Site

Other Useful Business Software
Build Agents and Models on One Platform Icon
Build Agents and Models on One Platform

Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Try It Free
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of LBP in multiple platforms!