Showing 24 open source projects for "pathfinding"

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  • 1
    Baritone

    Baritone

    Google maps for block game

    A Minecraft pathfinder bot. Baritone is the pathfinding system used in Impact since 4.4. How to immediately get started: Type #goto 1000 500 in chat to go to x=1000 z=500. Type #mine diamond_ore to mine diamond ore. Type #stop to stop. For more, read the usage page and/or watch this tutorial playlist. For other versions of Minecraft or more complicated situations or for development, see Installation & setup. Also consider just installing Impact, which comes with Baritone and is easier...
    Downloads: 50 This Week
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  • 2
    OpenTTD

    OpenTTD

    Open source simulation game based on Transport Tycoon Deluxe

    OpenTTD is an open source transport simulation game based on the popular game Transport Tycoon Deluxe by Chris Sawyer, with several additions. OpenTTD is as close to the original as you can get, but has been extended with plenty of great features. These include bigger maps (up to 64 times bigger than the original), stable multiplayer mode that allows for up to 255 players in 15 companies, in-game downloading of heightmaps, AIs, scenarios, and so much more. With its many additions and...
    Downloads: 15 This Week
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  • 3
    KotCity

    KotCity

    KotCity, an open source city simulator

    This is pre-alpha software with super obvious bugs, rough edges, etc. In the spirit of "release early and release often", I am posting the code. This project is far from done but I prefer to get the code out there to be used by whomever. KotCity is a city simulator written in Kotlin inspired by the statistical city simulators of old. This game aims to achieve a mark somewhere between SimCity (1989) and SC2000. Hopefully, this mark will be hit and we can set our sights higher. The game will...
    Downloads: 0 This Week
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  • 4
    Spring RTS Engine

    Spring RTS Engine

    Spring is a free RTS engine developed for Windows, Linux and Mac OS X.

    Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
    Downloads: 58 This Week
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  • 5
    PathFinding.js

    PathFinding.js

    A comprehensive path-finding library for grid based games

    The aim of this project is to provide a path-finding library that can be easily incorporated into web games. It may run on Node.js or the browser. It comes along with an online demo to show how the algorithms execute. (The pathfinding speed is slowed down in the demo). Note that this project only provides path-finding algorithms for 2D space. If you need to work in a 3D environment, then you may use @schteppe's fork. When instantiating path-finders, you may pass in additional parameters...
    Downloads: 0 This Week
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  • 6
    Roguelike Game Kit
    A collection of reusable modules and packages which simplify roguelike game development in Java. Includes demonstrator programs to show how to use the modules.
    Downloads: 0 This Week
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  • 7
    A platform independent 2d game programming framework for c/c++ programmers with least possible dependencies for easy porting and with focus on easy api calls and the requirement of commercial programmers
    Downloads: 3 This Week
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  • 8

    SGF - Salvathor Game Fabric (sgffabric)

    C++ OpenSource Game Fabric based on SDL2

    The intent of Salvathor Game Engine is to facilitate the maximum creation of a new game. It has several helpers: Control configuration parameters, save and load game; Control media: screen, keyboard, mouse and joystick; control animations; control features of the game: sounds, bitmaps, fonts; Access control to the operating system: filesystem, folders, files; Elaborations of menus; control mods; Support for bitmap fonts, truetype, mugen; Artificial Intelligence: A * pathfinding; I've developed...
    Downloads: 0 This Week
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  • 9
    Jumper

    Jumper

    Fast and easy-to-use pathfinding library for grid-based games

    Jumper is a pathfinding library designed for grid-based games. It aims to be fast and lightweight. It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use. Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
    Downloads: 0 This Week
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  • 10

    NullSAF

    A game engine in java for 2D strategy games

    NullSAF is a game engine written in Java with features as creating terrain maps and navigation meshes from bitmaps, defining different type of units, sensors, guns, missiles, AI for movement, pathfinding and targetting and simulation of bullets and animated explosions. I learned a lot from it and used it to test new concepts in AI and wargaming. Maybe it can inspire you or you want to really improve it to build your own wargame or serious game. Think of it as Robocode, but then with a far more...
    Downloads: 5 This Week
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  • 11

    oge2d

    Cross-platform 2D game engine

    Open Game Engine 2D is a full features and cross-platform 2D game engine. It aims to help developers to create 2D games with only flat files (such as ini and script files), so that games could be written once and played under any platform supported. This engine is a pure 2D game engine written in C/C++. It is base on SDL and AngelScript. So, it also aims to run in any platform supported by SDL and AngelScript, such as Windows, Linux, MacOS, iPhone, Android, Windows Phone, Symbian, NDS,...
    Downloads: 1 This Week
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  • 12
    Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
    Downloads: 2 This Week
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  • 13
    OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
    Downloads: 0 This Week
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  • 14
    Javascript game engine which uses Jquery and Prototype.js frameworks and dewplayer for the sound created to manage board games and tile based games. It can be reused to implement pathfinding algorithms.It's simply versatile!
    Downloads: 0 This Week
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  • 15
    Brainable is a C++ library containig AI tools for game developpement. You will find in it classes about steering behaviors, pathfinding, learning, decision making... Brainable contains softwares to design graphically different parts of the AI engine.
    Downloads: 0 This Week
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  • 16
    2D Isometric Engine project build with Flash AS3. It is an open source, multilevel and multiplayer tilebased isometric engine. Furnished with IsoEditor and IsoServer on the Files section
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    Downloads: 0 This Week
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  • 17
    Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
    Downloads: 6 This Week
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  • 18
    Roguelike Library is portable open-source library written in C++. It consist of set of classes that can be used in all roguelike games. Classes are categorized to fullfill tasks of random map generation, pathfinding and counting field of view.
    Downloads: 0 This Week
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  • 19
    Matter of War aims to be an open source alternative to commercial real-time strategy games such as Age of Empires with advanced features such as online multiplayer support, "smart" pathfinding, and realistic opponent AI.
    Downloads: 0 This Week
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  • 20
    Plume est un moteur 3D isométrique programmé en ActionScript sous Flash MX. Pathfinding, I/O, gestion des collisions, cartes externes et mappeur, tout est integré. Plume permet de créer un RPG en Flash de façon extręmement simple.
    Downloads: 5 This Week
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  • 21
    This project's goal is to "package" AI features altogether. These features can embrace pathfinding, behaviour, fuzzy logic, state machines, and the like.
    Downloads: 2 This Week
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  • 22
    Twang is a public-domain library for pathfinding in 2D polygonal environments, ideal for plugging in to a RPG, FPS, adventure, or RTS game.
    Downloads: 0 This Week
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  • 23
    Gamel (pronounced like camel) is a library written in C++ for use in games. Gamel includes common search and sort algorithms, easy-to-use networking methods, logging, 2D/3D distance calculation, entity classes for RPG and FPS games, pathfinding and more.
    Downloads: 0 This Week
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  • 24
    SmartMap

    SmartMap

    SmartMap is an easy desktop random world creator.

    SmartMap (C# cross-platform) is a procedural style world-map creation utility or "Desktop World." A simple scene manager is included using plugin style building blocks and object pathfinding. Also included is a 2D world editor with graphical features. SmartMap is currently built in conjunction with the Axiom 3D rendering engine.
    Downloads: 0 This Week
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