Shotcaller is a real-time tactical game prototype made with the Godot Engine, where players command units by assigning actions during brief pause intervals. The project showcases tactical AI, unit pathfinding, and strategic gameplay mechanics with an emphasis on clarity and control.

Features

  • Built with the Godot Engine (GDScript)
  • Real-time tactical combat with pause-based input
  • Command queueing system for multiple units
  • Grid-based movement and targeting
  • Visual indicators for attack range and line of sight
  • Modular code suitable for prototyping strategy games

Project Samples

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Categories

Games

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Registered

2025-05-28