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Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
TDS is a thrilling simulation of the Titanic ship disaster. The focus lies on realistic physics and haunting music to create a thundering atmosphere in egoperspective. The entire project will be released under the GPL, strictly non-commercial.
The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
The year is 2018. The radioactive dust left behind mutated the common cold into a virus that.... Battle your way through hordes of zombies affected by the events in Tunguska.
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
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xizero is a 3d enhanced vertical scroller/shooter. It will run under linux and possibly windows and is a complete software renderer. More at: http://atcrosslevel.de
Le Chocolat is a "Warhack" game engine for development Warhacks in Python lenguage (using Pygame for the graphics and sound) to play in offline or online
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
WS means WangShu in Chinese PinYin,and it refers to both the moon and watching the moon.
WS aslo means "Very Very Simple",thus WS is a very very simple game engine.
WS is made to be used easily and flexible
JGameLibrary is LGPL library in Java for games or any other desktop applications. It (will) include preferences editor, I18N, other common routines for applications, physics and graphics engine.
Fighting game engine, similar to Mugen in many aspects, but made from beginning to be more powerfull, modern and flexiby. Easier to customize, maintain and extend.
Strategoids is a real-time-strategy game/engine set in space with Newtonian physics. This project has moved to GitHub: http://github.com/megagun/strategoids
Open Path is an open source, browser-based, online RPG. It aims to be the best game engine available, boasting many inbuilt features that most frameworks don't have. It is fast, powerful, robust, and free (speech and beer).