Showing 302 open source projects for "data structures c"

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  • 1
    This is a C++ Multi User Dungeon ( MUD ) codebase. It uses a MySql server as data engine. It is a text based game. Works under Windows and Linux.
    Downloads: 0 This Week
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  • 2
    OpenGLEAN: A GLUT family member gone lean.
    Downloads: 0 This Week
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  • 3
    An add-on library for Allegro. Provides a very simple API for opening dialogs: You only need one function call with a format string specifying a number of data fields (e.g., a string, an integer, a filename). 3d look. Includes several extra gui objects.
    Downloads: 0 This Week
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  • 4
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 79 This Week
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  • 5
    Unrilities is a cross-platform toolkit for previewing and editing Unreal Engine package files.
    Downloads: 0 This Week
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  • 6
    TIN is an artificial-life program running under X. TIN's are mammal lifeforms, equipped with some basic instincts and abilities, evolving in a 2D environment.
    Downloads: 0 This Week
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  • 7
    Libdoomwad is a C++ platform-independent class library used to manage data structures inside data (wad) files for Doom and Doom 2. Its target audience is developers of Doom editors.
    Downloads: 0 This Week
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  • 8
    Console based application for managing data for d20 D&D games. Goals include monster generation, xp calculator, game time/calendar and combat manager.
    Downloads: 0 This Week
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  • 9
    sheep is an open source rigid body dynamics engine written in modern, strictly portable C++. It features collisions between hierarchies of convex polyhedra (using the SWIFT library), resting contacts handling and an extensible set of joints.
    Downloads: 0 This Week
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  • 10
    A small and easy to use framebuffer graphics library
    Downloads: 3 This Week
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  • 11
    CellAO Datalogging provides the raw data Databases / Scripts / and other Documentation for Emulating Anarchy Online or makeing bots and such.
    Downloads: 0 This Week
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  • 12
    Tools based on a data structure to efficiently represent the current state of a game of Go. These include a Go problem solver and a SGF editor.
    Downloads: 0 This Week
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  • 13
    a C++ template container implementation of k-dimensional space sorting based on the kd-tree data structure. THIS PROJECT HAS MOVED TO ALIOTH.DEBIAN.ORG
    Downloads: 0 This Week
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  • 14
    StateGL++ is an abstraction layer hiding OpenGL implementation details such as stack depths and attribute settings and allowing pushing and popping of lights and materials. With StateGL you don't have to worry about GL_MAX_*STACK_DEPTH.
    Downloads: 0 This Week
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  • 15
    The OpenSceneGraph (OSG) is a cross platform C++, OpenGL based library for real-time visualization, with uses such as vis-sim, scientific modelling and games.
    Downloads: 2 This Week
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  • 16
    frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
    Downloads: 0 This Week
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  • 17
    HiTacWar Hierachical Tactical Warfare Game Engine which depends on freecnc. Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.
    Downloads: 0 This Week
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  • 18
    StegoGO is an open source software that allows the embedding of hidden data in GO games, using GNUGo. It allows both the embedding of hidden data in an already existing GO game, and the creation of new GO games to hide data.
    Downloads: 1 This Week
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  • 19
    the Balls Graphics Library aims to provide all the tools you need to develop artificial worlds, including a script-driven 3D modeler, OpenGL-based renderer, physical simulation engine, and realistic image synthesizer.
    Downloads: 0 This Week
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  • 20
    It goal is to connect the smart main engine (R3D) with any other specific engines (ogre3d, ode, scripting..) and world/rules/game/lang data (files, db..) and graphic/text interface. It is like a multiplatform (linux, win, macos ...) game container.
    Downloads: 0 This Week
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  • 21
    Used to be Battle for Destiny. All rooms/objs/mobs/areas are one data structure. Players are within a world where wars happen and players can shape the direction of the world. The world can be automatically generated.
    Downloads: 0 This Week
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  • 22
    DataLoggin provides the raw data Database for the Dawn of Light Server Emulation Project. (www.dolserver.com)
    Downloads: 0 This Week
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  • 23
    A fast 3rd-person-view 3D combat game with focus on multiplay over LAN/Internet with TCP/UDP. The philosophy is to 1) produce generalized code, and 2) minimize the size of game data by procedurally and parametrically generating visual and aureal content
    Downloads: 0 This Week
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  • 24
    A program which will allow you to edit the maps and other data for the NES game Blaster Master, so long as you provide it with a ROM.
    Downloads: 0 This Week
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  • 25
    The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
    Downloads: 0 This Week
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