Showing 18 open source projects for "runtime full"

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  • 1
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK.
    Downloads: 17 This Week
    Last Update:
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  • 2
    UEVR

    UEVR

    Universal Unreal Engine VR Mod (4.8 - 5.4)

    UEVR is a universal VR mod that adds virtual reality support to many games built with Unreal Engine 4 and 5. It injects into a running game and uses Unreal’s own stereo rendering systems to produce full stereoscopic 3D with six-degree-of-freedom headset movement. The tool supports both OpenVR and OpenXR runtimes and offers several rendering modes for balancing compatibility, visuals, and performance. It can project many in-game interfaces into 3D space and provides optional motion controls...
    Downloads: 20 This Week
    Last Update:
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  • 3
    Eva.js

    Eva.js

    Eva.js is a front-end game engine for creating interactive projects

    A front-end game engine specifically for creating interactive game projects. Eva.js provides out-of-box game components for developers to use right away. Yes, it's simple and elegant! Eva.js is powered by efficient runtime and rendering pipeline (Pixi.JS) which makes it possible to unleash the full potential of your device. Thanks to the ECS(Entity-Component-System) structure, you can expand your needs by highly customizable APIs. The only limitation is your imagination! Eva.js relies on canvas in HTML for drawing. If the width and height in the design draft are fixed (for example, 750px*1000px) and occupy the full screen, we can set the CSS width of the canvas to 100% and the height to auto.
    Downloads: 3 This Week
    Last Update:
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  • 4
    N64: Recompiled

    N64: Recompiled

    Tool to statically recompile N64 games into native executables

    N64: Recompiled is an open-source recompilation framework designed to translate Nintendo 64 game binaries into modern, portable C code that can be compiled and executed natively on contemporary systems. Instead of relying on traditional emulation, which interprets instructions at runtime, N64Recomp focuses on static recompilation, converting MIPS-based N64 binaries into readable and buildable source code. This approach allows developers to run classic games with improved performance, lower...
    Downloads: 17 This Week
    Last Update:
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  • 5
    RiptermsGhost

    RiptermsGhost

    An example injectable cheat for minecraft using java native interface

    RiptermsGhost is an example of an injectable cheat for Minecraft that utilizes Java Native Interface (JNI), Java Virtual Machine Tool Interface (JVMTI), Java method hooking, and constant pool editing. It serves as a demonstration of advanced techniques for modifying Java applications at runtime, specifically targeting Minecraft. The project is currently inactive and may require a full recode due to random crashes on some versions.
    Downloads: 3 This Week
    Last Update:
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  • 6
    ArchiSteamFarm

    ArchiSteamFarm

    C# application with primary purpose of farming Steam cards

    ...Unlike Idle Master which works only for one account at a given time, while requiring Steam client running in the background and launching additional processes imitating "game-playing" status, ASF doesn't require any Steam client running in the background, doesn't launch any additional processes and is made to handle unlimited Steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines and features full cross-OS support, which makes it possible to launch on any operating system with .NET Core runtime, such as Windows, Linux, and macOS. ASF is possible thanks to the gigantic amount of work done in the marvelous SteamKit2 library. Today, ASF is one of the most versatile Steam power tools, allowing you to make use of many features that were implemented over time.
    Downloads: 26 This Week
    Last Update:
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  • 7
    Claude of Duty

    Claude of Duty

    A Call of Duty-quality FPS in Three.js, built from a single prompt

    ...It uses no conventional art or audio assets because textures, meshes, animations, weapons, effects, environments, and sounds are generated procedurally from code at runtime. Its systems cover advanced rendering, custom physics, movement, ballistics, enemy AI, spatial audio, and a full combat HUD. The playable market environment includes enterable interiors, instanced props, atmospheric effects, intense combat feedback, and modern shooter controls. The repository also includes deterministic screenshot testing, image-difference checks, profiling, scripted playtests, and an architecture contract used to coordinate the agents.
    Downloads: 5 This Week
    Last Update:
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  • 8
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    A game framework written with osu! in mind. If you are interested in creating a project using the framework, please start from the getting started wiki resources (or jump straight over to the project templates). You can either start off from an empty project, or take a peek at a working sample game. Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework....
    Downloads: 14 This Week
    Last Update:
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  • 9
    FCEUX11

    FCEUX11

    Modern Windows-optimized fork of the FCEUX NES/Famicom emulator.

    FCEUX11 is a derivative of the FCEUX NES/Famicom emulator, optimized for the Windows platform. It features full mapper compatibility, a comprehensive suite of debugging tools, a frame-by-frame TAS editor, and movie recording and playback functionality. The CPU and PPU cores have been completely reengineered from the ground up in Rust, delivering cleaner module boundaries and more stable runtime performance while strictly preserving hardware-level timing accuracy and behavioral fidelity. ...
    Downloads: 35 This Week
    Last Update:
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  • 10
    Spiele Inventar Verwaltung

    Spiele Inventar Verwaltung

    Inventar Verwaltung für Games Linux & Windows

    Spiele Verwaltung für Linux (portable AppImage) / Windows-Portable -------------------------------------------------------------------------------------- Inventarverwaltung für deine Spiele, Versionen für Linux und Windows - portable mit allen Abhängigkeiten. Verwalte deine Konsolen-und PC Games, ohne viel Schnickschnack, komfortabel und schnell. - einfach starten und Spass haben, ohne Installation - Datenbank - Freigabe Logos inclusive - Livesuche - Darkmodus - Export und Import...
    Downloads: 2 This Week
    Last Update:
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  • 11
    Earthdawn Character Editor

    Earthdawn Character Editor

    The ECE is for creation and managing ED3+ED4 characters.

    The Earthdawn Character Editor is a java-based utility to create and manage character for the role-playing game Earthdawn Third Edition and for the role-playing game Earthdawn Forth Edition. It is intend to be very flexible, so almost the full behaviour can be configured through xml-based config-files. Multi language support is possible.
    Downloads: 1 This Week
    Last Update:
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  • 12
    Atomic Game Engine

    Atomic Game Engine

    The Atomic Game Engine is a multi-platform 2D and 3D engine

    Atomic Game Engine is an open-source, cross-platform game engine that supports both 2D and 3D game development, giving developers flexibility in choosing the style and scope of their projects. It provides a full suite of engine tools — rendering, scene management, input, asset pipelines, scripting (C++ and optionally JavaScript), and more — which allows teams or solo developers to build rich interactive applications and games without assembling disparate libraries. Because of this versatility, AtomicGameEngine is useful both for small indie games and more ambitious 3D or hybrid projects, especially if developers want an engine that doesn’t lock them into heavy runtime dependencies or license costs. ...
    Downloads: 1 This Week
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  • 13
    Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
    Downloads: 0 This Week
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  • 14

    MinecraftModManager

    program to manage installation of Minecraft Mods for client and server

    When completed it should allow simultaneous launch of one instance of client & one instance of server with selected mods installed & runtime configurations. It should be able to capture output streams so that informative text regarding java exceptions can be forwarded to the appropriate modders. ---Have not yet decided whether to perform the above via text-file capture or console buffer. UI will be implemented with wxwidgets, to enable full functionality on all supported platforms.
    Downloads: 0 This Week
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  • 15
    The Imaginary Game Engine project tries to create a full-featured, modular and multi-threaded game engine in C#, usable with both Microsoft's .NET runtime and Mono.
    Downloads: 0 This Week
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  • 16
    tnMUD is a modular MUD server written in C++. Its lightweight core can by easily extended by modules, which are loadable/unloadable at runtime. The tnMUD project aims to create a fast and full-featured MUD server.
    Downloads: 0 This Week
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  • 17
    SimData-CSP is a C++ library for data management in simulations that provides dynamic object creation, automatic binding to external static data at runtime (using precompiled XML), and many data classes useful in simulations (with full Python bindings).
    Downloads: 0 This Week
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  • 18
    Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath
    Downloads: 0 This Week
    Last Update:
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