Showing 2 open source projects for "runtime full"

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    Eva.js

    Eva.js

    Eva.js is a front-end game engine for creating interactive projects

    A front-end game engine specifically for creating interactive game projects. Eva.js provides out-of-box game components for developers to use right away. Yes, it's simple and elegant! Eva.js is powered by efficient runtime and rendering pipeline (Pixi.JS) which makes it possible to unleash the full potential of your device. Thanks to the ECS(Entity-Component-System) structure, you can expand your needs by highly customizable APIs. The only limitation is your imagination! Eva.js relies on canvas in HTML for drawing. If the width and height in the design draft are fixed (for example, 750px*1000px) and occupy the full screen, we can set the CSS width of the canvas to 100% and the height to auto.
    Downloads: 3 This Week
    Last Update:
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  • 2
    Claude of Duty

    Claude of Duty

    A Call of Duty-quality FPS in Three.js, built from a single prompt

    ...It uses no conventional art or audio assets because textures, meshes, animations, weapons, effects, environments, and sounds are generated procedurally from code at runtime. Its systems cover advanced rendering, custom physics, movement, ballistics, enemy AI, spatial audio, and a full combat HUD. The playable market environment includes enterable interiors, instanced props, atmospheric effects, intense combat feedback, and modern shooter controls. The repository also includes deterministic screenshot testing, image-difference checks, profiling, scripted playtests, and an architecture contract used to coordinate the agents.
    Downloads: 5 This Week
    Last Update:
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