Showing 54 open source projects for "define"

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  • 1
    Ren'Py

    Ren'Py

    The Ren'Py Visual Novel Engine

    Ren’Py is a free and open-source visual novel engine that makes telling interactive stories easy by combining narrative scripting with multimedia support for images, sound, and music in a way that’s accessible to both beginners and experienced developers. Its scripting language is designed to be readable and intuitive, allowing writers and creators to define scenes, dialogues, branching choices, character expressions, and events without deep programming knowledge, while still offering the ability to embed Python for advanced control and custom gameplay features. The engine handles essential visual novel conventions like save and load systems, rollback to previous text, scene transitions, and UI menus, so creators can focus on the story and player experience. ...
    Downloads: 112 This Week
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  • 2
    Luanti

    Luanti

    Voxel game-creation platform with easy modding and game creation

    ...Written in C++ for core performance and Lua for scripting, Luanti runs on multiple operating systems (Windows, macOS, Linux, BSD variants and even Android), making it highly accessible and cross-platform. Rather than being a single game, Luanti is meant as an engine and toolkit: individual “games” are actually collections of mods — written in Lua — that define terrain, items, NPCs, mechanics, and rules. This modular design enables rich customization and community-driven content: users can install new games, mods, and texture packs via a built-in content browser that draws from a central repository (ContentDB). Luanti supports both single-player and multiplayer via servers; players can host their own or join publicly listed ones, with server-side mods being applied automatically.
    Downloads: 10 This Week
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  • 3
    Agones

    Agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games

    Multiplayer dedicated game servers anywhere. An open source, batteries-included, multiplayer dedicated game server scaling and orchestration platform that can run anywhere Kubernetes can run. Define and manage groups of ready-game servers through YAML configuration or API calls. Integrated SDK for managing game server lifecycle, health and configuration. Integration with OpenCensus for platform-independent game server metrics and monitoring dashboards. Agones replaces usual bespoke or proprietary cluster management and game server scaling solutions with a Kubernetes cluster that includes the Agones custom Kubernetes Controller and matching Custom Resource Definitions for GameServers, Fleets and more. ...
    Downloads: 0 This Week
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  • 4
    Evennia

    Evennia

    Python MUD/MUX/MUSH/MU* development system

    ...Rather than prescribing a rigid game structure, Evennia gives you a bare-bones but powerful foundation: default systems handle networking, database/storage, server management, user accounts, characters, rooms, items, chat channels, and basic commands — but you define the gameplay rules, content, and game logic yourself in pure Python modules. Because you use regular Python, you get all the benefits of a modern language: familiar syntax, standard libraries, version control, and rapid iteration, rather than a custom scripting language. The framework supports both traditional MUD clients (telnet-style) and a built-in HTML5 webclient, making it accessible to users on browsers or standard clients alike.
    Downloads: 1 This Week
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  • 5
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    ...The codebase is implemented primarily in Python with performance-critical components in C++ (via pybind11 bindings) and is configured to run in a high‐GPU cluster environment. Configuration is managed via protobuf files to define tasks such as self-play, benchmark agent comparisons, and RL training. The project is now archived and read-only, reflecting that it is no longer actively developed but remains publicly available for research use.
    Downloads: 0 This Week
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  • 6
    AI for Games

    AI for Games

    Game framework with AI

    Provides a framework / game engine for building 2D games and includes sophisticated AI routines to manage state-driven entities and autonomous agents. Although this library makes several very powerful AI techniques available and take care of all the calculations needed to update and render the game entities.
    Downloads: 1 This Week
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  • 7
    boardgame.io

    boardgame.io

    State Management and Multiplayer Networking for Turn-Based Games

    The project implements a lightweight but powerful engine for creating turn-based games (board games, card games, turn-based strategy, etc.) in JavaScript. With boardgame.io, you define the game logic in pure functions: you describe how the game state changes when a move is made, and the framework handles all the rest (state management, synchronization, storage, multiplayer, etc.). This abstraction lets developers focus on the rules and mechanics rather than on networking, persistence or UI plumbing. It supports both local games and online multiplayer across clients, and can be used with different view layers — e.g., vanilla JS or a UI framework like React or React Native. ...
    Downloads: 0 This Week
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  • 8
    Pixel Vision 8

    Pixel Vision 8

    Teach retro game development with streamlined workflows

    ...PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of a fork of MonoGame, called MonoVision. This engine provides a standard set of APIs to create authentic-looking 8-bit games with modern programming languages and workflows. It also allows you to define specific limitations for the resolution, colors, number of sprites on screen, and more. There are several different ways to build and run Pixel Vision 8, depending on your choice of language, skill level, and goals. You can always get the latest compiled version on itch.io or check out the incremental builds on github. The platform is incredibly modular and built on a "chip" system that supports swapping out core functionality with new chips. ...
    Downloads: 0 This Week
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  • 9
    VisualPinMameRomsUpdate

    VisualPinMameRomsUpdate

    Easy update of all VPinMAME roms in Windows registry

    For Visual Pinball gamers and pincab users (virtual pinball cabinet) : This software is similar to setDMD and VPtools : you can easily show and update settings of a VPinMame rom. You can define once position and size of your DMD screen for all your roms installed ! As you know, many tables run with Visual Pinball software use roms from real commercial pinball machines. His roms are managed by VPinMame for the display of the DMD screen, control of lights, sounds effects... When launching a table for the first time, VPinMame launches the rom with default parameter values. ...
    Downloads: 0 This Week
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  • 10
    Develop an experimental framework for simulated multiplayer (model) railroads. It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces. Project Homepage: http://simulrr.sourceforge.net The SRR Framework has been used by the SrrTrains v0.01 project Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c Home of SrrTrains: https://lc-soc-lc.at/host
    Downloads: 0 This Week
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  • 11
    Footcontroller

    Footcontroller

    Control your Linux PC with a standard foot pedal

    ...Note: footcontroller does not support the new VEC Infinity in-USB3 pedal, which is not fully Linux compatible The foot pedal becomes an extra mouse or mini keyboard but footcontroller allows you to define multiple pedal sets which you can activate at the click of a button. It uses xdotool to provide you with the ability to assign commands to each pedal. Many foot pedals come with software, often MS Windows only, which allows you to program the pedals to perform some function or other, Footcontroller does away with the proprietary software and allows you to define multiple sets of commands that can be swapped in or out at the click of a button. ...
    Downloads: 0 This Week
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  • 12
    Sketchbook

    Sketchbook

    3D playground built on three.js and cannon.js

    ...Mostly a playground for exploring how conventional third-person gameplay mechanics found in modern games work and recreating them in a general way. Raycast character controller with capsule collisions. General state system. You can define your own scenes in Blender, and then read them with Sketchbook. Sketchbook needs to run on a local server such as HTTP-server or webpack-dev-server to be able to load external assets.
    Downloads: 4 This Week
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  • 13
    Duality

    Duality

    a 2D Game Development Framework

    ...It's highly extensible, written entirely in C# and backed by OpenGL. For a lot of game libraries, your code has the active role of setting everything up and managing it. These roles are reversed here: Your primary job is to define objects and specify their behaviors, Duality can handle all the rest. Drag files into the editor and drag assets into the game. Type C# code for game logic and engine extensions. Add bits of your code to objects in the game. Duality is being constantly developed since 2011, let's build some great games with it. Modified Assets are automatically reloaded. ...
    Downloads: 0 This Week
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  • 14
    BiDiB-Wizard

    BiDiB-Wizard

    Configuration tool for BiDiB decoders (see http://www.bidib.org/)

    This is a configuration tool with graphical user interface to modify properties of and to define macros for BiDiB decoders (see http://www.bidib.org/). The BiDiB-Wizard uses a free JIDE license for open source projects. Please visit http://www.jidesoft.com/ for more information.
    Downloads: 7 This Week
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  • 15

    Openradar Routes

    Route definitions for OpenRadar

    OpenRadar allows to define standard routes (SID/STAR) that are displayed on its radar screen. This project collects the routes designed by the users. These routes are integrated into the updates of OpenRadar.
    Downloads: 0 This Week
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  • 16
    Vocaluxe
    Vocaluxe is an open source singing game inspired by SingStar™ and Ultrastar Deluxe. The code is hosted on github: https://github.com/Vocaluxe/Vocaluxe
    Downloads: 3 This Week
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  • 17
    KitVision

    KitVision

    KitVision is a Framework for creating tangible tabletop games

    ...KitVision uses the reacTIVision framework for dealing with visual based tabletop hardware. Computer programming skills are not required to create tabletop games with KitVision. A Graphic Assistant enables the designer to model the game, and to define images, sound and game rules. Adobe Air has to be installed in order to work with KitVision http://get.adobe.com/es/air/ Manual, Tutorials and more info can be found at: http://www.toyvision.org KitVision has been developed by Clara Bonillo, Olga Blasco and Javier Marco, at the GIGA Affective Lab (Zaragoza University, Spain)
    Downloads: 0 This Week
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  • 18
    ode-viz
    This toolbox generates automatically a vtk-visualization for an ode (Open Dynamics Engine) simulation under Python. You only have to define the simulation space and world and forward these entities to the visualization. That's all... Install also via pip possible: pip install odeViz
    Downloads: 0 This Week
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  • 19

    Darkbot

    The IRC's Talking Robot

    [ Please read https://sourceforge.net/p/darkbot/news/2014/01/darkbots-revitalization/ ] Darkbot is a portable IRC chat robot written in the C language that can be taught responses to user inquiries, and even have conversations with them. Darkbot was originally created by Jason Hamilton as an aid for help channels on Intenet Relay Chat.
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    Downloads: 14 This Week
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  • 20
    FlexGen is a flexible random map generation library for games and simulations. Maps are generated by randomly laying down map tiles so that their edges match. You can define map tiles however you want to determine what type of map is created.
    Downloads: 1 This Week
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  • 21

    GambleKit

    C++ Framework for slot machine games

    GambleKit is a free open-source C++ object oriented library for quick and easy building of slot machine and gambling games with reels and GUI management. It relies basically on declarative programming style, so the programmer needs simply to declare, for example at creation time, the basic layout and behavior of the game, and then leave the game flow, requiring as little additional intervention as possible. The project is welcoming contributors and feedback is appreciated! The next...
    Downloads: 0 This Week
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  • 22
    LoLBestPingEUNE

    LoLBestPingEUNE

    Windows Tool to check your ping before a game for League of Legends.

    Windows Tool to check your ping before a game for League of Legends and not only.
    Downloads: 0 This Week
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  • 23
    GameWizzard

    GameWizzard

    GameWizzard is a Sprite editor.

    ...v=ztaAoPuQv8k When I started this project I wanted to create an user friendly editor that can be used by developers or non technical people. If it's not as friendly as I intended is because I didn't had any help or input from others. The flow of this editor is very simple: 1.Load an image, define the image modules(eg: legs, body, arms, heads, etc) 2.Create all the frames you need by adding modules into a frame(the modules can be scaled, rotated, translated) 3.Create animations by adding frames in the right order(each frame can be scaled, rotated, translated and has a number of frames that will be shown). If the image is too big, this application knows how to optimize it by permuting and repositioning the modules into the image. ...
    Downloads: 0 This Week
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  • 24
    Simple World

    Simple World

    The simulation of a world and the bugs that live on it

    Simple World is the simulation of a world and the beings that inhabit it. Simple World tries to reproduce the basic elements that define a simple world. The objective of the project is to observe the evolution of this world and of these beings.
    Downloads: 0 This Week
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  • 25

    GameBrowser

    Simple server list with direct connect via scripts.

    ...This works by using the script defined for the server, that are executed by double clicking a server. The user has the possibility to write his own script in the AddServer dialog. You can define a standard script for a game in the options so it will be the standard content for new servers. The script will be executed as a shell script like any other on your system. In the player list you can quickly see who is online, and who is a bot (bots are marked red).
    Downloads: 0 This Week
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