Showing 8 open source projects for "define"

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  • 1
    Pixel Vision 8

    Pixel Vision 8

    Teach retro game development with streamlined workflows

    ...PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of a fork of MonoGame, called MonoVision. This engine provides a standard set of APIs to create authentic-looking 8-bit games with modern programming languages and workflows. It also allows you to define specific limitations for the resolution, colors, number of sprites on screen, and more. There are several different ways to build and run Pixel Vision 8, depending on your choice of language, skill level, and goals. You can always get the latest compiled version on itch.io or check out the incremental builds on github. The platform is incredibly modular and built on a "chip" system that supports swapping out core functionality with new chips. ...
    Downloads: 0 This Week
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  • 2
    VisualPinMameRomsUpdate

    VisualPinMameRomsUpdate

    Easy update of all VPinMAME roms in Windows registry

    For Visual Pinball gamers and pincab users (virtual pinball cabinet) : This software is similar to setDMD and VPtools : you can easily show and update settings of a VPinMame rom. You can define once position and size of your DMD screen for all your roms installed ! As you know, many tables run with Visual Pinball software use roms from real commercial pinball machines. His roms are managed by VPinMame for the display of the DMD screen, control of lights, sounds effects... When launching a table for the first time, VPinMame launches the rom with default parameter values. ...
    Downloads: 0 This Week
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  • 3
    Duality

    Duality

    a 2D Game Development Framework

    ...It's highly extensible, written entirely in C# and backed by OpenGL. For a lot of game libraries, your code has the active role of setting everything up and managing it. These roles are reversed here: Your primary job is to define objects and specify their behaviors, Duality can handle all the rest. Drag files into the editor and drag assets into the game. Type C# code for game logic and engine extensions. Add bits of your code to objects in the game. Duality is being constantly developed since 2011, let's build some great games with it. Modified Assets are automatically reloaded. ...
    Downloads: 0 This Week
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  • 4
    Vocaluxe
    Vocaluxe is an open source singing game inspired by SingStar™ and Ultrastar Deluxe. The code is hosted on github: https://github.com/Vocaluxe/Vocaluxe
    Downloads: 3 This Week
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  • 5
    GameWizzard

    GameWizzard

    GameWizzard is a Sprite editor.

    ...v=ztaAoPuQv8k When I started this project I wanted to create an user friendly editor that can be used by developers or non technical people. If it's not as friendly as I intended is because I didn't had any help or input from others. The flow of this editor is very simple: 1.Load an image, define the image modules(eg: legs, body, arms, heads, etc) 2.Create all the frames you need by adding modules into a frame(the modules can be scaled, rotated, translated) 3.Create animations by adding frames in the right order(each frame can be scaled, rotated, translated and has a number of frames that will be shown). If the image is too big, this application knows how to optimize it by permuting and repositioning the modules into the image. ...
    Downloads: 0 This Week
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  • 6
    A collection of C# proyects Im currently working on right now: -Olympia PBEM Report Parser, to later be used to build a mapper and AI bots -Atlantis PBEM Report Parser, to later be used to AI -CCG XML Definition, Define any CCG game using XML
    Downloads: 0 This Week
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  • 7
    Create tags for your media files. Define Start/End time and additional information for each media tag. Later, you can play the tags using an embedded media player.
    Downloads: 0 This Week
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  • 8

    Iso2DEngine

    Isometric engine for 2D rendering with XNA and SDL

    ...Supported frameworks: * SDL * XNA * easily extendable to other frameworks Features: * diamond maps of different width and height * user defined tile size (via rendering metrics) * supports 1 static tile + and any amount of movable elements per cell * z-order display * supports animated tiles * supports zooming (ability to define tilesets for different rendering metrics and switch between them) * supports multi-cell elements
    Downloads: 0 This Week
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