Showing 3293 open source projects for "code-server"

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  • 1
    Skynet

    Skynet

    A lightweight online game framework

    Skynet is a lightweight online game framework which can be used in many other fields. Skynet is a lightweight framework designed for online game servers. Although from the feedback of the Community , it's not limited as a game server framework. On the Uses page, it shows a few projects that have used or currently using Skynet, but there are way more projects than listed. And welcome to be the next user. For Linux, install autoconf first for jemalloc. For FreeBSD , use gmake instead of make. Skynet now uses a modified version of lua 5.4.2 for multiple lua states. ...
    Downloads: 0 This Week
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  • 2
    Overload

    Overload

    3D Game engine with editor

    A game engine made for Windows, without flourishes. Online documentation and commented sources. Develop complete games with our lua scripting system! Customize Overload editor as you like. Increase your productivity by changing the editor layout. Never feel lost by reading Overload wiki, full of tutorials and a highly documented scripting API! You don't need to watch hours of tutorials on YouTube, Overload is intuitive. Drag & dropping has never been so easy! We made our best to focus on...
    Downloads: 3 This Week
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  • 3
    DiscordSRV

    DiscordSRV

    Discord bridging plugin for block game

    A plugin that links Minecraft servers to Discord channels, providing chat synchronization and notifications between both platforms.
    Downloads: 0 This Week
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  • 4
    Flax Engine

    Flax Engine

    Flax Engine, multi-platform 3D game engine

    The most agile game engine is now available. Full source code. Full power. Fully featured. Flax Engine is a high-quality modern 3D game engine written in C++ and C#. From stunning graphics to powerful scripts - Flax can give everything for your games. Designed for fast workflow with many ready-to-use features waiting for you right now. Flax Visual Studio extension provides better programming workflow, C# scripts debugging functionality, and allows to attach to running engine instance to debug C# source. ...
    Downloads: 3 This Week
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  • 5
    Shiptest

    Shiptest

    The Shiptest Codebase

    ...Instead of being confined to one station, players can design, operate, and explore with their own ships in a shared space environment. The repository contains full source code, assets, and maps to host or develop servers. Shiptest introduces new mechanics around ship construction, navigation, and resource management, creating a sandbox that emphasizes exploration and collaboration. Its modular design allows for diverse playstyles, from engineering and trade to combat and survival. The project is actively updated by its community, pushing SS13 gameplay in a fresh, experimental direction.
    Downloads: 2 This Week
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  • 6
    UniTask

    UniTask

    Provides efficient allocation free async/await integration for Unity

    ...TaskTracker window to prevent memory leaks. Highly compatible behavior with Task/ValueTask/IValueTaskSource. In UniTask v2, almost everything is zero-allocated due to a thorough rewrite of the code (Technical details to follow). In addition to significant performance improvements, the new asynchronous sequences, and Asynchronous LINQ.
    Downloads: 2 This Week
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  • 7
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project should build under gcc on linux with some work, but it's been a while since I tried this. ...
    Downloads: 5 This Week
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  • 8
    ioquake3

    ioquake3

    The ioquake3 community effort to continue supporting/developing id's

    ioquake3 is a free and open source first-person shooter engine derived from the Quake 3: Arena and Quake 3: Team Arena source code, maintained as a modern baseline engine for new games and classic mods. It is designed to let players run Quake 3, its expansion Team Arena, and community mods on contemporary systems while also serving as a solid base for new projects. The engine modernizes the original codebase with a CMake build system, an SDL2 backend for cross-platform windowing and input, and OpenAL sound for better audio quality and multi-speaker setups. ...
    Downloads: 4 This Week
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  • 9
    ClassicUO

    ClassicUO

    An open source implementation of the Ultima Online Classic Client

    ClassicUO is an open-source, modern client for Ultima Online, a beloved MMORPG originally released in the late 1990s. Designed as a drop-in replacement for outdated clients, ClassicUO supports high performance, modding, and quality-of-life improvements while preserving the game's core look and mechanics. It’s built using .NET Core and runs cross-platform, offering smoother input, faster rendering, and extensibility for private servers. The project is community-driven and continues to evolve...
    Downloads: 1 This Week
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  • 10
    October

    October

    Self-hosted CMS platform based on the Laravel PHP Framework

    October is a Content Management System (CMS) and web platform whose sole purpose is to make your development workflow simple again. It was born out of frustration with existing systems. We feel building websites has become a convoluted and confusing process that leaves developers unsatisfied. We want to turn you around to the simpler side and get back to basics. October's mission is to show the world that web development is not rocket science. October is open source but it is not free...
    Downloads: 2 This Week
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  • 11
    HaxeFlixel

    HaxeFlixel

    Free, cross-platform 2D game engine powered by Haxe and OpenFL

    HaxeFlixel is an open-source 2D game framework built on top of the cross-platform toolkit Haxe + OpenFL, designed to allow developers to build games that can run on web, desktop, and mobile targets from a single codebase. Because it uses Haxe and OpenFL, HaxeFlixel games can compile to many targets: native desktop (Windows, macOS, Linux), mobile (Android, iOS), as well as web (HTML5), and even historically Flash. It is licensed under MIT and completely free for personal or commercial use....
    Downloads: 4 This Week
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  • 12
    dhewm 3

    dhewm 3

    dhewm 3 main repository

    ...Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via OpenAL Softs EFX support), has much better support for widescreen resolutions and has 64bit support. It only supports old Mods if they either don’t require their own game DLL or have been ported to dhewm3. Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the How to Install section for more information.
    Downloads: 3 This Week
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  • 13
    Empire Server
    Empire - A multi-player, client/server Internet based war game. Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken Stevens, Steve McClure, Markus Armbruster
    Downloads: 5 This Week
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  • 14
    TauCeti Classic

    TauCeti Classic

    Frankenstein lived

    TauCetiClassic is an open source fork of Space Station 13 maintained by the Tau Ceti Station community. It builds upon the original SS13 codebase, offering a distinct roleplay-focused experience with custom mechanics, sprites, and maps. The repository includes the full game source, assets, and build scripts necessary to host servers and contribute to development. TauCetiClassic emphasizes immersive roleplay scenarios, detailed station environments, and unique content compared to other SS13...
    Downloads: 1 This Week
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  • 15
    OpenJK

    OpenJK

    Community effort to maintain and improve Jedi Academy (SP & MP)

    OpenJK is a community effort to maintain and improve the game and engine powering Jedi Academy and Jedi Outcast while maintaining full backward compatibility with the existing games and mods. This project does not intend to add major features, rebalance, or otherwise modify core gameplay.
    Downloads: 0 This Week
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  • 16
    Graph NotebookAmazon GameLift Unity

    Graph NotebookAmazon GameLift Unity

    Access GameLift resources and integrate GameLift into your Unity game

    ...You can use the GameLift Unity Plugin to access GameLift APIs and deploy AWS CloudFormation templates for common gaming scenarios. Auth Only, this scenario creates a game backend service that performs only player authentication and no game server capability. It creates a Cognito user pool to store player authentication information, as well as an API gateway REST endpoint backed up AWS Lambda handlers to start a game and view game connection information. The Lambda handler always returns a 501 Error (Unimplemented). Single-Region Fleet, this scenario creates a game backend service with a single GameLift fleet. ...
    Downloads: 2 This Week
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  • 17
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    ...Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the engine uses a component-based system and a message-passing paradigm to manage object interactions — a design that promotes loosely-coupled, reactive game code rather than traditional heavy OOP. Defold is optimized for efficiency: exported games tend to have small binary size and low memory use, making it appealing for mobile, HTML5/web, and lightweight games.
    Downloads: 2 This Week
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  • 18
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective...
    Downloads: 2 This Week
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  • 19
    Clay

    Clay

    High performance UI layout library in C

    ...Firstly, tagging an element with an ID allows you to query information about the element later, such as its mouseover state or dimensions. Secondly, IDs are visually useful when attempting to read and modify UI code, as well as when using the built-in debug tools.
    Downloads: 1 This Week
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  • 20
    Reldens - MMORPG Platform

    Reldens - MMORPG Platform

    You can make it - Open Source MMORPG Platform

    Welcome to Reldens, a platform designed to empower developers in creating multiplayer games. With a wide array of features, Reldens enables developers to craft a rich gaming experience without grappling with the complexities usually associated with making a multiplayer game secure and efficient over any network. Built with popular development tools such as NodeJS, Parcel, Colyseus, Phaser, and Firebase, integrated with various database engines, and following robust development practices, the...
    Downloads: 0 This Week
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  • 21
    Planck.js

    Planck.js

    2D JavaScript Physics Engine

    ...By offering collision detection, rigid-body dynamics, joints, and simulation capabilities, Planck.js makes it possible for developers to build physically realistic 2D games, simulations, or visualizations in browsers or Node.js without relying on native code. Its API mirrors Box2D’s concepts — bodies, fixtures, shapes, joints — which makes it familiar to users of classic Box2D, while being idiomatic for JavaScript developers. Because it's pure JavaScript, Planck.js integrates easily with HTML5 canvas, WebGL, or other browser-based rendering pipelines, facilitating smooth physics-driven games across platforms. ...
    Downloads: 1 This Week
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  • 22
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    ...This means things like basic UI elements, text rendering, advanced input handling (textboxes) and performance overlays are provided out-of-the-box. Any of the osu! code that is deemed useful to other game projects will live in this framework project. Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customization.
    Downloads: 1 This Week
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  • 23
    Godot Kotlin JVM

    Godot Kotlin JVM

    Godot Kotlin JVM Module

    ...It is built as a module (like the C# binding) to interact with Godot's core internally. The binding provides you Godot APIs as Kotlin classes, so you can write your game logic completely in Kotlin. Your code will be compiled into a .jar which is then executed by an embedded JVM, so you don't have to worry that your users have Java installed. It's already embedded in your game executable. You also don't have to worry about any binding logic. Just write your game scripts like you would for GDScript or C# but with all the syntactic sugar of Kotlin.
    Downloads: 0 This Week
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  • 24
    Flame

    Flame

    A Flutter based game engine

    Flame is a modular Flutter game engine that provides a complete set of out-of-the-way solutions for games. It takes advantage of the powerful infrastructure provided by Flutter but simplifies the code you need to build your projects. It provides you with a simple yet effective game loop implementation, and the necessary functionalities that you might need in a game. For instance; input, images, sprites, sprite sheets, animations, collision detection, and a component system that we call Flame Component System (FCS for short). You can pick and choose whichever parts you want, as they are all independent and modular. ...
    Downloads: 0 This Week
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  • 25
    OpenTK

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them. It is the ideal starting point if you...
    Downloads: 0 This Week
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