Showing 91 open source projects for "code-server"

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  • 1
    OpenKore

    OpenKore

    A free/open source client and automation tool for Ragnarok Online

    ...OpenKore is cross-platform, running on Windows, Linux, and macOS, and is written primarily in Perl. With a strong community and extensive documentation, it is widely used by players and developers who want to explore automation, bot behavior, or server testing. The software emphasizes configurability, giving users control over character strategies and in-game decision-making.
    Downloads: 20 This Week
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  • 2
    Command & Conquer Red Alert

    Command & Conquer Red Alert

    Command and Conquer: Red Alert original source code

    Electronic Arts Inc. has released the source code for Command & Conquer Red Alert under the GPL V3 license below, with additional terms at the bottom. This ZIP file is the full repository snapshot and includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game. Command and Conquer: Red Alert is a classic real-time strategy (RTS) game developed by Electronic Arts, with its source code available on GitHub for archival and preservation purposes. ...
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    Downloads: 68 This Week
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  • 3

    Sylverant

    An open-source Phantasy Star Online server for *nix

    Sylverant is an open-source server for the Phantasy Star Online series of games by Sega, written primarily for Unix-like operating systems. Sylverant has at least partial support for most versions of Phantasy Star Online, from the Network Trial for the Dreamcast through Blue Burst for Windows.
    Downloads: 50 This Week
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  • 4
    Program Manager Eternity

    Program Manager Eternity

    Program and Game Manager for DOS

    Program Manager Eternity is an application for launching applications in DOS. Mainly, It is for the still very active FreeDOS platform. It is built on top of the newly created QuickCrt object-oriented framework for Turbo Pascal 7.0.
    Downloads: 0 This Week
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  • 5

    ZAPH

    Tools and Z80 engine for creating adventure games. (RUST)

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 0 This Week
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  • 6
    Citoplazma - Atari XL/XE demo

    Citoplazma - Atari XL/XE demo

    Demo presented on Forever 2011 - 2nd place

    Demo for 8-bit Atari XL/XE computers presented at Forever C (2011) demoparty at Horna Suca, Slovakia This demo won 2nd place in Atari demo compo. If you don't know how to run it go Wiki!
    Downloads: 0 This Week
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  • 7
    Aleph One is a highly sophisticated program for generating fractals. Some major features are: A built-in expression generator, 32-bit colouring schemes for the fractals, multi-threaded and multi-server rendering! WOW! And lots, lots more... The source code has moved to GitLab: https://gitlab.com/jmmcg/alephone
    Downloads: 0 This Week
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  • 8
    compatible lite doom

    compatible lite doom

    Ms Dos port with slopes 3d floors true3d demo compatibility fast speed

    Dos Doom with 3d floors, slopes, destructible architecture, demo compatibility 1.9, fast speed youtube https://goo.gl/pbNybV Requirements: 486DX, 4MB RAM Win95, 8MB Dos(run -ram8mb parm) https://goo.gl/agT2wc https://goo.gl/3EFVBg Recommended: 486DX4 100MHz, 16MB RAM https://goo.gl/IWGLkQ Run on Dos,Win9x, XP 7 32 bits, Dosbox Turbo Android requires Dosbox: Win 64bit or WinXP w/ some video drivers https://goo.gl/FE6rRF Bugs: command line needs one space after wad or other parm to work right: cdoom -file s4 -warp 1 save config fault sometimes, glitches in rendering slopes due to fixed point usage, line of sight bullets error on slopes,sprites in multi 3dfloors sometimes render wrong similar to duke nukem 3d quake heretic hexen vavoom zdoom gzdoom but not compatible,only doom2 doom run Thanks:id software for original doom code https://www.idsoftware.com MBF authors,Vladimir Arnost for muslib 1.80: http://www.fit.vutbr.cz/~arnost/welcome.html
    Downloads: 10 This Week
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  • 9
    Vavoom is Doom/Heretic/Hexen/Strife source port. It features software, OpenGL and Direct3D rendering, VavoomC scripting language, slopes, 3D-floors, Quake style lighting engine, pure client/server architecture with in-game joining and a lots more.
    Downloads: 13 This Week
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  • 10

    ZX Master Mind

    Master Mind Game developed for ZX Spectrum

    Written in BASIC with core routines in Assembler for Z80. An 8 bit computer can guess your secret code at the maximum 5 attempts.
    Downloads: 0 This Week
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  • 11

    Sound effect

    It scans a drawing on the screen and converts pixels into sounds.

    ...Each pixel on the screen is converted into a sound, and there is an unfinished idea it can form harmonics. It can make several sound effects, and it's even possible that it can be used to create some music. Its complete source code is there as a single ASM file which can be assembled instantly with the free FASMW compiler.
    Downloads: 0 This Week
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  • 12
    Nemezyro - Atari XL/XE

    Nemezyro - Atari XL/XE

    Fast clicking game...maybe a bit logical

    4th place at Abbuc SW contest 2014
    Downloads: 0 This Week
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  • 13
    Quarrion - Atari XL/XE

    Quarrion - Atari XL/XE

    Tile sliding logical game

    Quarrion is quite simple yet challenging tile sliding logical game. It took 3rd place in RetroKomp GameDev compo 2015.
    Downloads: 0 This Week
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  • 14
    USBLoaderGX

    USBLoaderGX

    Game backup loader for Wii and vWii

    USBLoaderGX is a GUI for Waninkoko's USB Loader, based on libwiigui. It allows listing and launching Wii games, Gamecube games and homebrew on Wii and WiiU vWii mode. Its interface, based on the official theme from Nintendo Wii, is easy to use and perfect for kids and all the family. ATTTENTION, THIS PROJECT IS NOT MAINTAINED HERE ANYMORE. USBLoaderGX last version on sourceforge is 1272 (last stable 1271). Any bug reports or requests posted here will be ignored. This project...
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    Downloads: 1,746 This Week
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  • 15

    Lissajous figures

    It animates some Lissajous figures. It is Boot-able.

    This is a short simple boot-able program that animates some Lissajous figures. It can only run when the computer contains Bios, and when the computer is booted. The complete source code is here as an .asm file which can be compiled instantly with the Fasmw compiler. It has an interesting way of switching the computer into 64 bit Long mode. It actually switches the computer back and forth between 16 bit and 64 bit mode, easily, with an interesting technique.
    Downloads: 0 This Week
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  • 16
    TempleOS

    TempleOS

    64-BIt Operating System with Compiler

    TempleOS is a 64-bit kernel with compiler, graphics library and tools. It is not a Unix. It was made from scratch.
    Downloads: 10 This Week
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  • 17
    3plex - Atari XL/XE game

    3plex - Atari XL/XE game

    Logical game with colored tiles - written in 500 minutes in Assembly!

    3plex written in 500 minutes in Assembly! Game was written especially for ABBUC SW contest 2015 1st compo version of this game took only 500minutes to code from total scratch! Additional features were added later.
    Downloads: 0 This Week
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  • 18
    Fireball 1k Atari XL/XE

    Fireball 1k Atari XL/XE

    1024 bytes long shooter game

    Fireball 1k is game created for minigame compo 2008, it took 5th place.
    Downloads: 0 This Week
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  • 19
    Monex - Atari XL/XE

    Monex - Atari XL/XE

    Logical tile stacking game

    Took 2nd place at Abbuc SW contest 2005
    Downloads: 0 This Week
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  • 20
    Roxblox - Atari XL/XE

    Roxblox - Atari XL/XE

    Row&column sliding logical game

    Took 3rd place at Abbuc SW contest 2011
    Downloads: 0 This Week
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  • 21
    Xirius Defect XXL - Atari XL/XE

    Xirius Defect XXL - Atari XL/XE

    Logical game - place elements from tray to playfield to fill all gaps

    Original version was coded for Abbuc SW compo 2013 in 16 hours and it contained around 20 levels. Game took 4th place at compo. Later I decided to expand game with new elements and Jason Kendall designed almost all (200+) new levels that are included in XXL edition.
    Downloads: 0 This Week
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  • 22
    Dynakillers Unchained - Atari XL/XE

    Dynakillers Unchained - Atari XL/XE

    Multijoy (4 player) bomberman like game for Atari XL/XE

    This game for 8-bit Atari is crack/hack of original Dynakillers game created by GMG in 1997. I disassembled original game, changed graphics, added 4-player gameplay and performed other improvements.
    Downloads: 0 This Week
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  • 23
    The Bitchy Witchy Adventure - Atari XL

    The Bitchy Witchy Adventure - Atari XL

    Unfinished (DEAD) point&click adventure attempt

    Point&click adventure attempt that was too big slice to chew...
    Downloads: 0 This Week
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  • 24
    Back to the cyberspace 1k - Atari XL/XE

    Back to the cyberspace 1k - Atari XL/XE

    1k intro with parallax scrolling effect

    1024 bytes long intro for 8-bit Atari XL/XE computers presented at Forever 2015 demoparty at Horna Suca, Slovakia This intro won 2nd place. If you don't know how to run it go Wiki!
    Downloads: 0 This Week
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  • 25
    Mathematical library utilising SIMD features of common processors to accelerate many commonly-used algorithms where compilers fear to tread.
    Downloads: 0 This Week
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